// ====================================================================== // // elder_robe_exchange.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.groundquests; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/elder_robe_exchange"; // ====================================================================== // Script Conditions // ====================================================================== boolean elder_robe_exchange_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean elder_robe_exchange_condition_hasElderRobe (obj_id player, obj_id npc) { return (utils.playerHasStaticItemInBankOrInventory(player, "item_jedi_robe_dark_04_04") || utils.playerHasStaticItemInBankOrInventory(player, "item_jedi_robe_light_04_04")); } // ---------------------------------------------------------------------- boolean elder_robe_exchange_condition_isOnRobeQuest (obj_id player, obj_id npc) { return groundquests.isQuestActive(player, "jedi_gift_exchange"); } // ---------------------------------------------------------------------- boolean elder_robe_exchange_condition_turnInRobeQuest (obj_id player, obj_id npc) { return groundquests.hasCompletedTask(player, "jedi_gift_exchange", "GatherRelics"); } // ---------------------------------------------------------------------- boolean elder_robe_exchange_condition_completeRobeQuest (obj_id player, obj_id npc) { return groundquests.hasCompletedQuest(player, "jedi_gift_exchange"); } // ---------------------------------------------------------------------- boolean elder_robe_exchange_condition_hasGivenRobe (obj_id player, obj_id npc) { return (groundquests.isTaskActive(player, "jedi_gift_exchange", "TalkAgainLight") ); } // ====================================================================== // Script Actions // ====================================================================== void elder_robe_exchange_action_grantRobeQuest (obj_id player, obj_id npc) { groundquests.grantQuest(player,"jedi_gift_exchange"); } // ---------------------------------------------------------------------- void elder_robe_exchange_action_sendSignalComplete (obj_id player, obj_id npc) { groundquests.sendSignal(player, "elder_robe_exchange_signal"); } // ====================================================================== // Script %TO Tokens // ====================================================================== string elder_robe_exchange_tokenTO_tokenTO0001 (obj_id player, obj_id npc) { return getPlayerName(player); } // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int elder_robe_exchange_handleBranch1 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Welcome back %TU, your robe is looking ratty again. //-- [RESPONSE NOTE] //-- PLAYER: It is very special to me. if (response == "s_14") { //-- [NOTE] if (elder_robe_exchange_condition__defaultCondition (player, npc)) { //-- NPC: I may just be able to get you a replacement, of course you would have to do me a favor in return. string_id message = new string_id (c_stringFile, "s_18"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I am listening. boolean hasResponse0 = false; if (elder_robe_exchange_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No thank you. boolean hasResponse1 = false; if (elder_robe_exchange_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_19"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_34"); utils.setScriptVar (player, "conversation.elder_robe_exchange.branchId", 7); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.elder_robe_exchange.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: Again, how is this any concern of yours? if (response == "s_38") { //-- [NOTE] if (elder_robe_exchange_condition__defaultCondition (player, npc)) { //-- NPC: I may just be able to get you a replacement, of course you would have to do me a favor in return. string_id message = new string_id (c_stringFile, "s_18"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I am listening. boolean hasResponse0 = false; if (elder_robe_exchange_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No thank you. boolean hasResponse1 = false; if (elder_robe_exchange_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_19"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_34"); utils.setScriptVar (player, "conversation.elder_robe_exchange.branchId", 7); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.elder_robe_exchange.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int elder_robe_exchange_handleBranch5 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: That is an interesting robe, if I may say so myself. //-- [RESPONSE NOTE] //-- PLAYER: How is that any concern of yours? if (response == "s_10") { //-- [NOTE] if (elder_robe_exchange_condition__defaultCondition (player, npc)) { //-- NPC: Yours is looking a bit ratty... string_id message = new string_id (c_stringFile, "s_12"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: It is very special to me. boolean hasResponse0 = false; if (elder_robe_exchange_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Again, how is this any concern of yours? boolean hasResponse1 = false; if (elder_robe_exchange_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_14"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_38"); utils.setScriptVar (player, "conversation.elder_robe_exchange.branchId", 6); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.elder_robe_exchange.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: I don't know what you are talking about. if (response == "s_40") { //-- [NOTE] if (elder_robe_exchange_condition__defaultCondition (player, npc)) { //-- NPC: Well that is too bad, isn't it? string_id message = new string_id (c_stringFile, "s_42"); utils.removeScriptVar (player, "conversation.elder_robe_exchange.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int elder_robe_exchange_handleBranch6 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Yours is looking a bit ratty... //-- [RESPONSE NOTE] //-- PLAYER: It is very special to me. if (response == "s_14") { //-- [NOTE] if (elder_robe_exchange_condition__defaultCondition (player, npc)) { //-- NPC: I may just be able to get you a replacement, of course you would have to do me a favor in return. string_id message = new string_id (c_stringFile, "s_18"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I am listening. boolean hasResponse0 = false; if (elder_robe_exchange_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No thank you. boolean hasResponse1 = false; if (elder_robe_exchange_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_19"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_34"); utils.setScriptVar (player, "conversation.elder_robe_exchange.branchId", 7); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.elder_robe_exchange.