// ====================================================================== // // junk_nathan_taike.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.smuggler; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/junk_nathan_taike"; // ====================================================================== // Script Conditions // ====================================================================== boolean junk_nathan_taike_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean junk_nathan_taike_condition_check_inv (obj_id player, obj_id npc) { return smuggler.checkInventory(player, npc); } // ====================================================================== // Script Actions // ====================================================================== void junk_nathan_taike_action_start_dealing (obj_id player, obj_id npc) { dictionary params = new dictionary(); params.put("player", player); messageTo(npc, "startDealing", params, 1.0f, false); } // ---------------------------------------------------------------------- void junk_nathan_taike_action_face_to (obj_id player, obj_id npc) { faceTo(npc, player); } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int junk_nathan_taike_handleBranch1 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Well, well what do we have here? You certainly have the look of a hardened adventurer. Perhaps even one that is not opposed to helping out honest, hardworking farmers and make a few credits in the process? //-- [RESPONSE NOTE] //-- PLAYER: I have never been opposed to helping people...if the price is right. if (response == "s_c20cb2b0") { //-- [NOTE] if (junk_nathan_taike_condition__defaultCondition (player, npc)) { //-- NPC: Well it is like this. The honest folk who are trying to eek out a living out here are sick and tired of those thieving Jawas. They scrimp and save enough just to buy a piece of equipment that will make their lives easier only to have the Jawas steal it the next day. It isn't right. string_id message = new string_id (c_stringFile, "s_47a68e94"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: So you are looking for someone to take care of this Jawa problem? boolean hasResponse0 = false; if (junk_nathan_taike_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Sounds to me like you need better security, not an exterminator. boolean hasResponse1 = false; if (junk_nathan_taike_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_e022ccee"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_b47d6575"); utils.setScriptVar (player, "conversation.junk_nathan_taike.branchId", 2); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.junk_nathan_taike.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: You have me all wrong. I can't help anyone today. if (response == "s_5b767310") { //-- [NOTE] if (junk_nathan_taike_condition__defaultCondition (player, npc)) { //-- NPC: So be it. There is always another that will come along and be willing to help us out. string_id message = new string_id (c_stringFile, "s_eadc8d6e"); utils.removeScriptVar (player, "conversation.junk_nathan_taike.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int junk_nathan_taike_handleBranch2 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Well it is like this. The honest folk who are trying to eek out a living out here are sick and tired of those thieving Jawas. They scrimp and save enough just to buy a piece of equipment that will make their lives easier only to have the Jawas steal it the next day. It isn't right. //-- [RESPONSE NOTE] //-- PLAYER: So you are looking for someone to take care of this Jawa problem? if (response == "s_e022ccee") { //-- [NOTE] if (junk_nathan_taike_condition__defaultCondition (player, npc)) { //-- NPC: You could say that. I am willing to pay good money for proof that you are taking care of this Jawa problem. You bring me proof that you are taking care of this Jawa problem and I will be more then happy to buy that proof from you. string_id message = new string_id (c_stringFile, "s_aaac386c"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: What sort of proof are you looking for? boolean hasResponse0 = false; if (junk_nathan_taike_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Sorry not really interested in this sort of dealing. boolean hasResponse1 = false; if (junk_nathan_taike_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_34475b33"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_e613f19"); utils.setScriptVar (player, "conversation.junk_nathan_taike.branchId", 3); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.junk_nathan_taike.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: Sounds to me like you need better security, not an exterminator. if (response == "s_b47d6575") { //-- [NOTE] if (junk_nathan_taike_condition__defaultCondition (player, npc)) { //-- NPC: Bah! I should have figured that a stranger wouldn't understand the extent of the problem. string_id message = new string_id (c_stringFile, "s_735e3c59"); utils.removeScriptVar (player, "conversation.junk_nathan_taike.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int junk_nathan_taike_handleBranch3 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You could say that. I am willing to pay good money for proof that you are taking care of this Jawa problem. You bring me proof that you are taking care of this Jawa problem and I will be more then happy to buy that proof from you. //-- [RESPONSE NOTE] //-- PLAYER: What sort of proof are you looking for? if (response == "s_34475b33") { //-- [NOTE] if (junk_nathan_taike_condition__defaultCondition (player, npc)) { //-- NPC: Well I have to be sure of where you get this proof from so I am not going to accept any old junk. Bring me back some of those Jawa blasters or those beads that they wear and I will buy those from you. string_id message = new string_id (c_stringFile, "s_3b924e4a"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I think that I just might have some of this proof that you ask for. boolean hasResponse0 = false; if (junk_nathan_taike_condition_check_inv (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Ok, I will see what I can do to help all you honest farmers out. boolean hasResponse1 = false; if (junk_nathan_taike_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_ecf19442"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_69567be7"); utils.setScriptVar (player, "conversation.junk_nathan_taike.branchId", 4); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.junk_nathan_taike.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: Sorry not really interested in this sort of dealing. if (response == "s_e613f19") { //-- [NOTE] if (junk_nathan_taike_condition__defaultCondition (player, npc)) { //-- NPC: I guess I was wrong about the whole hardened adventurer thing. string_id message = new string_id (c_stringFile, "s_808503a8"); utils.removeScriptVar (player, "conversation.junk_nathan_taike.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int junk_nathan_taike_handleBranch4 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Well I have to be sure of where you get this proof from so I am not going to accept any old junk. Bring me back some of those Jawa blasters or those beads that they wear and I will buy those from you. //-- [RESPONSE NOTE] //-- PLAYER: I think that I just might have some of this proof that you ask for. if (response == "s_ecf19442") { //-- [NOTE] if (junk_nathan_taike_condition__defaultCondition (player, npc)) { junk_nathan_taike_action_start_dealing (player, npc); //-- NPC: Let me see what you have. And let me tell you, no one is going to pay better then I do for this sort of stuff. string_id message = new string_id (c_stringFile, "s_33db8b80"); utils.removeScriptVar (player, "conversation.junk_nathan_taike.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: Ok, I will see what I can do to help all you honest farmers out. if (response == "s_69567be7") { //-- [NOTE] if (junk_nathan_taike_condition__defaultCondition (player, npc)) { //-- NPC: I knew from the moment I saw you that you were just the type that we needed. string_id message = new string_id (c_stringFile, "s_2d363db3"); utils.removeScriptVar (player, "conversation.junk_nathan_taike.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isMob (self)) || (isPlayer (self))) detachScript(self, "conversation.junk_nathan_taike"); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.junk_nathan_taike"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (junk_nathan_taike_condition__defaultCondition (player, npc)) { junk_nathan_taike_action_face_to (player, npc); //-- NPC: Well, well what do we have here? You certainly have the look of a hardened adventurer. Perhaps even one that is not opposed to helping out honest, hardworking farmers and make a few credits in the process? string_id message = new string_id (c_stringFile, "s_5ceff11f"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I have never been opposed to helping people...if the price is right. boolean hasResponse0 = false; if (junk_nathan_taike_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: You have me all wrong. I can't help anyone today. boolean hasResponse1 = false; if (junk_nathan_taike_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_c20cb2b0"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_5b767310"); utils.setScriptVar (player, "conversation.junk_nathan_taike.branchId", 1); npcStartConversation (player, npc, "junk_nathan_taike", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "junk_nathan_taike") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.junk_nathan_taike.branchId"); if (branchId == 1 && junk_nathan_taike_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 2 && junk_nathan_taike_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 3 && junk_nathan_taike_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 4 && junk_nathan_taike_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.junk_nathan_taike.branchId"); return SCRIPT_CONTINUE; } // ======================================================================