// ====================================================================== // // mun_quest_marauder.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.conversation; include library.groundquests; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/mun_quest_marauder"; // ====================================================================== // Script Conditions // ====================================================================== boolean mun_quest_marauder_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_onQuest1 (obj_id player, obj_id npc) { return groundquests.isQuestActive(player, "mun_marauder_1"); } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_onLastTaskQ1 (obj_id player, obj_id npc) { return groundquests.isTaskActive(player, "mun_marauder_1", "final_task"); } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_finishedQ1 (obj_id player, obj_id npc) { return groundquests.hasCompletedQuest(player, "mun_marauder_1"); } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_onQuest2 (obj_id player, obj_id npc) { return groundquests.isQuestActive(player, "mun_marauder_2"); } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_onLastTaskQ2 (obj_id player, obj_id npc) { return groundquests.isTaskActive(player, "mun_marauder_2", "final_task"); } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_finishedQ2 (obj_id player, obj_id npc) { return groundquests.hasCompletedQuest(player, "mun_marauder_2"); } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_onQuest3 (obj_id player, obj_id npc) { return groundquests.isQuestActive(player, "mun_marauder_3"); } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_onLastTaskQ3 (obj_id player, obj_id npc) { return groundquests.isTaskActive(player, "mun_marauder_3", "final_task"); } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_finishedQ3 (obj_id player, obj_id npc) { return groundquests.hasCompletedQuest(player, "mun_marauder_3"); } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_onQuest4 (obj_id player, obj_id npc) { return groundquests.isQuestActive(player, "mun_marauder_4"); } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_onLastTaskQ4 (obj_id player, obj_id npc) { return groundquests.isTaskActive(player, "mun_marauder_4", "final_task"); } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_finishedQ4 (obj_id player, obj_id npc) { return groundquests.hasCompletedQuest(player, "mun_marauder_4"); } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_onQuest5 (obj_id player, obj_id npc) { return groundquests.isQuestActive(player, "mun_marauder_5"); } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_onLastTaskQ5 (obj_id player, obj_id npc) { return groundquests.isTaskActive(player, "mun_marauder_5", "final_task"); } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_finishedQ5 (obj_id player, obj_id npc) { return groundquests.hasCompletedQuest(player, "mun_marauder_5"); } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_onQuest6 (obj_id player, obj_id npc) { return groundquests.isQuestActive(player, "mun_marauder_6"); } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_onLastTaskQ6 (obj_id player, obj_id npc) { return groundquests.isTaskActive(player, "mun_marauder_6", "final_task"); } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_finishedQ6 (obj_id player, obj_id npc) { return groundquests.hasCompletedQuest(player, "mun_marauder_6"); } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_onQuest7 (obj_id player, obj_id npc) { return groundquests.isQuestActive(player, "mun_marauder_7"); } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_onLastTaskQ7 (obj_id player, obj_id npc) { return groundquests.isTaskActive(player, "mun_marauder_7", "final_task"); } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_finishedQ7 (obj_id player, obj_id npc) { return groundquests.hasCompletedQuest(player, "mun_marauder_7"); } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_onQuest8 (obj_id player, obj_id npc) { return groundquests.isQuestActive(player, "mun_marauder_8"); } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_onLastTaskQ8 (obj_id player, obj_id npc) { return groundquests.isTaskActive(player, "mun_marauder_8", "final_task"); } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_finishedQ8 (obj_id player, obj_id npc) { return groundquests.hasCompletedQuest(player, "mun_marauder_8"); } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_onQuest9 (obj_id player, obj_id npc) { return groundquests.isQuestActive(player, "mun_marauder_9"); } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_onLastTaskQ9 (obj_id player, obj_id npc) { return groundquests.isTaskActive(player, "mun_marauder_9", "final_task"); } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_finishedQ9 (obj_id player, obj_id