// ====================================================================== // // kd121_scouttrooper.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.conversation; include library.groundquests; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/kd121_scouttrooper"; // ====================================================================== // Script Conditions // ====================================================================== boolean kd121_scouttrooper_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean kd121_scouttrooper_condition_gotShuttleParts (obj_id player, obj_id npc) { return groundquests.hasCompletedQuest(player, "outbreak_quest_shuttle_parts"); } // ---------------------------------------------------------------------- boolean kd121_scouttrooper_condition_rescuedAllSurvivors (obj_id player, obj_id npc) { return groundquests.hasCompletedQuest(player, "outbreak_quest_rescue_04"); } // ---------------------------------------------------------------------- boolean kd121_scouttrooper_condition_isNew (obj_id player, obj_id npc) { faceTo(npc, player); return groundquests.isQuestActive(player, "outbreak_quest_02_imperial") || groundquests.isQuestActive(player, "outbreak_quest_02_rebel") || groundquests.isQuestActive(player, "outbreak_quest_02_neutral"); } // ---------------------------------------------------------------------- boolean kd121_scouttrooper_condition_isRescuing (obj_id player, obj_id npc) { return groundquests.isQuestActive(player, "outbreak_quest_rescue_04") || groundquests.isQuestActive(player, "outbreak_quest_rescue_03") || groundquests.isQuestActive(player, "outbreak_quest_rescue_02") || groundquests.isQuestActive(player, "outbreak_quest_rescue_01"); } // ---------------------------------------------------------------------- boolean kd121_scouttrooper_condition_isShuttleParts (obj_id player, obj_id npc) { return groundquests.isQuestActive(player, "outbreak_quest_shuttle_parts"); } // ---------------------------------------------------------------------- boolean kd121_scouttrooper_condition_hasRadio (obj_id player, obj_id npc) { return groundquests.isTaskActive(player, "outbreak_radio_delivery_03", "findEpsilonContact"); } // ====================================================================== // Script Actions // ====================================================================== // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int kd121_scouttrooper_handleBranch2 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Hey, %TU. //-- [RESPONSE NOTE] //-- PLAYER: Yeah? if (response == "s_9") { //-- [NOTE] if (kd121_scouttrooper_condition__defaultCondition (player, npc)) { //-- NPC: Hey...uh, thanks for everything okay? The shuttle parts...that might be our ticket home. string_id message = new string_id (c_stringFile, "s_10"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yeah, no problem. boolean hasResponse0 = false; if (kd121_scouttrooper_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_11"); utils.setScriptVar (player, "conversation.kd121_scouttrooper.branchId", 3); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.kd121_scouttrooper.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int kd121_scouttrooper_handleBranch3 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Hey...uh, thanks for everything okay? The shuttle parts...that might be our ticket home. //-- [RESPONSE NOTE] //-- PLAYER: Yeah, no problem. if (response == "s_11") { //-- [NOTE] if (kd121_scouttrooper_condition__defaultCondition (player, npc)) { //-- NPC: I got family, you know...and I'd like to live to tell them about what you did. string_id message = new string_id (c_stringFile, "s_13"); utils.removeScriptVar (player, "conversation.kd121_scouttrooper.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int kd121_scouttrooper_handleBranch6 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: It was a really good thing you did rescuing those survivors. //-- [RESPONSE NOTE] //-- PLAYER: I was following orders. if (response == "s_18") { //-- [NOTE] if (kd121_scouttrooper_condition__defaultCondition (player, npc)) { //-- NPC: Really...was that it? You think we weren't all asked to take on that task? Everyone here thought it would be suicide...but you...you didn't even flinch. string_id message = new string_id (c_stringFile, "s_20"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Welll...I uh... boolean hasResponse0 = false; if (kd121_scouttrooper_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_22"); utils.setScriptVar (player, "conversation.kd121_scouttrooper.branchId", 7); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.kd121_scouttrooper.