// ====================================================================== // // faction_recruiter_general.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.conversation; include library.faction_perk; include library.factions; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/faction_recruiter_general"; // ====================================================================== // Script Conditions // ====================================================================== boolean faction_recruiter_general_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean faction_recruiter_general_condition_isInFaction (obj_id player, obj_id npc) { faceTo(npc,player); return (factions.isInFriendlyFaction(player, npc)&&(!factions.isOnLeaveFromFriendlyFaction(player,npc)))&&(!factions.isPVPStatusChanging(player)); } // ---------------------------------------------------------------------- boolean faction_recruiter_general_condition_isEnemyFaction (obj_id player, obj_id npc) { faceTo(npc,player); return (factions.isInEnemyFaction(player, npc)&&(!factions.isPVPStatusChanging(player))); } // ---------------------------------------------------------------------- boolean faction_recruiter_general_condition_playerQualifiesForPromotion (obj_id player, obj_id npc) { faceTo(npc,player); return (factions.qualifiesForPromotion(player, pvpGetAlignedFaction(npc))&&(!factions.isPVPStatusChanging(player))); } // ---------------------------------------------------------------------- boolean faction_recruiter_general_condition_isChangingFaction (obj_id player, obj_id npc) { faceTo(npc,player); return factions.isPVPStatusChanging(player); } // ---------------------------------------------------------------------- boolean faction_recruiter_general_condition_onLeaveFromFriendlyFaction (obj_id player, obj_id npc) { faceTo(npc,player); return (factions.isOnLeaveFromFriendlyFaction(player, npc)&&(!factions.isPVPStatusChanging(player))); } // ---------------------------------------------------------------------- boolean faction_recruiter_general_condition_onLeaveFromEnemyFaction (obj_id player, obj_id npc) { faceTo(npc,player); return (factions.isOnLeaveFromEnemyFaction(player, npc)&&(!factions.isPVPStatusChanging(player))); } // ---------------------------------------------------------------------- boolean faction_recruiter_general_condition_isCovert (obj_id player, obj_id npc) { faceTo(npc,player); return(pvpGetType(player)==PVPTYPE_COVERT)&&(!factions.isPVPStatusChanging(player)); } // ---------------------------------------------------------------------- boolean faction_recruiter_general_condition_isOvert (obj_id player, obj_id npc) { faceTo(npc,player); return ((pvpGetType(player)==PVPTYPE_DECLARED)&&(!factions.isPVPStatusChanging(player))); } // ---------------------------------------------------------------------- boolean faction_recruiter_general_condition_playerCanBuyFaction (obj_id player, obj_id npc) { faceTo(npc,player); return (factions.isSmuggler(player)&&(factions.canBuyFaction(player, npc))&&(!factions.isPVPStatusChanging(player))); } // ---------------------------------------------------------------------- boolean faction_recruiter_general_condition_isAllowedToJoinFaction (obj_id player, obj_id npc) { faceTo(npc,player); return factions.canJoinFaction(player, pvpGetAlignedFaction(npc)); } // ====================================================================== // Script Actions // ====================================================================== void faction_recruiter_general_action_enablePVPTimer (obj_id player, obj_id npc) { factions.goOvertWithDelay(player,30); } // ---------------------------------------------------------------------- void faction_recruiter_general_action_playerJoinFaction (obj_id player, obj_id npc) { factions.joinFaction(player,pvpGetAlignedFaction(npc)); } // ---------------------------------------------------------------------- void faction_recruiter_general_action_playerGoOnLeaveTimer (obj_id player, obj_id npc) { factions.goOnLeaveWithDelay(player,300); } // ---------------------------------------------------------------------- void faction_recruiter_general_action_playerGoCovertTimer (obj_id player, obj_id npc) { factions.goCovertWithDelay(player,300); } // ---------------------------------------------------------------------- void faction_recruiter_general_action_grantPromotion (obj_id player, obj_id npc) { factions.applyPromotion(player, pvpGetAlignedFaction(npc)); } // ---------------------------------------------------------------------- void faction_recruiter_general_action_buy1250FactionPoints (obj_id player, obj_id npc) { factions.buyFaction(player, npc, 100000); } // ---------------------------------------------------------------------- void faction_recruiter_general_action_buy250FactionPoints (obj_id player, obj_id npc) { factions.buyFaction(player, npc, 20000); } // ---------------------------------------------------------------------- void faction_recruiter_general_action_completelyResign (obj_id player, obj_id npc) { factions.leaveFaction(player, pvpGetAlignedFaction(npc)); //factions.leaveFaction(player, pvpGetAlignedFaction(npc)); } // ---------------------------------------------------------------------- void faction_recruiter_general_action_goCovertShortTimer (obj_id player, obj_id npc) { factions.goCovertWithDelay(player,30); } // ---------------------------------------------------------------------- void faction_recruiter_general_action_showGcwRewardsList (obj_id player, obj_id npc) { int playerGcwRank = pvpGetCurrentGcwRank(player); int faction_id = pvpGetAlignedFaction(player); string playerGcwFaction = factions.getFactionNameByHashCode(faction_id); faction_perk.displayAvailableFactionItemRanks(player, npc, playerGcwRank, playerGcwFaction); return; } // ====================================================================== // Script %TO Tokens // ====================================================================== string faction_recruiter_general_tokenTO_getFactionRankName (obj_id player, obj_id npc) { int current_rank = pvpGetCurrentGcwRank(player); string faction = factions.getFaction(player); if (current_rank > factions.MAXIMUM_RANK) current_rank = 1; return "@faction_recruiter:" + factions.getRankName(current_rank, faction); } // ====================================================================== // Script %DI Tokens // ====================================================================== int faction_recruiter_general_tokenDI_getImperialScore (obj_id