npc) { return groundquests.hasCompletedQuest(player, "mun_marauder_9"); } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_isMunCrafterLvl86 (obj_id player, obj_id npc) { return hasSkill(player, "class_munitions_phase4_05"); } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_hasHighQualityQ1 (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_isCraftedByPlayerQ1 (obj_id player, obj_id npc) { obj_id[] compositeBoots = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_boots.iff", true, false); obj_id[] boneBoots = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff", true, false); obj_id[] mabariBoots = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/zam/armor_zam_wesell_boots.iff", true, false); //check to see if player is the crafter of each piece int count = 0; for(int i = 0; i < compositeBoots.length; ++i) { obj_id crafter = getCrafter(compositeBoots[i]); if(crafter == player) ++count; } if(count < 3) return false; count = 0; for(int i = 0; i < boneBoots.length; ++i) { obj_id crafter = getCrafter(boneBoots[i]); if(crafter == player) ++count; } if(count < 3) return false; count = 0; for(int i = 0; i < mabariBoots.length; ++i) { obj_id crafter = getCrafter(mabariBoots[i]); if(crafter == player) ++count; } if(count < 3) return false; return true; } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_hasAllItemsQ1 (obj_id player, obj_id npc) { obj_id[] compositeBoots = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_boots.iff", true, false); obj_id[] boneBoots = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff", true, false); obj_id[] mabariBoots = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/zam/armor_zam_wesell_boots.iff", true, false); if(compositeBoots == null || compositeBoots.length < 3) return false; if(boneBoots == null || boneBoots.length < 3) return false; if(mabariBoots == null || mabariBoots.length < 3) return false; return true; } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_hasAllItemsQ2 (obj_id player, obj_id npc) { obj_id[] compositeBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff", true, false); obj_id[] boneBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff", true, false); obj_id[] paddedBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff", true, false); if(compositeBracers == null || compositeBracers.length < 3) return false; if(boneBracers == null || boneBracers.length < 3) return false; if(paddedBracers == null || paddedBracers.length < 3) return false; return true; } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_isCraftedByPlayerQ2 (obj_id player, obj_id npc) { obj_id[] compositeBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff", true, false); obj_id[] boneBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff", true, false); obj_id[] paddedBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff", true, false); //check to see if player is the crafter of each piece int count = 0; for(int i = 0; i < compositeBracers.length; ++i) { obj_id crafter = getCrafter(compositeBracers[i]); if(crafter == player) ++count; } if(count < 3) return false; count = 0; for(int i = 0; i < boneBracers.length; ++i) { obj_id crafter = getCrafter(boneBracers[i]); if(crafter == player) ++count; } if(count < 3) return false; count = 0; for(int i = 0; i < paddedBracers.length; ++i) { obj_id crafter = getCrafter(paddedBracers[i]); if(crafter == player) ++count; } if(count < 3) return false; return true; } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_hasAllItemsQ3 (obj_id player, obj_id npc) { obj_id[] compositeBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff", true, false); obj_id[] boneBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff", true, false); obj_id[] paddedBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff", true, false); if(compositeBracers == null || compositeBracers.length < 3) return false; if(boneBracers == null || boneBracers.length < 3) return false; if(paddedBracers == null || paddedBracers.length < 3) return false; return true; } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_isCraftedByPlayerQ3 (obj_id player, obj_id npc) { obj_id[] compositeBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff", true, false); obj_id[] boneBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff", true, false); obj_id[] paddedBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff", true, false); //check to see if player is the crafter of each piece int count = 0; for(int i = 0; i < compositeBracers.length; ++i) { obj_id crafter = getCrafter(compositeBracers[i]); if(crafter == player) ++count; } if(count < 3) return false; count = 0; for(int i = 0; i < boneBracers.length; ++i) { obj_id crafter = getCrafter(boneBracers[i]); if(crafter == player) ++count; } if(count < 3) return