// ====================================================================== // // ig88_slicer.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.factions; include library.groundquests; include library.instance; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/ig88_slicer"; // ====================================================================== // Script Conditions // ====================================================================== boolean ig88_slicer_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean ig88_slicer_condition_isImp (obj_id player, obj_id npc) { return factions.isImperial(player); } // ---------------------------------------------------------------------- boolean ig88_slicer_condition_isReb (obj_id player, obj_id npc) { return factions.isRebel(player); } // ---------------------------------------------------------------------- boolean ig88_slicer_condition_isNeutral (obj_id player, obj_id npc) { return (!factions.isRebel(player) && !factions.isImperial(player)); } // ---------------------------------------------------------------------- boolean ig88_slicer_condition_hasQuest (obj_id player, obj_id npc) { return groundquests.isQuestActive(player, "feeder_ig88_01"); } // ---------------------------------------------------------------------- boolean ig88_slicer_condition_onQuest (obj_id player, obj_id npc) { return (groundquests.isTaskActive(player, "feeder_ig88_01", "feeder_ig88_wait_01") || groundquests.isTaskActive(player, "feeder_ig88_01", "feeder_ig88_wait_02")); } // ---------------------------------------------------------------------- boolean ig88_slicer_condition_lastLeg (obj_id player, obj_id npc) { return (groundquests.isTaskActive(player, "feeder_ig88_01", "feeder_ig88_signal_02") || groundquests.hasCompletedQuest(player, "feeder_ig88_01")); } // ---------------------------------------------------------------------- boolean ig88_slicer_condition_lostQuest (obj_id player, obj_id npc) { return (!groundquests.isQuestActiveOrComplete(player, "feeder_ig88_01") && (groundquests.isQuestActiveOrComplete(player, "feeder_ig88_02") || groundquests.isQuestActiveOrComplete(player, "feeder_ig88_03"))); } // ---------------------------------------------------------------------- boolean ig88_slicer_condition_allDone (obj_id player, obj_id npc) { return groundquests.isQuestActiveOrComplete(player, "found_ig88_encounter"); } // ====================================================================== // Script Actions // ====================================================================== void ig88_slicer_action_updateQuest (obj_id player, obj_id npc) { groundquests.sendSignal(player, "feeder_signal_ig88_01_01"); } // ---------------------------------------------------------------------- void ig88_slicer_action_grantLostQuest (obj_id player, obj_id npc) { groundquests.grantQuest(player, "feeder_ig88_01"); groundquests.sendSignal(player, "feeder_signal_ig88_01_01"); if(groundquests.isQuestActiveOrComplete(player, "feeder_ig88_02")) groundquests.sendSignal(player, "feeder_signal_ig88_01_04"); if(groundquests.isQuestActiveOrComplete(player, "feeder_ig88_03")) groundquests.sendSignal(player, "feeder_signal_ig88_01_03"); } // ---------------------------------------------------------------------- void ig88_slicer_action_completeQuest (obj_id player, obj_id npc) { groundquests.sendSignal(player, "feeder_signal_ig88_01_02"); } // ---------------------------------------------------------------------- void ig88_slicer_action_grantGoToQuest (obj_id player, obj_id npc) { groundquests.grantQuest(player, "found_ig88_encounter"); instance.flagPlayerForInstance(player, "heroic_ig88"); } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int ig88_slicer_handleBranch2 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Yes, you have all the data? //-- [RESPONSE NOTE] //-- PLAYER: Yes, here. Those Bothans are.... strange. if (response == "s_23") { //-- [NOTE] if (ig88_slicer_condition__defaultCondition (player, npc)) { ig88_slicer_action_completeQuest (player, npc); //-- NPC: Strange, but effective. Let's see what we have here... string_id message = new string_id (c_stringFile, "s_24"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: ... and? boolean hasResponse0 = false; if (ig88_slicer_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_25"); utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 3); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.ig88_slicer.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int ig88_slicer_handleBranch3 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Strange, but effective. Let's see what we have here... //-- [RESPONSE NOTE] //-- PLAYER: ... and? if (response == "s_25") { //-- [NOTE] if (ig88_slicer_condition__defaultCondition (player, npc)) { //-- NPC: Patience, patience. I am remotely hacking into the security clearance levels... string_id message = new string_id (c_stringFile, "s_26"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Done? Now what? boolean hasResponse0 = false; if (ig88_slicer_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_29"); utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 4); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.ig88_slicer.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int ig88_slicer_handleBranch4 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Patience, patience. I am remotely hacking into the security clearance levels... //-- [RESPONSE NOTE] //-- PLAYER: Done? Now what? if (response == "s_29") { //-- [NOTE] if (ig88_slicer_condition__defaultCondition (player, npc)) { ig88_slicer_action_grantGoToQuest (player, npc); //-- NPC: Now you just go to the factory, use the retinal scanner, and you will be allowed entry. string_id message = new string_id (c_stringFile, "s_31"); utils.removeScriptVar (player, "conversation.ig88_slicer.