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: Again, how is this any concern of yours? if (response == "s_38") { //-- [NOTE] if (elder_robe_exchange_condition__defaultCondition (player, npc)) { //-- NPC: I may just be able to get you a replacement, of course you would have to do me a favor in return. string_id message = new string_id (c_stringFile, "s_18"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I am listening. boolean hasResponse0 = false; if (elder_robe_exchange_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No thank you. boolean hasResponse1 = false; if (elder_robe_exchange_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_19"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_34"); utils.setScriptVar (player, "conversation.elder_robe_exchange.branchId", 7); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.elder_robe_exchange.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int elder_robe_exchange_handleBranch7 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: I may just be able to get you a replacement, of course you would have to do me a favor in return. //-- [RESPONSE NOTE] //-- PLAYER: I am listening. if (response == "s_19") { //-- [NOTE] if (elder_robe_exchange_condition__defaultCondition (player, npc)) { //-- NPC: There are some...pieces I need collected. You will need to travel quite a bit to retrieve them all for me. string_id message = new string_id (c_stringFile, "s_21"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Alright, I'm in. boolean hasResponse0 = false; if (elder_robe_exchange_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Sounds like too much work to me. boolean hasResponse1 = false; if (elder_robe_exchange_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_22"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_26"); utils.setScriptVar (player, "conversation.elder_robe_exchange.branchId", 8); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.elder_robe_exchange.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: No thank you. if (response == "s_34") { //-- [NOTE] if (elder_robe_exchange_condition__defaultCondition (player, npc)) { //-- NPC: Suit yourself. string_id message = new string_id (c_stringFile, "s_36"); utils.removeScriptVar (player, "conversation.elder_robe_exchange.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int elder_robe_exchange_handleBranch8 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: There are some...pieces I need collected. You will need to travel quite a bit to retrieve them all for me. //-- [RESPONSE NOTE] //-- PLAYER: Alright, I'm in. if (response == "s_22") { //-- [NOTE] if (elder_robe_exchange_condition__defaultCondition (player, npc)) { elder_robe_exchange_action_grantRobeQuest (player, npc); //-- NPC: I'll upload all of the relevant information to your datapad. string_id message = new string_id (c_stringFile, "s_24"); utils.removeScriptVar (player, "conversation.elder_robe_exchange.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: Sounds like too much work to me. if (response == "s_26") { //-- [NOTE] if (elder_robe_exchange_condition__defaultCondition (player, npc)) { //-- NPC: Suit yourself. string_id message = new string_id (c_stringFile, "s_32"); utils.removeScriptVar (player, "conversation.elder_robe_exchange.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isTangible (self)) || (isPlayer (self))) detachScript(self, "conversation.elder_robe_exchange"); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.elder_robe_exchange"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (elder_robe_exchange_condition_completeRobeQuest (player, npc)) { //-- NPC: Welcome back %TU, your robe is looking ratty again. string_id message = new string_id (c_stringFile, "s_28"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: It is very special to me. boolean hasResponse0 = false; if (elder_robe_exchange_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Again, how is this any concern of yours? boolean hasResponse1 = false; if (elder_robe_exchange_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_14"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_38"); utils.setScriptVar (player, "conversation.elder_robe_exchange.branchId", 6); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); npcStartConversation (player, npc, "elder_robe_exchange", null, pp, responses); } else { prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); chat.chat (npc, player, null, null, pp); } return SCRIPT_CONTINUE; } //-- [NOTE] if (elder_robe_exchange_condition_hasGivenRobe (player, npc)) { elder_robe_exchange_action_sendSignalComplete (player, npc); //-- NPC: Here you go %TU, I hope you enjoy your new robe! string_id message = new string_id (c_stringFile, "s_31"); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); chat.chat (npc, player, null, null, pp); return SCRIPT_CONTINUE; } //-- [NOTE] if (elder_robe_exchange_condition_turnInRobeQuest (player, npc)) { //-- NPC: It is good to see that you have returned safe, %TU. I see that you have brought what I asked for. Now just give me your robe and I will have a new one for you momentarily. string_id message = new string_id (c_stringFile, "s_27"); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); chat.chat (npc, player, null, null, pp); return SCRIPT_CONTINUE; } //-- [NOTE] if (elder_robe_exchange_condition_isOnRobeQuest (player, npc)) { //-- NPC: You need to bring me those items I asked for, before I will help you. string_id message = new string_id (c_stringFile, "s_29"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (elder_robe_exchange_condition_hasElderRobe (player, npc)) { doAnimationAction (npc, "beckon"); //-- NPC: That is an interesting robe, if I may say so myself. string_id message = new string_id (c_stringFile, "s_8"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: How is that any concern of yours? boolean hasResponse0 = false; if (elder_robe_exchange_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: I don't know what you are talking about. boolean hasResponse1 = false; if (elder_robe_exchange_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_10"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_40"); utils.setScriptVar (player, "conversation.elder_robe_exchange.branchId", 5); npcStartConversation (player, npc, "elder_robe_exchange", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (elder_robe_exchange_condition__defaultCondition (player, npc)) { //-- NPC: Greetings. string_id message = new string_id (c_stringFile, "s_44"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "elder_robe_exchange") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.elder_robe_exchange.branchId"); if (branchId == 1 && elder_robe_exchange_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 5 && elder_robe_exchange_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 6 && elder_robe_exchange_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 7 && elder_robe_exchange_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 8 && elder_robe_exchange_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.elder_robe_exchange.branchId"); return SCRIPT_CONTINUE; } // ======================================================================