player, obj_id npc) { return getIntObjVar(npc, "Imperial.controlScore"); } // ====================================================================== // Script %DF Tokens // ====================================================================== float faction_recruiter_general_tokenDF_getRebelScore (obj_id player, obj_id npc) { return (float)getIntObjVar(npc, "Rebel.controlScore"); } // ====================================================================== // handleBranch Functions // ====================================================================== int faction_recruiter_general_handleBranch1 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Is On Leave from friendly faction //-- [RESPONSE NOTE] //-- PLAYER: I'm done being on leave if (response == "s_1577") { //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { //-- NPC: You sure? string_id message = new string_id (c_stringFile, "s_1578"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yesir! boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No. boolean hasResponse1 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_1579"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_1580"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 2); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int faction_recruiter_general_handleBranch2 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You sure? //-- [RESPONSE NOTE] //-- PLAYER: Yesir! if (response == "s_1579") { //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { faction_recruiter_general_action_goCovertShortTimer (player, npc); //-- NPC: You'll be flagged correctly in 30 seonds. string_id message = new string_id (c_stringFile, "s_1582"); utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: No. if (response == "s_1580") { //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { //-- NPC: OKay string_id message = new string_id (c_stringFile, "s_1581"); utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int faction_recruiter_general_handleBranch7 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: If you're in my faction //-- [RESPONSE NOTE] //-- PLAYER: I wanna buy things if (response == "s_29") { //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { faction_recruiter_general_action_showGcwRewardsList (player, npc); //-- NPC: Like what? string_id message = new string_id (c_stringFile, "s_37"); utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: I would like to change my PVP status. if (response == "s_55") { //-- [NOTE] if (faction_recruiter_general_condition_isOvert (player, npc)) { //-- NPC: You're pvp enabled. Wanna not be? string_id message = new string_id (c_stringFile, "s_57"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No boolean hasResponse1 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_59"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_63"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 9); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (faction_recruiter_general_condition_isCovert (player, npc)) { //-- NPC: You're not pvp enabled. Wanna bre? string_id message = new string_id (c_stringFile, "s_66"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: no boolean hasResponse1 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_68"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_79"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 12); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: I would like to go on leave. if (response == "s_84") { //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { //-- NPC: You sure? string_id message = new string_id (c_stringFile, "s_86"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No boolean hasResponse1 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_88"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_92"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 15); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: How goes gcw? if (response == "s_1599") { //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { //-- NPC: Score is Imperial: %DI and Rebel : %DF string_id message = new string_id (c_stringFile, "s_1600"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I wanna buy things boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: I would like to change my PVP status. boolean hasResponse1 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } //-- PLAYER: I would like to go on leave. boolean hasResponse2 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse2 = true; } //-- PLAYER: How goes gcw? boolean hasResponse3 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse3 = true; } //-- PLAYER: I would like to resign completely. boolean hasResponse4 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse4 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_29"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_55"); if (hasResponse2) responses [responseIndex++] = new string_id (c_stringFile, "s_84"); if (hasResponse3) responses [responseIndex++] = new string_id (c_stringFile, "s_1599"); if (hasResponse4) responses [responseIndex++] = new string_id (c_stringFile, "s_96"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 7); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); pp.digitInteger = faction_recruiter_general_tokenDI_getImperialScore (player, npc); pp.digitFloat = faction_recruiter_general_tokenDF_getRebelScore (player, npc); npcSpeak (player, pp); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); pp.digitInteger = faction_recruiter_general_tokenDI_getImperialScore (player, npc); pp.digitFloat = faction_recruiter_general_tokenDF_getRebelScore (player, npc); npcEndConversationWithMessage (player, pp); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: I would like to resign completely. if (response == "s_96") { //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { //-- NPC: You sure? string_id message = new string_id (c_stringFile, "s_98"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No boolean hasResponse1 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_100"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_104"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 19); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int faction_recruiter_general_handleBranch9 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You're pvp enabled. Wanna not be? //-- [RESPONSE NOTE] //-- PLAYER: Yes if (response == "s_59") { //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { faction_recruiter_general_action_playerGoCovertTimer (player, npc); //-- NPC: Okay. You're not pvp enabled in 5 minutes. string_id message = new string_id (c_stringFile, "s_61"); utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: No if (response == "s_63") { //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { //-- NPC: Boo string_id message = new string_id (c_stringFile, "s_80"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I wanna buy things boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: I would like to change my PVP status. boolean hasResponse1 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } //-- PLAYER: I would like to go on leave. boolean hasResponse2 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse2 = true; } //-- PLAYER: How goes gcw? boolean hasResponse3 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse3 = true; } //-- PLAYER: I would like to resign completely. boolean hasResponse4 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse4 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_29"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_55"); if (hasResponse2) responses [responseIndex++] = new string_id (c_stringFile, "s_84"); if (hasResponse3) responses [responseIndex++] = new string_id (c_stringFile, "s_1599"); if (hasResponse4) responses [responseIndex++] = new string_id (c_stringFile, "s_96"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 7); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int faction_recruiter_general_handleBranch11 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Boo //-- [RESPONSE NOTE] //-- PLAYER: I wanna buy things if (response == "s_29") { //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { faction_recruiter_general_action_showGcwRewardsList (player, npc); //-- NPC: Like what? string_id message = new string_id (c_stringFile, "s_37"); utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: I would like to change my PVP status. if (response == "s_55") { //-- [NOTE] if (faction_recruiter_general_condition_isOvert (player, npc)) { //-- NPC: You're pvp enabled. Wanna not be? string_id message = new string_id (c_stringFile, "s_57"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No boolean hasResponse1 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_59"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_63"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 9); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (faction_recruiter_general_condition_isCovert (player, npc)) { //-- NPC: You're not pvp enabled. Wanna bre? string_id message = new string_id (c_stringFile, "s_66"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: no boolean hasResponse1 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_68"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_79"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 12); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: I would like to go on leave. if (response == "s_84") { //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { //-- NPC: You sure? string_id message = new string_id (c_stringFile, "s_86"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No boolean hasResponse1 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_88"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_92"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 15); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: How goes gcw? if (response == "s_1599") { //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { //-- NPC: Score is Imperial: %DI and Rebel : %DF string_id message = new string_id (c_stringFile, "s_1600"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I wanna buy things boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: I would like to change my PVP status. boolean hasResponse1 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } //-- PLAYER: I would like to go on leave. boolean hasResponse2 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse2 = true; } //-- PLAYER: How goes gcw? boolean hasResponse3 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse3 = true; } //-- PLAYER: I would like to resign completely. boolean hasResponse4 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse4 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_29"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_55"); if (hasResponse2) responses [responseIndex++] = new string_id (c_stringFile, "s_84"); if (hasResponse3) responses [responseIndex++] = new string_id (c_stringFile, "s_1599"); if (hasResponse4) responses [responseIndex++] = new string_id (c_stringFile, "s_96"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 7); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); pp.digitInteger = faction_recruiter_general_tokenDI_getImperialScore (player, npc); pp.digitFloat = faction_recruiter_general_tokenDF_getRebelScore (player, npc); npcSpeak (player, pp); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); pp.digitInteger = faction_recruiter_general_tokenDI_getImperialScore (player, npc); pp.digitFloat = faction_recruiter_general_tokenDF_getRebelScore (player, npc); npcEndConversationWithMessage (player, pp); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: I would like to resign completely. if (response == "s_96") { //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { //-- NPC: You sure? string_id message = new string_id (c_stringFile, "s_98"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No boolean hasResponse1 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_100"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_104"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 19); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int faction_recruiter_general_handleBranch12 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You're not pvp enabled. Wanna bre? //-- [RESPONSE NOTE] //-- PLAYER: Yes if (response == "s_68") { //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { faction_recruiter_general_action_enablePVPTimer (player, npc); //-- NPC: Okay. You'll be pvp enabled in 30 seconds. string_id message = new string_id (c_stringFile, "s_70"); utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: no if (response == "s_79") { //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { //-- NPC: Fine, Don't go pvp enabled. Go back to faction menu link. string_id message = new string_id (c_stringFile, "s_82"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I wanna buy things boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: I would like to change my PVP status. boolean hasResponse1 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } //-- PLAYER: I would like to go on leave. boolean hasResponse2 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse2 = true; } //-- PLAYER: How goes gcw? boolean hasResponse3 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse3 = true; } //-- PLAYER: I would like to resign completely. boolean hasResponse4 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse4 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_29"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_55"); if (hasResponse2) responses [responseIndex++] = new string_id (c_stringFile, "s_84"); if (hasResponse3) responses [responseIndex++] = new string_id (c_stringFile, "s_1599"); if (hasResponse4) responses [responseIndex++] = new string_id (c_stringFile, "s_96"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 7); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int faction_recruiter_general_handleBranch14 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Fine, Don't go pvp enabled. Go back to faction menu link. //-- [RESPONSE NOTE] //-- PLAYER: I wanna buy things if (response == "s_29") { //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { faction_recruiter_general_action_showGcwRewardsList (player, npc); //-- NPC: Like what? string_id message = new string_id (c_stringFile, "s_37"); utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: I would like to change my PVP status. if (response == "s_55") { //-- [NOTE] if (faction_recruiter_general_condition_isOvert (player, npc)) { //-- NPC: You're pvp enabled. Wanna not be? string_id message = new string_id (c_stringFile, "s_57"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No boolean hasResponse1 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_59"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_63"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 9); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (faction_recruiter_general_condition_isCovert (player, npc)) { //-- NPC: You're not pvp enabled. Wanna bre? string_id message = new string_id (c_stringFile, "s_66"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: no boolean hasResponse1 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_68"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_79"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 12); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: I would like to go on leave. if (response == "s_84") { //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { //-- NPC: You sure? string_id message = new string_id (c_stringFile, "s_86"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No boolean hasResponse1 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_88"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_92"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 15); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: How goes gcw? if (response == "s_1599") { //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { //-- NPC: Score is Imperial: %DI and Rebel : %DF string_id message = new string_id (c_stringFile, "s_1600"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I wanna buy things boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: I would like to change my PVP status. boolean hasResponse1 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } //-- PLAYER: I would like to go on leave. boolean hasResponse2 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse2 = true; } //-- PLAYER: How goes gcw? boolean hasResponse3 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse3 = true; } //-- PLAYER: I would like to resign completely. boolean hasResponse4 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse4 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_29"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_55"); if (hasResponse2) responses [responseIndex++] = new string_id (c_stringFile, "s_84"); if (hasResponse3) responses [responseIndex++] = new string_id (c_stringFile, "s_1599"); if (hasResponse4) responses [responseIndex++] = new string_id (c_stringFile, "s_96"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 7); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); pp.digitInteger = faction_recruiter_general_tokenDI_getImperialScore (player, npc); pp.digitFloat = faction_recruiter_general_tokenDF_getRebelScore (player, npc); npcSpeak (player, pp); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); pp.digitInteger = faction_recruiter_general_tokenDI_getImperialScore (player, npc); pp.digitFloat = faction_recruiter_general_tokenDF_getRebelScore (player, npc); npcEndConversationWithMessage (player, pp); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: I would like to resign completely. if (response == "s_96") { //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { //-- NPC: You sure? string_id message = new string_id (c_stringFile, "s_98"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No boolean hasResponse1 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_100"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_104"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 19); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int faction_recruiter_general_handleBranch15 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You sure? //-- [RESPONSE NOTE] //-- PLAYER: Yes if (response == "s_88") { faction_recruiter_general_action_playerGoOnLeaveTimer (player, npc); //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { faction_recruiter_general_action_playerGoOnLeaveTimer (player, npc); //-- NPC: Okay you're on leave. Watch out for enemies. You'll be on leave in 5 mins. string_id message = new string_id (c_stringFile, "s_90"); utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: No if (response == "s_92") { //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { //-- NPC: Boo string_id message = new string_id (c_stringFile, "s_94"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I wanna buy things boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: I would like to change my PVP status. boolean hasResponse1 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } //-- PLAYER: I would like to go on leave. boolean hasResponse2 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse2 = true; } //-- PLAYER: How goes gcw? boolean hasResponse3 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse3 = true; } //-- PLAYER: I would like to resign