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int ig88_slicer_handleBranch6 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Did you get the data from Galody and Tupit? //-- [RESPONSE NOTE] //-- PLAYER: No, I forgot what data I need. if (response == "s_21") { //-- [NOTE] if (ig88_slicer_condition__defaultCondition (player, npc)) { ig88_slicer_action_grantLostQuest (player, npc); //-- NPC: Fine, here it is. I have reloaded it for you. string_id message = new string_id (c_stringFile, "s_22"); utils.removeScriptVar (player, "conversation.ig88_slicer.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int ig88_slicer_handleBranch9 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Are you a bird lover? Tell me the sound a Peko Peko makes. //-- [RESPONSE NOTE] //-- PLAYER: Whoof! Whoof! if (response == "s_27") { //-- [NOTE] if (ig88_slicer_condition__defaultCondition (player, npc)) { doAnimationAction (npc, "laugh"); //-- NPC: Good ol'e Nym. He sent you to find me, didn't he. What can I do for you? string_id message = new string_id (c_stringFile, "s_30"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Nym needs your expertise to allow me access to a certain factory. boolean hasResponse0 = false; if (ig88_slicer_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_33"); utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 10); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.ig88_slicer.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int ig88_slicer_handleBranch10 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Good ol'e Nym. He sent you to find me, didn't he. What can I do for you? //-- [RESPONSE NOTE] //-- PLAYER: Nym needs your expertise to allow me access to a certain factory. if (response == "s_33") { //-- [NOTE] if (ig88_slicer_condition_isImp (player, npc)) { //-- NPC: So Nym has enlisted the aid of an Imperial, eh? No matter, I have been expecting you. If I am to get you past that security checkpoint, I am going to need a few things. string_id message = new string_id (c_stringFile, "s_35"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: What things, and where? boolean hasResponse0 = false; if (ig88_slicer_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_37"); utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 11); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.ig88_slicer.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (ig88_slicer_condition_isReb (player, npc)) { //-- NPC: So Nym has tossed his lot in with the Alliance, eh? No matter, I have been expecting you. If I am to get you past that security checkpoint, I am going to need a few things. string_id message = new string_id (c_stringFile, "s_45"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: What things, and where? boolean hasResponse0 = false; if (ig88_slicer_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_37"); utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 11); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.ig88_slicer.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (ig88_slicer_condition_isNeutral (player, npc)) { //-- NPC: That's the Nym I know, playing both sides of this war. No matter, I have been expecting you. If I am to get you past that security checkpoint, I am going to need a few things. string_id message = new string_id (c_stringFile, "s_47"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: What things, and where? boolean hasResponse0 = false; if (ig88_slicer_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_37"); utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 11); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.ig88_slicer.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int ig88_slicer_handleBranch11 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: So Nym has enlisted the aid of an Imperial, eh? No matter, I have been expecting you. If I am to get you past that security checkpoint, I am going to need a few things. //-- [RESPONSE NOTE] //-- PLAYER: What things, and where? if (response == "s_37") { //-- [NOTE] if (ig88_slicer_condition__defaultCondition (player, npc)) { //-- NPC: Straight to the point, I like that. I need you to meet with a Bothan brother and sister team. They have already scouted out the parts I require. They can tell you how to get them. You will find them on Endor. string_id message = new string_id (c_stringFile, "s_39"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I'll be back. boolean hasResponse0 = false; if (ig88_slicer_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_41"); utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 12); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.ig88_slicer.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int ig88_slicer_handleBranch12 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Straight to the point, I like that. I need you to meet with a Bothan brother and sister team. They have already scouted out the parts I require. They can tell you how to get them. You will find them on Endor. //-- [RESPONSE NOTE] //-- PLAYER: I'll be back. if (response == "s_41") { //-- [NOTE] if (ig88_slicer_condition__defaultCondition (player, npc)) { ig88_slicer_action_updateQuest (player, npc); //-- NPC: What is that, some kind of hokey one-liner? Just come back with my supplies. string_id message = new string_id (c_stringFile, "s_43"); utils.removeScriptVar (player, "conversation.ig88_slicer.