// ====================================================================== // // cale_serasai.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.conversation; include library.groundquests; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/cale_serasai"; // ====================================================================== // Script Conditions // ====================================================================== boolean cale_serasai_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean cale_serasai_condition_isAmbassador (obj_id player, obj_id npc) { return groundquests.isTaskActive(player, "u16_nym_themepark_negotiate_peace", "speakToAmbassador"); } // ---------------------------------------------------------------------- boolean cale_serasai_condition_deliverMessage (obj_id player, obj_id npc) { return groundquests.isTaskActive(player, "u16_nym_themepark_negotiate_peace", "deliverMessage"); } // ---------------------------------------------------------------------- boolean cale_serasai_condition_moveThroughKill (obj_id player, obj_id npc) { return groundquests.isTaskActive(player, "u16_nym_themepark_negotiate_peace", "killTheHenchmen"); } // ---------------------------------------------------------------------- boolean cale_serasai_condition_speakLastTime (obj_id player, obj_id npc) { return groundquests.isTaskActive(player, "u16_nym_themepark_negotiate_peace", "speakToAmbassadorTwo") || (groundquests.hasCompletedQuest(player, "u16_nym_themepark_negotiate_peace") && !groundquests.isQuestActiveOrComplete(player, "u16_nym_themepark_rescue_sheeli")); } // ---------------------------------------------------------------------- boolean cale_serasai_condition_hasNotCompletedWave (obj_id player, obj_id npc) { return groundquests.isTaskActive(player, "u16_nym_themepark_negotiate_peace", "killTheHenchmen"); } // ---------------------------------------------------------------------- boolean cale_serasai_condition_failedExtraction (obj_id player, obj_id npc) { return groundquests.isTaskActive(player, "u16_nym_themepark_rescue_sheeli_fail", "failedExtraction"); } // ====================================================================== // Script Actions // ====================================================================== void cale_serasai_action_signalMessageReceived (obj_id player, obj_id npc) { groundquests.sendSignal(player, "hasDeliveredMessage"); LOG("nym_wave_event", "sending wave signal"); dictionary dict = new dictionary(); dict.put("player", player); messageTo(npc, "waveEventControllerNPCStart", dict, 2, false); } // ---------------------------------------------------------------------- void cale_serasai_action_giveRescueMission (obj_id player, obj_id npc) { //groundquests.grantQuest(player, "u16_nym_themepark_rescue_sheeli"); } // ---------------------------------------------------------------------- void cale_serasai_action_signalAmbassador (obj_id player, obj_id npc) { groundquests.sendSignal(player, "hasSpokenToAmbassador"); } // ---------------------------------------------------------------------- void cale_serasai_action_signalKill (obj_id player, obj_id npc) { groundquests.sendSignal(player, "hasKilledTheHenchmen"); } // ---------------------------------------------------------------------- void cale_serasai_action_signalSpokenLastTime (obj_id player, obj_id npc) { groundquests.sendSignal(player, "hasSpokenToAmbassadorTwo"); } // ---------------------------------------------------------------------- void cale_serasai_action_clearFail (obj_id player, obj_id npc) { groundquests.sendSignal(player, "hasSpokenCaleRemoveFail"); cale_serasai_action_giveRescueMission(player,npc); } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int cale_serasai_handleBranch1 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Look...you made your point. I don't want any more trouble. I've sent a com to release Choster's sister. Now please leave me alone. //-- [RESPONSE NOTE] //-- PLAYER: Oh? What about the peace agreement? if (response == "s_18") { //-- [NOTE] if (cale_serasai_condition__defaultCondition (player, npc)) { doAnimationAction (npc, "udaman"); cale_serasai_action_giveRescueMission (player, npc); //-- NPC: We'll be in contact. string_id message = new string_id (c_stringFile, "s_19"); utils.removeScriptVar (player, "conversation.cale_serasai.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int cale_serasai_handleBranch4 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You have a response from Nym? //-- [RESPONSE NOTE] //-- PLAYER: I do. if (response == "s_14") { //-- [NOTE] if (cale_serasai_condition__defaultCondition (player, npc)) { //-- NPC: What does the pirate say. string_id message = new string_id (c_stringFile, "s_20"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Hand over Choster's sister for a ransom. boolean hasResponse0 = false; if (cale_serasai_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_35"); utils.setScriptVar (player, "conversation.cale_serasai.branchId", 5); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.cale_serasai.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int cale_serasai_handleBranch5 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: What does the pirate say. //-- [RESPONSE NOTE] //-- PLAYER: Hand over Choster's sister for a ransom. if (response == "s_35") { //-- [NOTE] if (cale_serasai_condition__defaultCondition (player, npc)) { doAnimationAction (npc, "slit_throat"); //-- NPC: Let me guess. You just made that up didn't you? We want Choster. If we don't get Choster, the female Twi'lek dies! string_id message = new string_id (c_stringFile, "s_36"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I'm not going to let you do that! boolean hasResponse0 = false; if (cale_serasai_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_37"); utils.setScriptVar (player, "conversation.cale_serasai.branchId", 6); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.cale_serasai.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int cale_serasai_handleBranch6 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Let me guess. You just made that up didn't you? We want Choster. If we don't get Choster, the female Twi'lek dies! //-- [RESPONSE NOTE] //-- PLAYER: I'm not going to let you do that! if (response == "s_37") { //-- [NOTE] if (cale_serasai_condition__defaultCondition (player, npc)) { doAnimationAction (npc, "thumb_down"); cale_serasai_action_signalMessageReceived (player, npc); //-- NPC: We'll see. Attack! string_id message = new string_id (c_stringFile, "s_38"); utils.removeScriptVar (player, "conversation.cale_serasai.