// ====================================================================== // // delivery_hassel.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.conversation; include library.create; include library.groundquests; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/delivery_hassel"; // ====================================================================== // Script Conditions // ====================================================================== boolean delivery_hassel_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean delivery_hassel_condition_noAntivirus (obj_id player, obj_id npc) { faceTo(npc, player); return (!groundquests.hasCompletedQuest(player, "outbreak_quest_01_imperial") && !groundquests.hasCompletedQuest(player, "outbreak_quest_01_rebel") && !groundquests.hasCompletedQuest(player, "outbreak_quest_01_neutral")); } // ---------------------------------------------------------------------- boolean delivery_hassel_condition_hasNotFoundNextCamp (obj_id player, obj_id npc) { faceTo(npc, player); if(!hasObjVar(npc, "questName")) { return false; } string questName = getStringObjVar(npc, "questName"); if(questName == null || questName.length() <= 0) { return false; } string collectionSlot = ""; if(questName.startsWith("camp_alpha_delivery_0")) { collectionSlot = "exp_icon_deathtroopers_camp_beta"; } else if(questName.startsWith("camp_beta_delivery_0")) { collectionSlot = "exp_icon_deathtroopers_camp_gamma"; } else if(questName.startsWith("camp_gamma_delivery_0")) { collectionSlot = "exp_icon_deathtroopers_camp_delta"; } else if(questName.startsWith("camp_delta_delivery_0")) { collectionSlot = "exp_icon_deathtroopers_camp_epsilon"; } if(collectionSlot == null || collectionSlot.length() <= 0) { return false; } return !hasCompletedCollectionSlot(player, collectionSlot); } // ---------------------------------------------------------------------- boolean delivery_hassel_condition_neverDelivered (obj_id player, obj_id npc) { faceTo(npc, player); if(!hasObjVar(npc, "questName")) { return false; } string questName = getStringObjVar(npc, "questName"); if(questName == null || questName.length() <= 0) { return false; } return (!groundquests.isQuestActiveOrComplete(player, questName)); } // ---------------------------------------------------------------------- boolean delivery_hassel_condition_hasDeliveredBefore (obj_id player, obj_id npc) { faceTo(npc, player); if(!hasObjVar(npc, "questName")) { return false; } string questName = getStringObjVar(npc, "questName"); if(questName == null || questName.length() <= 0) { return false; } return groundquests.hasCompletedQuest(player, questName); } // ---------------------------------------------------------------------- boolean delivery_hassel_condition_hasQuestCompleted (obj_id player, obj_id npc) { faceTo(npc, player); if(!hasObjVar(npc, "questName")) { return false; } string questName = getStringObjVar(npc, "questName"); if(questName == null || questName.length() <= 0) { return false; } return (groundquests.hasCompletedQuest(player, questName)); } // ====================================================================== // Script Actions // ====================================================================== void delivery_hassel_action_giveQuest (obj_id player, obj_id npc) { faceTo(npc, player); if(!hasObjVar(npc, "questName")) { CustomerServiceLog("outbreak_themepark", "conversation.delivery_hassel() npc "+npc+" has no questName objvar. Aborting the camp defense functionality."); return; } string questName = getStringObjVar(npc, "questName"); if(questName == null || questName.length() <= 0) { CustomerServiceLog("outbreak_themepark", "conversation.delivery_hassel() npc "+npc+" has an invalid questName objvar. Aborting the camp defense functionality."); return; } if(groundquests.hasCompletedQuest(player, questName)) { groundquests.clearQuest(player, questName); } CustomerServiceLog("outbreak_themepark", "conversation.delivery_hassel() NPC "+npc+" has questName: "+questName+"."); string creatureName = getStringObjVar(npc, "creature_type"); if(creatureName == null || creatureName.length() <= 0) { CustomerServiceLog("outbreak_themepark", "conversation.delivery_hassel() NPC "+npc+" has an invalid creatureName. Aborting the camp defense functionality."); return; } int combatLevel = getLevel(player); if(combatLevel < 0 || combatLevel > 90) { CustomerServiceLog("outbreak_themepark", "conversation.delivery_hassel() Player "+player+" has a level that is invalid. Player level is: "+combatLevel+". Aborting the camp defense."); return; } int maxLevel = getIntObjVar(npc, "maxLevel"); if(maxLevel < 0 || maxLevel > 90) { CustomerServiceLog("outbreak_themepark", "conversation.delivery_hassel() NPC "+npc+" has an invalid maxLevel. Aborting the camp defense."); return; } if(combatLevel > maxLevel) { combatLevel = maxLevel; } CustomerServiceLog("outbreak_themepark", "conversation.delivery_hassel() NPC "+npc+" is attempting to give player: "+player+" the quest: "+questName+"."); groundquests.grantQuest(player, questName); setObjVar(npc, "combatLevel", combatLevel); setObjVar(npc, "owner", player); setObjVar(npc, create.INITIALIZE_CREATURE_DO_NOT_SCALE_OBJVAR, 1); dictionary creatureDict = utils.dataTableGetRow("datatables/mob/creatures.iff", creatureName); if(creatureDict != null) { create.initializeCreature (npc, creatureName, creatureDict, combatLevel); } setName(npc, "Delivery Volunteer ("+getPlayerName(player)+")"); setInvulnerable(npc, false); utils.setScriptVar(npc, ai_lib.SCRIPTVAR_CACHED_PATROL_TYPE, 0); clearCondition(npc, CONDITION_CONVERSABLE); clearCondition(npc, CONDITION_INTERESTING); setAttrib(npc, HEALTH, getMaxAttrib( npc, HEALTH )); messageTo(npc, "startBeastDeliveryPathing", null, 1, false); } // ---------------------------------------------------------------------- void delivery_hassel_action_clearDeliveryQuest (obj_id player, obj_id npc) { faceTo(npc, player); if(!hasObjVar(npc, "questName")) { return; } string questName = getStringObjVar(npc, "questName"); if(questName == null || questName.length() <= 0) { return; } groundquests.clearQuest(player, questName); } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int delivery_hassel_handleBranch3 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: I need someone good with combat and you look like you want some extra credits! //-- [RESPONSE NOTE] //-- PLAYER: Depends on what you need. if (response == "s_96") { //-- [NOTE] if (delivery_hassel_condition__defaultCondition (player, npc)) { doAnimationAction (npc, "explain"); //-- NPC: I need someone to escort me to the next camp. I already know you have been there, word gets around. string_id message = new string_id (c_stringFile, "s_97"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: What are we delivering? boolean hasResponse0 = false; if (delivery_hassel_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_13"); utils.setScriptVar (player, "conversation.delivery_hassel.branchId", 4); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.delivery_hassel.