// ====================================================================== // // ep3_zhailaut.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.groundquests; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/ep3_zhailaut"; // ====================================================================== // Script Conditions // ====================================================================== boolean ep3_zhailaut_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean ep3_zhailaut_condition_hasWonSurrogate (obj_id player, obj_id npc) { return (groundquests.hasCompletedQuest(player, "ep3_carl_surrogate_hunter_v2") && !groundquests.hasCompletedQuest(player, "ep3_zhailaut_recovery_trando_radio")); } // ---------------------------------------------------------------------- boolean ep3_zhailaut_condition_isReadyForRadioReward (obj_id player, obj_id npc) { return groundquests.isTaskActive(player, "ep3_zhailaut_recover_trando_radio", "hasRetrievedRadio"); } // ---------------------------------------------------------------------- boolean ep3_zhailaut_condition_isRadioQuestActive (obj_id player, obj_id npc) { return groundquests.isQuestActive(player, "ep3_zhailaut_recover_trando_radio"); } // ---------------------------------------------------------------------- boolean ep3_zhailaut_condition_dunnoWookiee (obj_id player, obj_id npc) { return utils.canSpeakWookiee(player, npc); } // ---------------------------------------------------------------------- boolean ep3_zhailaut_condition_shouldSpeakWithKymayrr (obj_id player, obj_id npc) { return groundquests.hasCompletedQuest(player, "ep3_zhailaut_recover_trando_radio"); } // ====================================================================== // Script Actions // ====================================================================== void ep3_zhailaut_action_grantRadioRecovery (obj_id player, obj_id npc) { groundquests.grantQuest(player, "ep3_zhailaut_recover_trando_radio"); } // ---------------------------------------------------------------------- void ep3_zhailaut_action_giveRadioRecoverReward (obj_id player, obj_id npc) { groundquests.sendSignal(player, "giveTrandoRadioReward"); } // ---------------------------------------------------------------------- void ep3_zhailaut_action_doWookieeNub (obj_id player, obj_id npc) { utils.emoteWookieeConfusion(player, npc); } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int ep3_zhailaut_handleBranch3 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Back so soon? I did not expect you for another day yet. //-- [RESPONSE NOTE] //-- PLAYER: It was nothing, here is the radio. if (response == "s_210") { //-- [NOTE] if (ep3_zhailaut_condition__defaultCondition (player, npc)) { ep3_zhailaut_action_giveRadioRecoverReward (player, npc); //-- NPC: This is perfect. I tell you what, I have a friend in town, Kymayrr, she is up in the cantina in Kachirho. Why don't you see her when you get a chance, she might have some more work for you if you are interested. string_id message = new string_id (c_stringFile, "s_212"); utils.removeScriptVar (player, "conversation.ep3_zhailaut.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int ep3_zhailaut_handleBranch5 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: What's wrong? //-- [RESPONSE NOTE] //-- PLAYER: Nothing, I'll be back when I have the radio. if (response == "s_226") { //-- [NOTE] if (ep3_zhailaut_condition__defaultCondition (player, npc)) { //-- NPC: All right, I'm counting on you for this friend. string_id message = new string_id (c_stringFile, "s_228"); utils.removeScriptVar (player, "conversation.ep3_zhailaut.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int ep3_zhailaut_handleBranch7 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: I overheard your conversation. Trouble with the Trandoshans on the Rryatt is not uncommon, though I have not heard of them attacking off-worlders. I would say that if you are up to it, I have a mission for you. //-- [RESPONSE NOTE] //-- PLAYER: What sort of thing do you have in mind? if (response == "s_216") { //-- [NOTE] if (ep3_zhailaut_condition__defaultCondition (player, npc)) { //-- NPC: Well, you made it back alive so you must have been able to defeat the Trandoshans. Down farther in the trail, they have a hunting base. In this base is a radio. I want you to bring back that radio, so that I can assist other clients avoid confrontations with the Trandoshans in the future. string_id message = new string_id (c_stringFile, "s_218"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Just get the radio, that seems easy enough. boolean hasResponse0 = false; if (ep3_zhailaut_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_220"); utils.setScriptVar (player, "conversation.ep3_zhailaut.branchId", 8); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.ep3_zhailaut.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int ep3_zhailaut_handleBranch8 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Well, you made it back alive so you must have been able to defeat the Trandoshans. Down farther in the trail, they have a hunting base. In this base is a radio. I want you to bring back that radio, so that I can assist other clients avoid confrontations with the Trandoshans in the future. //-- [RESPONSE NOTE] //-- PLAYER: Just get the radio, that seems easy enough. if (response == "s_220") { //-- [NOTE] if (ep3_zhailaut_condition__defaultCondition (player, npc)) { ep3_zhailaut_action_grantRadioRecovery (player, npc); //-- NPC: The trandoshans at the camp may think differently. Good luck, I'll be waiting here for you to return. string_id message = new string_id (c_stringFile, "s_222"); utils.removeScriptVar (player, "conversation.ep3_zhailaut.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isMob (self)) || (isPlayer (self))) detachScript(self, "conversation.ep3_zhailaut"); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.ep3_zhailaut"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (ep3_zhailaut_condition_dunnoWookiee (player, npc)) { ep3_zhailaut_action_doWookieeNub (player, npc); //-- NPC: Charaorot string_id message = new string_id (c_stringFile, "s_144"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (ep3_zhailaut_condition_shouldSpeakWithKymayrr (player, npc)) { //-- NPC: Have you spoken with Kymayrr yet? Your assistance could be invaluable. string_id message = new string_id (c_stringFile, "s_15"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (ep3_zhailaut_condition_isReadyForRadioReward (player, npc)) { //-- NPC: Back so soon? I did not expect you for another day yet. string_id message = new string_id (c_stringFile, "s_208"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: It was nothing, here is the radio. boolean hasResponse0 = false; if (ep3_zhailaut_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_210"); utils.setScriptVar (player, "conversation.ep3_zhailaut.branchId", 3); npcStartConversation (player, npc, "ep3_zhailaut", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (ep3_zhailaut_condition_isRadioQuestActive (player, npc)) { //-- NPC: What's wrong? string_id message = new string_id (c_stringFile, "s_224"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Nothing, I'll be back when I have the radio. boolean hasResponse0 = false; if (ep3_zhailaut_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_226"); utils.setScriptVar (player, "conversation.ep3_zhailaut.branchId", 5); npcStartConversation (player, npc, "ep3_zhailaut", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (ep3_zhailaut_condition_hasWonSurrogate (player, npc)) { //-- NPC: I overheard your conversation. Trouble with the Trandoshans on the Rryatt is not uncommon, though I have not heard of them attacking off-worlders. I would say that if you are up to it, I have a mission for you. string_id message = new string_id (c_stringFile, "s_214"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: What sort of thing do you have in mind? boolean hasResponse0 = false; if (ep3_zhailaut_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_216"); utils.setScriptVar (player, "conversation.ep3_zhailaut.branchId", 7); npcStartConversation (player, npc, "ep3_zhailaut", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (ep3_zhailaut_condition__defaultCondition (player, npc)) { //-- NPC: I'm with a client here, if you have business to discuss take it up with Mr. Mosik. string_id message = new string_id (c_stringFile, "s_230"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "ep3_zhailaut") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.ep3_zhailaut.branchId"); if (branchId == 3 && ep3_zhailaut_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 5 && ep3_zhailaut_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 7 && ep3_zhailaut_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 8 && ep3_zhailaut_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.ep3_zhailaut.branchId"); return SCRIPT_CONTINUE; } // ======================================================================