// ====================================================================== // // huffs_guard.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.groundquests; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/huffs_guard"; // ====================================================================== // Script Conditions // ====================================================================== boolean huffs_guard_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean huffs_guard_condition_lookingForRifle (obj_id player, obj_id npc) { if (groundquests.isQuestActive (player, "quest/huffs_guard_rifle")) { return true; } return false; } // ---------------------------------------------------------------------- boolean huffs_guard_condition_alreadyBroughtRifle (obj_id player, obj_id npc) { if (groundquests.hasCompletedQuest (player, "quest/huffs_guard_rifle")) { return true; } return false; } // ====================================================================== // Script Actions // ====================================================================== void huffs_guard_action_grantHuffQuest (obj_id player, obj_id npc) { groundquests.grantQuest (player, "quest/huffs_guard_rifle"); } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int huffs_guard_handleBranch3 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Sorry, no one gets in to see Mr. Darklighter. //-- [RESPONSE NOTE] //-- PLAYER: How come no one gets in? if (response == "s_10") { //-- [NOTE] if (huffs_guard_condition__defaultCondition (player, npc)) { //-- NPC: He's very upset about a Tusken Rifle. It was an antique, and someone's taken it off the planet. He wants to get it back, but isn't sure how to go about it. string_id message = new string_id (c_stringFile, "s_12"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Where have you looked for the rifle? boolean hasResponse0 = false; if (huffs_guard_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_14"); utils.setScriptVar (player, "conversation.huffs_guard.branchId", 4); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.huffs_guard.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: Who is Mr. Darklighter? if (response == "s_26") { //-- [NOTE] if (huffs_guard_condition__defaultCondition (player, npc)) { //-- NPC: Huff Darklighter? The head of the Darklighter estate? He's only the biggest business magnate on Tatooine. Where have you been? string_id message = new string_id (c_stringFile, "s_28"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Never heard of him. boolean hasResponse0 = false; if (huffs_guard_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_30"); utils.setScriptVar (player, "conversation.huffs_guard.branchId", 8); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.huffs_guard.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int huffs_guard_handleBranch4 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: He's very upset about a Tusken Rifle. It was an antique, and someone's taken it off the planet. He wants to get it back, but isn't sure how to go about it. //-- [RESPONSE NOTE] //-- PLAYER: Where have you looked for the rifle? if (response == "s_14") { //-- [NOTE] if (huffs_guard_condition__defaultCondition (player, npc)) { //-- NPC: We've checked everywhere on Tatooine. Huff tried some of his contacts on Corellia but they were no help. Personally I think it's on Naboo. string_id message = new string_id (c_stringFile, "s_16"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: What do you know about the rifle? boolean hasResponse0 = false; if (huffs_guard_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_18"); utils.setScriptVar (player, "conversation.huffs_guard.branchId", 5); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.huffs_guard.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int huffs_guard_handleBranch5 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: We've checked everywhere on Tatooine. Huff tried some of his contacts on Corellia but they were no help. Personally I think it's on Naboo. //-- [RESPONSE NOTE] //-- PLAYER: What do you know about the rifle? if (response == "s_18") { //-- [NOTE] if (huffs_guard_condition__defaultCondition (player, npc)) { //-- NPC: I hear some criminals got hold of it. The criminal element has lots to do with these things, when stuff disappears you know? string_id message = new string_id (c_stringFile, "s_20"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Maybe I can find it for you. boolean hasResponse0 = false; if (huffs_guard_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_23"); utils.setScriptVar (player, "conversation.huffs_guard.branchId", 6); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.huffs_guard.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int huffs_guard_handleBranch6 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: I hear some criminals got hold of it. The criminal element has lots to do with these things, when stuff disappears you know? //-- [RESPONSE NOTE] //-- PLAYER: Maybe I can find it for you. if (response == "s_23") { //-- [NOTE] if (huffs_guard_condition__defaultCondition (player, npc)) { huffs_guard_action_grantHuffQuest (player, npc); //-- NPC: That would be fantastic. If I were you I'd start with Borvo the Hutt, on Naboo. He's sort of like Jabba, but not nearly as mean. He may know where it is. string_id message = new string_id (c_stringFile, "s_24"); utils.removeScriptVar (player, "conversation.huffs_guard.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int huffs_guard_handleBranch8 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Huff Darklighter? The head of the Darklighter estate? He's only the biggest business magnate on Tatooine. Where have you been? //-- [RESPONSE NOTE] //-- PLAYER: Never heard of him. if (response == "s_30") { //-- [NOTE] if (huffs_guard_condition__defaultCondition (player, npc)) { //-- NPC: Well, I suggest you take your head out of the sand and look around you. string_id message = new string_id (c_stringFile, "s_32"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: So, what's he so upset about? boolean hasResponse0 = false; if (huffs_guard_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_34"); utils.setScriptVar (player, "conversation.huffs_guard.branchId", 9); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.huffs_guard.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int huffs_guard_handleBranch9 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Well, I suggest you take your head out of the sand and look around you. //-- [RESPONSE NOTE] //-- PLAYER: So, what's he so upset about? if (response == "s_34") { //-- [NOTE] if (huffs_guard_condition__defaultCondition (player, npc)) { //-- NPC: He's very upset about a Tusken Rifle. It was an antique, and someone's taken it off the planet. He wants to get it back, but isn't sure how to go about it. string_id message = new string_id (c_stringFile, "s_12"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Where have you looked for the rifle? boolean hasResponse0 = false; if (huffs_guard_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_14"); utils.setScriptVar (player, "conversation.huffs_guard.branchId", 4); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.huffs_guard.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isMob (self)) || (isPlayer (self))) detachScript(self, "conversation.huffs_guard"); setCondition (self, CONDITION_CONVERSABLE); setCondition(self, CONDITION_SPACE_INTERESTING); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); setCondition(self, CONDITION_SPACE_INTERESTING); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.huffs_guard"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (huffs_guard_condition_alreadyBroughtRifle (player, npc)) { //-- NPC: Hello, friend. Good work on finding Huff's rifle. You can go talk to Huff now. string_id message = new string_id (c_stringFile, "s_4"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (huffs_guard_condition_lookingForRifle (player, npc)) { //-- NPC: I've told you already, you can't get in to see Huff until you bring me his grandfather's rifle. Just hand it to me when you have it. string_id message = new string_id (c_stringFile, "s_6"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (huffs_guard_condition__defaultCondition (player, npc)) { //-- NPC: Sorry, no one gets in to see Mr. Darklighter. string_id message = new string_id (c_stringFile, "s_8"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: How come no one gets in? boolean hasResponse0 = false; if (huffs_guard_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Who is Mr. Darklighter? boolean hasResponse1 = false; if (huffs_guard_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_10"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_26"); utils.setScriptVar (player, "conversation.huffs_guard.branchId", 3); npcStartConversation (player, npc, "huffs_guard", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "huffs_guard") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.huffs_guard.branchId"); if (branchId == 3 && huffs_guard_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 4 && huffs_guard_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 5 && huffs_guard_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 6 && huffs_guard_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 8 && huffs_guard_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 9 && huffs_guard_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.huffs_guard.branchId"); return SCRIPT_CONTINUE; } // ======================================================================