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int cale_serasai_handleBranch8 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Are you the 'emissary' for Nym? By the way everyone talks, I expected the spacer they call %TU to be a bit bigger. //-- [RESPONSE NOTE] //-- PLAYER: I'm here. Talk peace. if (response == "s_24") { //-- [NOTE] if (cale_serasai_condition__defaultCondition (player, npc)) { doAnimationAction (npc, "nod_head_once"); //-- NPC: Straight to business. I like that. Okay, here is the deal. You pass us Choster, we'll sign a cease fire agreement. string_id message = new string_id (c_stringFile, "s_26"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Choster? Never heard of him. boolean hasResponse0 = false; if (cale_serasai_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_29"); utils.setScriptVar (player, "conversation.cale_serasai.branchId", 9); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.cale_serasai.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int cale_serasai_handleBranch9 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Straight to business. I like that. Okay, here is the deal. You pass us Choster, we'll sign a cease fire agreement. //-- [RESPONSE NOTE] //-- PLAYER: Choster? Never heard of him. if (response == "s_29") { //-- [NOTE] if (cale_serasai_condition__defaultCondition (player, npc)) { doAnimationAction (npc, "shake_head_no"); //-- NPC: Don't lie. We know you used him to get past the security system in our hideout. You'll hand him over then we'll sign an agreement. We'll even give you a good faith gift in credits. string_id message = new string_id (c_stringFile, "s_30"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Nym won't go for it. boolean hasResponse0 = false; if (cale_serasai_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_32"); utils.setScriptVar (player, "conversation.cale_serasai.branchId", 10); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.cale_serasai.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int cale_serasai_handleBranch10 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Don't lie. We know you used him to get past the security system in our hideout. You'll hand him over then we'll sign an agreement. We'll even give you a good faith gift in credits. //-- [RESPONSE NOTE] //-- PLAYER: Nym won't go for it. if (response == "s_32") { //-- [NOTE] if (cale_serasai_condition__defaultCondition (player, npc)) { //-- NPC: Well, we have Choster's sister. So either way, someone is going to pay. Hand over Choster or we kill the sister...I doubt you want her blood on your hands, %TU. string_id message = new string_id (c_stringFile, "s_34"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Let me contact Nym. boolean hasResponse0 = false; if (cale_serasai_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_40"); utils.setScriptVar (player, "conversation.cale_serasai.branchId", 11); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); npcSpeak (player, pp); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.cale_serasai.branchId"); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); npcEndConversationWithMessage (player, pp); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int cale_serasai_handleBranch11 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Well, we have Choster's sister. So either way, someone is going to pay. Hand over Choster or we kill the sister...I doubt you want her blood on your hands, %TU. //-- [RESPONSE NOTE] //-- PLAYER: Let me contact Nym. if (response == "s_40") { //-- [NOTE] if (cale_serasai_condition__defaultCondition (player, npc)) { cale_serasai_action_signalAmbassador (player, npc); //-- NPC: Take your time. string_id message = new string_id (c_stringFile, "s_42"); utils.removeScriptVar (player, "conversation.cale_serasai.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isTangible (self)) || (isPlayer (self))) detachScript(self, "conversation.cale_serasai"); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.cale_serasai"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (cale_serasai_condition_speakLastTime (player, npc)) { doAnimationAction (npc, "scared"); cale_serasai_action_signalSpokenLastTime (player, npc); //-- NPC: Look...you made your point. I don't want any more trouble. I've sent a com to release Choster's sister. Now please leave me alone. string_id message = new string_id (c_stringFile, "s_11"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Oh? What about the peace agreement? boolean hasResponse0 = false; if (cale_serasai_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_18"); utils.setScriptVar (player, "conversation.cale_serasai.branchId", 1); npcStartConversation (player, npc, "cale_serasai", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (cale_serasai_condition_hasNotCompletedWave (player, npc)) { cale_serasai_action_signalMessageReceived (player, npc); //-- NPC: Ha ha ha! You are back? Get him boys! string_id message = new string_id (c_stringFile, "s_43"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (cale_serasai_condition_deliverMessage (player, npc)) { //-- NPC: You have a response from Nym? string_id message = new string_id (c_stringFile, "s_13"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I do. boolean hasResponse0 = false; if (cale_serasai_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_14"); utils.setScriptVar (player, "conversation.cale_serasai.branchId", 4); npcStartConversation (player, npc, "cale_serasai", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (cale_serasai_condition_isAmbassador (player, npc)) { doAnimationAction (npc, "sigh_deeply"); //-- NPC: Are you the 'emissary' for Nym? By the way everyone talks, I expected the spacer they call %TU to be a bit bigger. string_id message = new string_id (c_stringFile, "s_22"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I'm here. Talk peace. boolean hasResponse0 = false; if (cale_serasai_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_24"); utils.setScriptVar (player, "conversation.cale_serasai.branchId", 8); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); npcStartConversation (player, npc, "cale_serasai", null, pp, responses); } else { prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); chat.chat (npc, player, null, null, pp); } return SCRIPT_CONTINUE; } //-- [NOTE] if (cale_serasai_condition__defaultCondition (player, npc)) { //-- NPC: We don't need strangers around here. I suggest you leave. string_id message = new string_id (c_stringFile, "s_46"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "cale_serasai") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.cale_serasai.branchId"); if (branchId == 1 && cale_serasai_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 4 && cale_serasai_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 5 && cale_serasai_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 6 && cale_serasai_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 8 && cale_serasai_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 9 && cale_serasai_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 10 && cale_serasai_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 11 && cale_serasai_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.cale_serasai.branchId"); return SCRIPT_CONTINUE; } // ======================================================================