// ====================================================================== // // ep3_vryyyr.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/ep3_vryyyr"; // ====================================================================== // Script Conditions // ====================================================================== boolean ep3_vryyyr_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean ep3_vryyyr_condition_knows_Shiryyywook (obj_id player, obj_id npc) { return utils.canSpeakWookiee(player,npc); } // ---------------------------------------------------------------------- boolean ep3_vryyyr_condition_is_Trandoshan (obj_id player, obj_id npc) { int plrSpecies = getSpecies( player ); return ( plrSpecies == SPECIES_TRANDOSHAN); } // ====================================================================== // Script Actions // ====================================================================== void ep3_vryyyr_action_growl (obj_id player, obj_id npc) { playClientEffectObj(npc, "clienteffect/voc_wookiee_loud_6sec.cef", player, ""); } // ---------------------------------------------------------------------- void ep3_vryyyr_action_medium_talk (obj_id player, obj_id npc) { playClientEffectObj(npc, "clienteffect/voc_wookiee_loud_2sec.cef", player, ""); } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int ep3_vryyyr_handleBranch3 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: What do you want, outsider? Are you here for an honorable hunt or are you here to spread the evil of the Empire?! //-- [RESPONSE NOTE] //-- PLAYER: I am a hunter. if (response == "s_456") { //-- [NOTE] if (ep3_vryyyr_condition__defaultCondition (player, npc)) { //-- NPC: You're not a hunter until you have stalked the wilds of Kachirho, survived the terrors of Etyyy, and met the challenge of the Rryatt Trail! string_id message = new string_id (c_stringFile, "s_458"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Kachirho? You mean this city? boolean hasResponse0 = false; if (ep3_vryyyr_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: What is this Rryatt Trail? boolean hasResponse1 = false; if (ep3_vryyyr_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } //-- PLAYER: What's so terrifying about Etyyy? boolean hasResponse2 = false; if (ep3_vryyyr_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse2 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_460"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_468"); if (hasResponse2) responses [responseIndex++] = new string_id (c_stringFile, "s_480"); utils.setScriptVar (player, "conversation.ep3_vryyyr.branchId", 4); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.ep3_vryyyr.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: Evil? Empire? You watch your mouth! if (response == "s_484") { //-- [NOTE] if (ep3_vryyyr_condition__defaultCondition (player, npc)) { ep3_vryyyr_action_growl (player, npc); //-- NPC: Perhaps I should rip your mouth right out of your face, outsider?! string_id message = new string_id (c_stringFile, "s_486"); utils.removeScriptVar (player, "conversation.ep3_vryyyr.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: The Empire is doomed to fall! if (response == "s_488") { //-- [NOTE] if (ep3_vryyyr_condition__defaultCondition (player, npc)) { //-- NPC: You have the courage to stand up to the Empire? Then perhaps you have what it takes to hunt on Kashyyyk after all. string_id message = new string_id (c_stringFile, "s_490"); utils.removeScriptVar (player, "conversation.ep3_vryyyr.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int ep3_vryyyr_handleBranch4 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You're not a hunter until you have stalked the wilds of Kachirho, survived the terrors of Etyyy, and met the challenge of the Rryatt Trail! //-- [RESPONSE NOTE] //-- PLAYER: Kachirho? You mean this city? if (response == "s_460") { //-- [NOTE] if (ep3_vryyyr_condition__defaultCondition (player, npc)) { //-- NPC: The city can be dangerous if you make the wrong friends... but, no. I mean the outskirts of this city. The thick forest that embraces Kachirho is filled with cunning beasts! Powerful! Dangerous! string_id message = new string_id (c_stringFile, "s_462"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Thank you. boolean hasResponse0 = false; if (ep3_vryyyr_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_464"); utils.setScriptVar (player, "conversation.ep3_vryyyr.branchId", 5); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.ep3_vryyyr.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: What is this Rryatt Trail? if (response == "s_468") { //-- [NOTE] if (ep3_vryyyr_condition__defaultCondition (player, npc)) { //-- NPC: So you have the courage to face it? Good. But, courage isn't enough! You'll need true skill! string_id message = new string_id (c_stringFile, "s_470"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I have the skill! boolean hasResponse0 = false; if (ep3_vryyyr_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_472"); utils.setScriptVar (player, "conversation.ep3_vryyyr.branchId", 7); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.ep3_vryyyr.