// ====================================================================== // // fs_experience_converter.script // Copyright 2003, Sony Online Entertainment // All Rights Reserved. // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.fs_quests; include library.utils; include library.xp; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/fs_experience_converter"; // ====================================================================== // Script Conditions // ====================================================================== boolean fs_experience_converter_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean fs_experience_converter_condition_canConvertXP (obj_id player, obj_id npc) { // Add in check for completion of the intro theatre return fs_quests.isVillageEligible(player); } // ---------------------------------------------------------------------- boolean fs_experience_converter_condition_isConvertEligible (obj_id player, obj_id npc) { return fs_quests.hasFreeUnlockBranches(player); } // ====================================================================== // Script Actions // ====================================================================== void fs_experience_converter_action_showSUICrafting (obj_id player, obj_id npc) { xp.displayForceSensitiveXP(player, "crafting"); } // ---------------------------------------------------------------------- void fs_experience_converter_action_showSUICombat (obj_id player, obj_id npc) { xp.displayForceSensitiveXP(player, "combat"); } // ---------------------------------------------------------------------- void fs_experience_converter_action_showSUISenses (obj_id player, obj_id npc) { xp.displayForceSensitiveXP(player, "senses"); } // ---------------------------------------------------------------------- void fs_experience_converter_action_showSUIReflexes (obj_id player, obj_id npc) { xp.displayForceSensitiveXP(player, "reflex"); } // ---------------------------------------------------------------------- void fs_experience_converter_action_closeConversionSUI (obj_id player, obj_id npc) { if (utils.hasScriptVar(player, "force_sensitive.sui_pid")) { forceCloseSUIPage(utils.getIntScriptVar(player, "force_sensitive.sui_pid")); } if (utils.hasScriptVar(player, fs_quests.SCRIPT_VAR_BRANCH_SELECT_SUI)) { forceCloseSUIPage(utils.getIntScriptVar(player, fs_quests.SCRIPT_VAR_BRANCH_SELECT_SUI)); } } // ---------------------------------------------------------------------- void fs_experience_converter_action_showSUIUnlock (obj_id player, obj_id npc) { fs_quests.showBranchUnlockSUI(player); } // ====================================================================== // Script %TO Tokens // ====================================================================== string fs_experience_converter_tokenTO_branchList (obj_id player, obj_id npc) { string branch_list = "\nNothing"; boolean has_branch = false; for (int i = 0; i < 16; i++) { if (fs_quests.hasUnlockedBranch(player, i)) { string branch = fs_quests.getBranchFromId(i); string branch_name = localize(new string_id("quest/force_sensitive/utils", branch)); if (branch != null) { if (!has_branch) { branch_list = "\n" + branch_name; has_branch = true; } else branch_list += "\n" + branch_name; } } } return branch_list; } // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isMob (self)) || (isPlayer (self))) detachScript(self, "npc.conversation.fs_experience_converter"); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "npc.conversation.fs_experience_converter"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { if (ai_lib.isInCombat (self) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (fs_experience_converter_condition_canConvertXP (player, self)) { doAnimationAction (self, "beckon"); fs_experience_converter_action_closeConversionSUI (player, self); //-- NPC: Welcome, friend! Come here and tell me what insight I may provide for you today? string_id message = new string_id (c_stringFile, "s_962f82a6"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I wish to learn more about using the Force for crafting. boolean hasResponse0 = false; if (fs_experience_converter_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: I wish to learn more about using the Force for combat. boolean hasResponse1 = false; if (fs_experience_converter_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } //-- PLAYER: I wish to learn more about using the Force to enchance my senses. boolean hasResponse2 = false; if (fs_experience_converter_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse2 = true; } //-- PLAYER: I wish to learn more about using the Force to enhance my reflexes. boolean hasResponse3 = false; if (fs_experience_converter_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse3 = true; } //-- PLAYER: I wish to learn new uses of the Force. boolean hasResponse4 = false; if (fs_experience_converter_condition_isConvertEligible (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse4 = true; } //-- PLAYER: What aspects of the Force am I ready to learn? boolean hasResponse5 = false; if (fs_experience_converter_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse5 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_73ab6ff4"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_76fa10e4"); if (hasResponse2) responses [responseIndex++] = new string_id (c_stringFile, "s_968c3ff6"); if (hasResponse3) responses [responseIndex++] = new string_id (c_stringFile, "s_2734c210"); if (hasResponse4) responses [responseIndex++] = new string_id (c_stringFile, "s_69a7c6ca"); if (hasResponse5) responses [responseIndex++] = new string_id (c_stringFile, "s_e4c01185"); setObjVar (player, "conversation.fs_experience_converter.branchId", 1); npcStartConversation (player, self, "fs_experience_converter", message, responses); } else { chat.chat (self, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (!fs_experience_converter_condition_canConvertXP (player, self)) { doAnimationAction (self, "sigh_deeply"); //-- NPC: I am sorry, stranger. Your mind is still too cloudy for me to help you. Remove your doubts with journey and mediation. Then return to me. string_id message = new string_id (c_stringFile, "s_37fbfae6"); chat.chat (self, message); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "fs_experience_converter") return SCRIPT_CONTINUE; int branchId = getIntObjVar (player, "conversation.fs_experience_converter.branchId"); //-- [BRANCH NOTE] //-- NPC: Welcome, friend! Come here and tell me what insight I may provide for you today? //-- [RESPONSE NOTE] //-- PLAYER: I wish to learn more about using the Force for crafting. if (branchId == 1 && response == "s_73ab6ff4") { //-- [NOTE] if (fs_experience_converter_condition__defaultCondition (player, self)) { fs_experience_converter_action_showSUICrafting (player, self); //-- NPC: Allow me to help you understand your experiences... string_id message = new string_id (c_stringFile, "s_7542cfea"); removeObjVar (player, "conversation.fs_experience_converter.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Welcome, friend! Come here and tell me what insight I may provide for you today?' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Welcome, friend! Come here and tell me what insight I may provide for you today? //-- [RESPONSE NOTE] //-- PLAYER: I wish to learn more about using the Force for combat. if (branchId == 1 && response == "s_76fa10e4") { //-- [NOTE] if (fs_experience_converter_condition__defaultCondition (player, self)) { fs_experience_converter_action_showSUICombat (player, self); //-- NPC: Allow me to help you understand your experiences... string_id message = new string_id (c_stringFile, "s_7542cfea"); removeObjVar (player, "conversation.fs_experience_converter.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Welcome, friend! Come here and tell me what insight I may provide for you today?' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Welcome, friend! Come here and tell me what insight I may provide for you today? //-- [RESPONSE NOTE] //-- PLAYER: I wish to learn more about using the Force to enchance my senses. if (branchId == 1 && response == "s_968c3ff6") { //-- [NOTE] if (fs_experience_converter_condition__defaultCondition (player, self)) { fs_experience_converter_action_showSUISenses (player, self); //-- NPC: Allow me to help you understand your experiences... string_id message = new string_id (c_stringFile, "s_7542cfea"); removeObjVar (player, "conversation.fs_experience_converter.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Welcome, friend! Come here and tell me what insight I may provide for you today?' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Welcome, friend! Come here and tell me what insight I may provide for you today? //-- [RESPONSE NOTE] //-- PLAYER: I wish to learn more about using the Force to enhance my reflexes. if (branchId == 1 && response == "s_2734c210") { //-- [NOTE] if (fs_experience_converter_condition__defaultCondition (player, self)) { fs_experience_converter_action_showSUIReflexes (player, self); //-- NPC: Allow me to help you understand your experiences... string_id message = new string_id (c_stringFile, "s_7542cfea"); removeObjVar (player, "conversation.fs_experience_converter.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Welcome, friend! Come here and tell me what insight I may provide for you today?' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Welcome, friend! Come here and tell me what insight I may provide for you today? //-- [RESPONSE NOTE] //-- PLAYER: I wish to learn new uses of the Force. if (branchId == 1 && response == "s_69a7c6ca") { //-- [NOTE] if (fs_experience_converter_condition__defaultCondition (player, self)) { fs_experience_converter_action_showSUIUnlock (player, self); //-- NPC: Allow me to help you to open your mind to new possibilities... string_id message = new string_id (c_stringFile, "s_433c2a58"); removeObjVar (player, "conversation.fs_experience_converter.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Welcome, friend! Come here and tell me what insight I may provide for you today?' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Welcome, friend! Come here and tell me what insight I may provide for you today? //-- [RESPONSE NOTE] //-- PLAYER: What aspects of the Force am I ready to learn? if (branchId == 1 && response == "s_e4c01185") { //-- [NOTE] if (fs_experience_converter_condition__defaultCondition (player, self)) { //-- NPC: I sense that you are able to learn the following: %TO string_id message = new string_id (c_stringFile, "s_7abe0196"); removeObjVar (player, "conversation.fs_experience_converter.branchId"); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (self); pp.other.set (fs_experience_converter_tokenTO_branchList (player, self)); npcSpeak (player, pp); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Welcome, friend! Come here and tell me what insight I may provide for you today?' were false."); return SCRIPT_CONTINUE; } chat.chat (self, "Error: Fell through all branches and responses for OnNpcConversationResponse."); removeObjVar (player, "conversation.fs_experience_converter.branchId"); return SCRIPT_CONTINUE; } // ======================================================================