completely. boolean hasResponse4 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse4 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_29"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_55"); if (hasResponse2) responses [responseIndex++] = new string_id (c_stringFile, "s_84"); if (hasResponse3) responses [responseIndex++] = new string_id (c_stringFile, "s_1599"); if (hasResponse4) responses [responseIndex++] = new string_id (c_stringFile, "s_96"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 7); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int faction_recruiter_general_handleBranch17 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Boo //-- [RESPONSE NOTE] //-- PLAYER: I wanna buy things if (response == "s_29") { //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { faction_recruiter_general_action_showGcwRewardsList (player, npc); //-- NPC: Like what? string_id message = new string_id (c_stringFile, "s_37"); utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: I would like to change my PVP status. if (response == "s_55") { //-- [NOTE] if (faction_recruiter_general_condition_isOvert (player, npc)) { //-- NPC: You're pvp enabled. Wanna not be? string_id message = new string_id (c_stringFile, "s_57"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No boolean hasResponse1 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_59"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_63"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 9); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (faction_recruiter_general_condition_isCovert (player, npc)) { //-- NPC: You're not pvp enabled. Wanna bre? string_id message = new string_id (c_stringFile, "s_66"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: no boolean hasResponse1 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_68"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_79"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 12); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: I would like to go on leave. if (response == "s_84") { //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { //-- NPC: You sure? string_id message = new string_id (c_stringFile, "s_86"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No boolean hasResponse1 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_88"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_92"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 15); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: How goes gcw? if (response == "s_1599") { //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { //-- NPC: Score is Imperial: %DI and Rebel : %DF string_id message = new string_id (c_stringFile, "s_1600"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I wanna buy things boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: I would like to change my PVP status. boolean hasResponse1 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } //-- PLAYER: I would like to go on leave. boolean hasResponse2 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse2 = true; } //-- PLAYER: How goes gcw? boolean hasResponse3 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse3 = true; } //-- PLAYER: I would like to resign completely. boolean hasResponse4 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse4 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_29"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_55"); if (hasResponse2) responses [responseIndex++] = new string_id (c_stringFile, "s_84"); if (hasResponse3) responses [responseIndex++] = new string_id (c_stringFile, "s_1599"); if (hasResponse4) responses [responseIndex++] = new string_id (c_stringFile, "s_96"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 7); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); pp.digitInteger = faction_recruiter_general_tokenDI_getImperialScore (player, npc); pp.digitFloat = faction_recruiter_general_tokenDF_getRebelScore (player, npc); npcSpeak (player, pp); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); pp.digitInteger = faction_recruiter_general_tokenDI_getImperialScore (player, npc); pp.digitFloat = faction_recruiter_general_tokenDF_getRebelScore (player, npc); npcEndConversationWithMessage (player, pp); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: I would like to resign completely. if (response == "s_96") { //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { //-- NPC: You sure? string_id message = new string_id (c_stringFile, "s_98"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No boolean hasResponse1 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_100"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_104"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 19); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int faction_recruiter_general_handleBranch18 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Score is Imperial: %DI and Rebel : %DF //-- [RESPONSE NOTE] //-- PLAYER: I wanna buy things if (response == "s_29") { //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { faction_recruiter_general_action_showGcwRewardsList (player, npc); //-- NPC: Like what? string_id message = new string_id (c_stringFile, "s_37"); utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: I would like to change my PVP status. if (response == "s_55") { //-- [NOTE] if (faction_recruiter_general_condition_isOvert (player, npc)) { //-- NPC: You're pvp enabled. Wanna not be? string_id message = new string_id (c_stringFile, "s_57"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No boolean hasResponse1 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_59"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_63"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 9); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (faction_recruiter_general_condition_isCovert (player, npc)) { //-- NPC: You're not pvp enabled. Wanna bre? string_id message = new string_id (c_stringFile, "s_66"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: no boolean hasResponse1 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_68"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_79"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 12); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: I would like to go on leave. if (response == "s_84") { //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { //-- NPC: You sure? string_id message = new string_id (c_stringFile, "s_86"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No