// ====================================================================== // // emp_day_vader.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.groundquests; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/emp_day_vader"; // ====================================================================== // Script Conditions // ====================================================================== boolean emp_day_vader_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean emp_day_vader_condition_hasTask7 (obj_id player, obj_id npc) { int questId = questGetQuestId("quest/emp_day_imperial"); int task7 = groundquests.getTaskId(questId, "toVader"); return questIsTaskActive(questId, task7, player); } // ====================================================================== // Script Actions // ====================================================================== void emp_day_vader_action_signal7 (obj_id player, obj_id npc) { groundquests.sendSignal(player, "to_vader"); sendSystemMessage(player, new string_id("event/empire_day", "sys_msg_return")); } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int emp_day_vader_handleBranch1 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Is that the report on the captured Jedi? //-- [RESPONSE NOTE] //-- PLAYER: Yes, Lord Vader. if (response == "s_1024") { //-- [NOTE] if (emp_day_vader_condition__defaultCondition (player, npc)) { //-- NPC: Very well...you are not part of this command, are you? string_id message = new string_id (c_stringFile, "s_1026"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I'm just delivering historical data on the Jedi Council. boolean hasResponse0 = false; if (emp_day_vader_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_1028"); utils.setScriptVar (player, "conversation.emp_day_vader.branchId", 2); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.emp_day_vader.branchId"); chat.chat (npc, player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int emp_day_vader_handleBranch2 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Very well...you are not part of this command, are you? //-- [RESPONSE NOTE] //-- PLAYER: I'm just delivering historical data on the Jedi Council. if (response == "s_1028") { //-- [NOTE] if (emp_day_vader_condition__defaultCondition (player, npc)) { //-- NPC: Tell me, why did you join the Empire? string_id message = new string_id (c_stringFile, "s_1030"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I believe in the galactic order and the rule of law. boolean hasResponse0 = false; if (emp_day_vader_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: The Rebellion is responsible for the death of my parents. boolean hasResponse1 = false; if (emp_day_vader_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_1032"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_1036"); utils.setScriptVar (player, "conversation.emp_day_vader.branchId", 3); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.emp_day_vader.branchId"); chat.chat (npc, player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int emp_day_vader_handleBranch3 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Tell me, why did you join the Empire? //-- [RESPONSE NOTE] //-- PLAYER: I believe in the galactic order and the rule of law. if (response == "s_1032") { emp_day_vader_action_signal7 (player, npc); //-- [NOTE] if (emp_day_vader_condition__defaultCondition (player, npc)) { //-- NPC: The Empire relies on loyalists such as you to bring that law and order to the galaxy. Do not fail. Now leave me. I must study these documents more closely before I continue my interrogation. string_id message = new string_id (c_stringFile, "s_1034"); utils.removeScriptVar (player, "conversation.emp_day_vader.branchId"); chat.chat (npc, player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: The Rebellion is responsible for the death of my parents. if (response == "s_1036") { emp_day_vader_action_signal7 (player, npc); //-- [NOTE] if (emp_day_vader_condition__defaultCondition (player, npc)) { //-- NPC: Such stories are more commonplace than most would admit. But soon the Rebellion will be no more because of loyal soldiers such as yourself. Leave me. I must study these documents more closely before I continue my interrogation. string_id message = new string_id (c_stringFile, "s_1038"); utils.removeScriptVar (player, "conversation.emp_day_vader.branchId"); chat.chat (npc, player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isMob (self)) || (isPlayer (self))) detachScript(self, "conversation.emp_day_vader"); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.emp_day_vader"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (emp_day_vader_condition_hasTask7 (player, npc)) { //-- NPC: Is that the report on the captured Jedi? string_id message = new string_id (c_stringFile, "s_1022"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes, Lord Vader. boolean hasResponse0 = false; if (emp_day_vader_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_1024"); utils.setScriptVar (player, "conversation.emp_day_vader.branchId", 1); npcStartConversation (player, npc, "emp_day_vader", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (emp_day_vader_condition__defaultCondition (player, npc)) { //-- NPC: Leave me. string_id message = new string_id (c_stringFile, "s_1040"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "emp_day_vader") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.emp_day_vader.branchId"); if (branchId == 1 && emp_day_vader_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 2 && emp_day_vader_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 3 && emp_day_vader_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.emp_day_vader.branchId"); return SCRIPT_CONTINUE; } // ======================================================================