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int delivery_hassel_handleBranch4 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: I need someone to escort me to the next camp. I already know you have been there, word gets around. //-- [RESPONSE NOTE] //-- PLAYER: What are we delivering? if (response == "s_13") { //-- [NOTE] if (delivery_hassel_condition__defaultCondition (player, npc)) { //-- NPC: Medical supplies, food, water, ammunition, news...maybe a little hope. string_id message = new string_id (c_stringFile, "s_17"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Sure. I'll help. boolean hasResponse0 = false; if (delivery_hassel_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_19"); utils.setScriptVar (player, "conversation.delivery_hassel.branchId", 5); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.delivery_hassel.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int delivery_hassel_handleBranch5 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Medical supplies, food, water, ammunition, news...maybe a little hope. //-- [RESPONSE NOTE] //-- PLAYER: Sure. I'll help. if (response == "s_19") { //-- [NOTE] if (delivery_hassel_condition__defaultCondition (player, npc)) { //-- NPC: Oh, I almost forgot. You should know that I am armed with more than weapons. If I think we are about to be overrun I will hit a panic switch and detonate explosives I am carrying. I AM NOT going to wander Dathomir as one of THEM! string_id message = new string_id (c_stringFile, "s_21"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Uh...I will keep my distance then. boolean hasResponse0 = false; if (delivery_hassel_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_38"); utils.setScriptVar (player, "conversation.delivery_hassel.branchId", 6); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.delivery_hassel.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int delivery_hassel_handleBranch6 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Oh, I almost forgot. You should know that I am armed with more than weapons. If I think we are about to be overrun I will hit a panic switch and detonate explosives I am carrying. I AM NOT going to wander Dathomir as one of THEM! //-- [RESPONSE NOTE] //-- PLAYER: Uh...I will keep my distance then. if (response == "s_38") { //-- [NOTE] if (delivery_hassel_condition__defaultCondition (player, npc)) { delivery_hassel_action_giveQuest (player, npc); //-- NPC: Alright. Follow me. string_id message = new string_id (c_stringFile, "s_40"); utils.removeScriptVar (player, "conversation.delivery_hassel.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int delivery_hassel_handleBranch8 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You want to help out with another delivery? Same credit amount if you are interested. //-- [RESPONSE NOTE] //-- PLAYER: Sure. if (response == "s_33") { //-- [NOTE] if (delivery_hassel_condition__defaultCondition (player, npc)) { delivery_hassel_action_giveQuest (player, npc); //-- NPC: Alright. Follow me. string_id message = new string_id (c_stringFile, "s_35"); utils.removeScriptVar (player, "conversation.delivery_hassel.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isTangible (self)) || (isPlayer (self))) detachScript(self, "conversation.delivery_hassel"); setCondition (self, CONDITION_CONVERSABLE); setCondition (self, CONDITION_INTERESTING); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); setCondition (self, CONDITION_INTERESTING); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.delivery_hassel"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (delivery_hassel_condition_noAntivirus (player, npc)) { //-- NPC: You don't have the anti-virus yet?? Get away from me...go see Doctor Cody. She can help you out. string_id message = new string_id (c_stringFile, "s_7"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (delivery_hassel_condition_hasNotFoundNextCamp (player, npc)) { //-- NPC: I hear there is another camp not far from here. If you find it, come back. I have a job you might want. string_id message = new string_id (c_stringFile, "s_10"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (delivery_hassel_condition_neverDelivered (player, npc)) { doAnimationAction (npc, "thumb_up"); //-- NPC: I need someone good with combat and you look like you want some extra credits! string_id message = new string_id (c_stringFile, "s_73"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Depends on what you need. boolean hasResponse0 = false; if (delivery_hassel_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_96"); utils.setScriptVar (player, "conversation.delivery_hassel.branchId", 3); npcStartConversation (player, npc, "delivery_hassel", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (delivery_hassel_condition_hasDeliveredBefore (player, npc)) { //-- NPC: You want to help out with another delivery? Same credit amount if you are interested. string_id message = new string_id (c_stringFile, "s_31"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Sure. boolean hasResponse0 = false; if (delivery_hassel_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_33"); utils.setScriptVar (player, "conversation.delivery_hassel.branchId", 8); npcStartConversation (player, npc, "delivery_hassel", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (delivery_hassel_condition__defaultCondition (player, npc)) { //-- NPC: If you are hungry there are plenty of rations inside the camp. string_id message = new string_id (c_stringFile, "s_60"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "delivery_hassel") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.delivery_hassel.branchId"); if (branchId == 3 && delivery_hassel_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 4 && delivery_hassel_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 5 && delivery_hassel_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 6 && delivery_hassel_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 8 && delivery_hassel_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.delivery_hassel.branchId"); return SCRIPT_CONTINUE; } // ======================================================================