boolean hasResponse1 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_88"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_92"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 15); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: How goes gcw? if (response == "s_1599") { //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { //-- NPC: Score is Imperial: %DI and Rebel : %DF string_id message = new string_id (c_stringFile, "s_1600"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I wanna buy things boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: I would like to change my PVP status. boolean hasResponse1 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } //-- PLAYER: I would like to go on leave. boolean hasResponse2 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse2 = true; } //-- PLAYER: How goes gcw? boolean hasResponse3 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse3 = true; } //-- PLAYER: I would like to resign completely. boolean hasResponse4 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse4 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_29"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_55"); if (hasResponse2) responses [responseIndex++] = new string_id (c_stringFile, "s_84"); if (hasResponse3) responses [responseIndex++] = new string_id (c_stringFile, "s_1599"); if (hasResponse4) responses [responseIndex++] = new string_id (c_stringFile, "s_96"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 7); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); pp.digitInteger = faction_recruiter_general_tokenDI_getImperialScore (player, npc); pp.digitFloat = faction_recruiter_general_tokenDF_getRebelScore (player, npc); npcSpeak (player, pp); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); pp.digitInteger = faction_recruiter_general_tokenDI_getImperialScore (player, npc); pp.digitFloat = faction_recruiter_general_tokenDF_getRebelScore (player, npc); npcEndConversationWithMessage (player, pp); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: I would like to resign completely. if (response == "s_96") { //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { //-- NPC: You sure? string_id message = new string_id (c_stringFile, "s_98"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No boolean hasResponse1 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_100"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_104"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 19); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int faction_recruiter_general_handleBranch19 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You sure? //-- [RESPONSE NOTE] //-- PLAYER: Yes if (response == "s_100") { //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { faction_recruiter_general_action_completelyResign (player, npc); //-- NPC: Okay. string_id message = new string_id (c_stringFile, "s_102"); utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: No if (response == "s_104") { //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { //-- NPC: Okay string_id message = new string_id (c_stringFile, "s_106"); utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int faction_recruiter_general_handleBranch22 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: If you're not factional at all //-- [RESPONSE NOTE] //-- PLAYER: Can i join your faction? if (response == "s_135") { //-- [NOTE] if (!faction_recruiter_general_condition_isAllowedToJoinFaction (player, npc)) { //-- NPC: No. We don't like you enough. string_id message = new string_id (c_stringFile, "s_136"); utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (faction_recruiter_general_condition_isAllowedToJoinFaction (player, npc)) { //-- NPC: Are you sure you wish to join my faction? string_id message = new string_id (c_stringFile, "s_138"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes I am sure boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No boolean hasResponse1 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_140"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_146"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 24); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int faction_recruiter_general_handleBranch24 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Are you sure you wish to join my faction? //-- [RESPONSE NOTE] //-- PLAYER: Yes I am sure if (response == "s_140") { faction_recruiter_general_action_playerJoinFaction (player, npc); //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { //-- NPC: Welcome aboard string_id message = new string_id (c_stringFile, "s_142"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Thanks boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_144"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 25); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: No if (response == "s_146") { //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { //-- NPC: Buh Bye string_id message = new string_id (c_stringFile, "s_148"); utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int faction_recruiter_general_handleBranch25 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Welcome aboard //-- [RESPONSE NOTE] //-- PLAYER: Thanks if (response == "s_144") { //-- [NOTE] if (faction_recruiter_general_condition_onLeaveFromFriendlyFaction (player, npc)) { //-- NPC: Is On Leave from friendly faction string_id message = new string_id (c_stringFile, "s_4"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I'm done being on leave boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_1577"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 1); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (faction_recruiter_general_condition_onLeaveFromEnemyFaction (player, npc)) { //-- NPC: IsOnLeave from enemy faction. I hate you go awayu string_id message = new string_id (c_stringFile, "s_12"); utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (faction_recruiter_general_condition_isEnemyFaction (player, npc)) { //-- NPC: I'm not dealing with you you are enemy faction string_id message = new string_id (c_stringFile, "s_108"); utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (faction_recruiter_general_condition_isInFaction (player, npc)) { //-- NPC: If you're in my faction string_id message = new string_id (c_stringFile, "s_15"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I wanna buy things boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: I would