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: What's so terrifying about Etyyy? if (response == "s_480") { //-- [NOTE] if (ep3_vryyyr_condition__defaultCondition (player, npc)) { //-- NPC: Honestly? The Rodians disturb me most. They have formed an alliance with the Empire and now control the entrance to Etyyy... My ancestors' hunting grounds have become their private reserve! string_id message = new string_id (c_stringFile, "s_482"); utils.removeScriptVar (player, "conversation.ep3_vryyyr.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int ep3_vryyyr_handleBranch5 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: The city can be dangerous if you make the wrong friends... but, no. I mean the outskirts of this city. The thick forest that embraces Kachirho is filled with cunning beasts! Powerful! Dangerous! //-- [RESPONSE NOTE] //-- PLAYER: Thank you. if (response == "s_464") { //-- [NOTE] if (ep3_vryyyr_condition__defaultCondition (player, npc)) { ep3_vryyyr_action_medium_talk (player, npc); //-- NPC: Farewell. string_id message = new string_id (c_stringFile, "s_466"); utils.removeScriptVar (player, "conversation.ep3_vryyyr.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int ep3_vryyyr_handleBranch7 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: So you have the courage to face it? Good. But, courage isn't enough! You'll need true skill! //-- [RESPONSE NOTE] //-- PLAYER: I have the skill! if (response == "s_472") { //-- [NOTE] if (ep3_vryyyr_condition__defaultCondition (player, npc)) { //-- NPC: Then don't waste your time talking to me 'hunter!' Go to the Rryatt Trail! Find Achonnko, master trail guide of the Rryatt trail. A consummate hunter! He will tell you what you need to know. string_id message = new string_id (c_stringFile, "s_474"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I will. boolean hasResponse0 = false; if (ep3_vryyyr_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_476"); utils.setScriptVar (player, "conversation.ep3_vryyyr.branchId", 8); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.ep3_vryyyr.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int ep3_vryyyr_handleBranch8 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Then don't waste your time talking to me 'hunter!' Go to the Rryatt Trail! Find Achonnko, master trail guide of the Rryatt trail. A consummate hunter! He will tell you what you need to know. //-- [RESPONSE NOTE] //-- PLAYER: I will. if (response == "s_476") { //-- [NOTE] if (ep3_vryyyr_condition__defaultCondition (player, npc)) { //-- NPC: Farewell. string_id message = new string_id (c_stringFile, "s_478"); utils.removeScriptVar (player, "conversation.ep3_vryyyr.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isMob (self)) || (isPlayer (self))) detachScript(self, "conversation.ep3_vryyyr"); setCondition (self, CONDITION_CONVERSABLE); setCondition (self, CONDITION_INTERESTING); setInvulnerable(self, true); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); setCondition (self, CONDITION_INTERESTING); setInvulnerable(self, true); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.ep3_vryyyr"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (ep3_vryyyr_condition_is_Trandoshan (player, npc)) { ep3_vryyyr_action_growl (player, npc); //-- NPC: WRRROARRRR! string_id message = new string_id (c_stringFile, "s_450"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (ep3_vryyyr_condition_knows_Shiryyywook (player, npc)) { //-- NPC: Rrrowrr wroroww? string_id message = new string_id (c_stringFile, "s_452"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (ep3_vryyyr_condition__defaultCondition (player, npc)) { //-- NPC: What do you want, outsider? Are you here for an honorable hunt or are you here to spread the evil of the Empire?! string_id message = new string_id (c_stringFile, "s_454"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I am a hunter. boolean hasResponse0 = false; if (ep3_vryyyr_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Evil? Empire? You watch your mouth! boolean hasResponse1 = false; if (ep3_vryyyr_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } //-- PLAYER: The Empire is doomed to fall! boolean hasResponse2 = false; if (ep3_vryyyr_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse2 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_456"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_484"); if (hasResponse2) responses [responseIndex++] = new string_id (c_stringFile, "s_488"); utils.setScriptVar (player, "conversation.ep3_vryyyr.branchId", 3); npcStartConversation (player, npc, "ep3_vryyyr", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "ep3_vryyyr") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.ep3_vryyyr.branchId"); if (branchId == 3 && ep3_vryyyr_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 4 && ep3_vryyyr_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 5 && ep3_vryyyr_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 7 && ep3_vryyyr_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 8 && ep3_vryyyr_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.ep3_vryyyr.branchId"); return SCRIPT_CONTINUE; } // ======================================================================