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int kd121_scouttrooper_handleBranch7 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Really...was that it? You think we weren't all asked to take on that task? Everyone here thought it would be suicide...but you...you didn't even flinch. //-- [RESPONSE NOTE] //-- PLAYER: Welll...I uh... if (response == "s_22") { //-- [NOTE] if (kd121_scouttrooper_condition__defaultCondition (player, npc)) { //-- NPC: That officer you saved, he was a real jerk to me in the academy. He sure was glad to see me today. Whatever, see you around, %TU. string_id message = new string_id (c_stringFile, "s_24"); utils.removeScriptVar (player, "conversation.kd121_scouttrooper.branchId"); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); npcEndConversationWithMessage (player, pp); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int kd121_scouttrooper_handleBranch10 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Well, you're new. You should speak to HX-138. //-- [RESPONSE NOTE] //-- PLAYER: What happened to you? if (response == "s_96") { //-- [NOTE] if (kd121_scouttrooper_condition__defaultCondition (player, npc)) { doAnimationAction (npc, "shoo"); //-- NPC: Two weeks without sleep and a lot of undead. What is your excuse? string_id message = new string_id (c_stringFile, "s_97"); utils.removeScriptVar (player, "conversation.kd121_scouttrooper.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isTangible (self)) || (isPlayer (self))) detachScript(self, "conversation.kd121_scouttrooper"); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.kd121_scouttrooper"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (kd121_scouttrooper_condition_hasRadio (player, npc)) { //-- NPC: Nice radio...but I don't want it. Maybe someone else around here can use it. string_id message = new string_id (c_stringFile, "s_31"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (kd121_scouttrooper_condition_gotShuttleParts (player, npc)) { //-- NPC: Hey, %TU. string_id message = new string_id (c_stringFile, "s_8"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yeah? boolean hasResponse0 = false; if (kd121_scouttrooper_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_9"); utils.setScriptVar (player, "conversation.kd121_scouttrooper.branchId", 2); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); npcStartConversation (player, npc, "kd121_scouttrooper", null, pp, responses); } else { prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); chat.chat (npc, player, null, null, pp); } return SCRIPT_CONTINUE; } //-- [NOTE] if (kd121_scouttrooper_condition_isShuttleParts (player, npc)) { //-- NPC: We all think you got what it takes to get those shuttle parts, %TU. Good luck. string_id message = new string_id (c_stringFile, "s_28"); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); chat.chat (npc, player, null, null, pp); return SCRIPT_CONTINUE; } //-- [NOTE] if (kd121_scouttrooper_condition_rescuedAllSurvivors (player, npc)) { //-- NPC: It was a really good thing you did rescuing those survivors. string_id message = new string_id (c_stringFile, "s_16"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I was following orders. boolean hasResponse0 = false; if (kd121_scouttrooper_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_18"); utils.setScriptVar (player, "conversation.kd121_scouttrooper.branchId", 6); npcStartConversation (player, npc, "kd121_scouttrooper", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (kd121_scouttrooper_condition_isRescuing (player, npc)) { //-- NPC: Good luck rescuing that survivor. We'll be here waiting for your return, %TU. string_id message = new string_id (c_stringFile, "s_27"); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); chat.chat (npc, player, null, null, pp); return SCRIPT_CONTINUE; } //-- [NOTE] if (kd121_scouttrooper_condition_isNew (player, npc)) { doAnimationAction (npc, "laugh"); //-- NPC: Well, you're new. You should speak to HX-138. string_id message = new string_id (c_stringFile, "s_73"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: What happened to you? boolean hasResponse0 = false; if (kd121_scouttrooper_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_96"); utils.setScriptVar (player, "conversation.kd121_scouttrooper.branchId", 10); npcStartConversation (player, npc, "kd121_scouttrooper", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (kd121_scouttrooper_condition__defaultCondition (player, npc)) { //-- NPC: I'm watching the perimeter. Find someone else to talk to. string_id message = new string_id (c_stringFile, "s_60"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "kd121_scouttrooper") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.kd121_scouttrooper.branchId"); if (branchId == 2 && kd121_scouttrooper_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 3 && kd121_scouttrooper_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 6 && kd121_scouttrooper_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 7 && kd121_scouttrooper_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 10 && kd121_scouttrooper_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.kd121_scouttrooper.branchId"); return SCRIPT_CONTINUE; } // ======================================================================