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int ig88_slicer_handleBranch14 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: So Nym has tossed his lot in with the Alliance, eh? No matter, I have been expecting you. If I am to get you past that security checkpoint, I am going to need a few things. //-- [RESPONSE NOTE] //-- PLAYER: What things, and where? if (response == "s_37") { //-- [NOTE] if (ig88_slicer_condition__defaultCondition (player, npc)) { //-- NPC: Straight to the point, I like that. I need you to meet with a Bothan brother and sister team. They have already scouted out the parts I require. They can tell you how to get them. You will find them on Endor. string_id message = new string_id (c_stringFile, "s_39"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I'll be back. boolean hasResponse0 = false; if (ig88_slicer_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_41"); utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 12); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.ig88_slicer.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int ig88_slicer_handleBranch15 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: That's the Nym I know, playing both sides of this war. No matter, I have been expecting you. If I am to get you past that security checkpoint, I am going to need a few things. //-- [RESPONSE NOTE] //-- PLAYER: What things, and where? if (response == "s_37") { //-- [NOTE] if (ig88_slicer_condition__defaultCondition (player, npc)) { //-- NPC: Straight to the point, I like that. I need you to meet with a Bothan brother and sister team. They have already scouted out the parts I require. They can tell you how to get them. You will find them on Endor. string_id message = new string_id (c_stringFile, "s_39"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I'll be back. boolean hasResponse0 = false; if (ig88_slicer_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_41"); utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 12); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.ig88_slicer.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isTangible (self)) || (isPlayer (self))) detachScript(self, "conversation.ig88_slicer"); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.ig88_slicer"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (ig88_slicer_condition_allDone (player, npc)) { //-- NPC: Shouldn't you be at the factory? string_id message = new string_id (c_stringFile, "s_49"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (ig88_slicer_condition_lastLeg (player, npc)) { //-- NPC: Yes, you have all the data? string_id message = new string_id (c_stringFile, "s_18"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes, here. Those Bothans are.... strange. boolean hasResponse0 = false; if (ig88_slicer_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_23"); utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 2); npcStartConversation (player, npc, "ig88_slicer", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (ig88_slicer_condition_lostQuest (player, npc)) { //-- NPC: Did you get the data from Galody and Tupit? string_id message = new string_id (c_stringFile, "s_20"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: No, I forgot what data I need. boolean hasResponse0 = false; if (ig88_slicer_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_21"); utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 6); npcStartConversation (player, npc, "ig88_slicer", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (ig88_slicer_condition_onQuest (player, npc)) { //-- NPC: What are you doing back here? I need you to get the data from Galody and Tupit. string_id message = new string_id (c_stringFile, "s_19"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (ig88_slicer_condition_hasQuest (player, npc)) { //-- NPC: Are you a bird lover? Tell me the sound a Peko Peko makes. string_id message = new string_id (c_stringFile, "s_16"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Whoof! Whoof! boolean hasResponse0 = false; if (ig88_slicer_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_27"); utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 9); npcStartConversation (player, npc, "ig88_slicer", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (ig88_slicer_condition__defaultCondition (player, npc)) { //-- NPC: I don't know you and you don't know me. Good day. string_id message = new string_id (c_stringFile, "s_50"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "ig88_slicer") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.ig88_slicer.branchId"); if (branchId == 2 && ig88_slicer_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 3 && ig88_slicer_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 4 && ig88_slicer_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 6 && ig88_slicer_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 9 && ig88_slicer_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 10 && ig88_slicer_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 11 && ig88_slicer_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 12 && ig88_slicer_handleBranch12 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 14 && ig88_slicer_handleBranch14 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 15 && ig88_slicer_handleBranch15 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.ig88_slicer.branchId"); return SCRIPT_CONTINUE; } // ======================================================================