like to change my PVP status. boolean hasResponse1 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } //-- PLAYER: I would like to go on leave. boolean hasResponse2 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse2 = true; } //-- PLAYER: How goes gcw? boolean hasResponse3 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse3 = true; } //-- PLAYER: I would like to resign completely. boolean hasResponse4 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse4 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_29"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_55"); if (hasResponse2) responses [responseIndex++] = new string_id (c_stringFile, "s_84"); if (hasResponse3) responses [responseIndex++] = new string_id (c_stringFile, "s_1599"); if (hasResponse4) responses [responseIndex++] = new string_id (c_stringFile, "s_96"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 7); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (!faction_recruiter_general_condition_isChangingFaction (player, npc)) { //-- NPC: If you're not factional at all string_id message = new string_id (c_stringFile, "s_112"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Can i join your faction? boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_135"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 22); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { //-- NPC: Your pvp status is changing. Come back when it's done changing. string_id message = new string_id (c_stringFile, "s_133"); utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isMob (self)) || (isPlayer (self))) detachScript(self, "conversation.faction_recruiter_general"); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.faction_recruiter_general"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (faction_recruiter_general_condition_onLeaveFromFriendlyFaction (player, npc)) { //-- NPC: Is On Leave from friendly faction string_id message = new string_id (c_stringFile, "s_4"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I'm done being on leave boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_1577"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 1); npcStartConversation (player, npc, "faction_recruiter_general", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (faction_recruiter_general_condition_onLeaveFromEnemyFaction (player, npc)) { //-- NPC: IsOnLeave from enemy faction. I hate you go awayu string_id message = new string_id (c_stringFile, "s_12"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (faction_recruiter_general_condition_isEnemyFaction (player, npc)) { //-- NPC: I'm not dealing with you you are enemy faction string_id message = new string_id (c_stringFile, "s_108"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (faction_recruiter_general_condition_isInFaction (player, npc)) { //-- NPC: If you're in my faction string_id message = new string_id (c_stringFile, "s_15"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I wanna buy things boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: I would like to change my PVP status. boolean hasResponse1 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } //-- PLAYER: I would like to go on leave. boolean hasResponse2 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse2 = true; } //-- PLAYER: How goes gcw? boolean hasResponse3 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse3 = true; } //-- PLAYER: I would like to resign completely. boolean hasResponse4 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse4 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_29"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_55"); if (hasResponse2) responses [responseIndex++] = new string_id (c_stringFile, "s_84"); if (hasResponse3) responses [responseIndex++] = new string_id (c_stringFile, "s_1599"); if (hasResponse4) responses [responseIndex++] = new string_id (c_stringFile, "s_96"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 7); npcStartConversation (player, npc, "faction_recruiter_general", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (!faction_recruiter_general_condition_isChangingFaction (player, npc)) { //-- NPC: If you're not factional at all string_id message = new string_id (c_stringFile, "s_112"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Can i join your faction? boolean hasResponse0 = false; if (faction_recruiter_general_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_135"); utils.setScriptVar (player, "conversation.faction_recruiter_general.branchId", 22); npcStartConversation (player, npc, "faction_recruiter_general", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (faction_recruiter_general_condition__defaultCondition (player, npc)) { //-- NPC: Your pvp status is changing. Come back when it's done changing. string_id message = new string_id (c_stringFile, "s_133"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "faction_recruiter_general") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.faction_recruiter_general.branchId"); if (branchId == 1 && faction_recruiter_general_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 2 && faction_recruiter_general_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 7 && faction_recruiter_general_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 9 && faction_recruiter_general_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 11 && faction_recruiter_general_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 12 && faction_recruiter_general_handleBranch12 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 14 && faction_recruiter_general_handleBranch14 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 15 && faction_recruiter_general_handleBranch15 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 17 && faction_recruiter_general_handleBranch17 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 18 && faction_recruiter_general_handleBranch18 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 19 && faction_recruiter_general_handleBranch19 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 22 && faction_recruiter_general_handleBranch22 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 24 && faction_recruiter_general_handleBranch24 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 25 && faction_recruiter_general_handleBranch25 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.faction_recruiter_general.branchId"); return SCRIPT_CONTINUE; } // ======================================================================