false; count = 0; for(int i = 0; i < paddedBracers.length; ++i) { obj_id crafter = getCrafter(paddedBracers[i]); if(crafter == player) ++count; } if(count < 3) return false; return true; } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_hasAllItemsQ4 (obj_id player, obj_id npc) { obj_id[] compositeBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff", true, false); obj_id[] boneBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff", true, false); obj_id[] paddedBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff", true, false); if(compositeBiceps == null || compositeBiceps.length < 3) return false; if(boneBiceps == null || boneBiceps.length < 3) return false; if(paddedBiceps == null || paddedBiceps.length < 3) return false; return true; } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_isCraftedByPlayerQ4 (obj_id player, obj_id npc) { obj_id[] compositeBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff", true, false); obj_id[] boneBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff", true, false); obj_id[] paddedBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff", true, false); //check to see if player is the crafter of each piece int count = 0; for(int i = 0; i < compositeBiceps.length; ++i) { obj_id crafter = getCrafter(compositeBiceps[i]); if(crafter == player) ++count; } if(count < 3) return false; count = 0; for(int i = 0; i < boneBiceps.length; ++i) { obj_id crafter = getCrafter(boneBiceps[i]); if(crafter == player) ++count; } if(count < 3) return false; count = 0; for(int i = 0; i < paddedBiceps.length; ++i) { obj_id crafter = getCrafter(paddedBiceps[i]); if(crafter == player) ++count; } if(count < 3) return false; return true; } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_hasAllItemsQ5 (obj_id player, obj_id npc) { obj_id[] compositeBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff", true, false); obj_id[] boneBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff", true, false); obj_id[] paddedBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff", true, false); if(compositeBiceps == null || compositeBiceps.length < 3) return false; if(boneBiceps == null || boneBiceps.length < 3) return false; if(paddedBiceps == null || paddedBiceps.length < 3) return false; return true; } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_isCraftedByPlayerQ5 (obj_id player, obj_id npc) { obj_id[] compositeBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff", true, false); obj_id[] boneBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff", true, false); obj_id[] paddedBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff", true, false); //check to see if player is the crafter of each piece int count = 0; for(int i = 0; i < compositeBiceps.length; ++i) { obj_id crafter = getCrafter(compositeBiceps[i]); if(crafter == player) ++count; } if(count < 3) return false; count = 0; for(int i = 0; i < boneBiceps.length; ++i) { obj_id crafter = getCrafter(boneBiceps[i]); if(crafter == player) ++count; } if(count < 3) return false; count = 0; for(int i = 0; i < paddedBiceps.length; ++i) { obj_id crafter = getCrafter(paddedBiceps[i]); if(crafter == player) ++count; } if(count < 3) return false; return true; } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_hasAllItemsQ6 (obj_id player, obj_id npc) { obj_id[] compositeGloves = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_gloves.iff", true, false); obj_id[] boneGloves = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff", true, false); obj_id[] mabariGloves = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/zam/armor_zam_wesell_gloves.iff", true, false); if(compositeGloves == null || compositeGloves.length < 3) return false; if(boneGloves == null || boneGloves.length < 3) return false; if(mabariGloves == null || mabariGloves.length < 3) return false; return true; } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_isCraftedByPlayerQ6 (obj_id player, obj_id npc) { obj_id[] compositeGloves = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_gloves.iff", true, false); obj_id[] boneGloves = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff", true, false); obj_id[] mabariGloves = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/zam/armor_zam_wesell_gloves.iff", true, false); //check to see if player is the crafter of each piece int count = 0; for(int i = 0; i < compositeGloves.length; ++i) { obj_id crafter = getCrafter(compositeGloves[i]); if(crafter == player) ++count; } if(count < 3) return false; count = 0; for(int i = 0; i < boneGloves.length; ++i) { obj_id crafter = getCrafter(boneGloves[i]); if(crafter == player) ++count; } if(count < 3) return false; count = 0; for(int i = 0; i < mabariGloves.length; ++i) { obj_id crafter = getCrafter(mabariGloves[i]); if(crafter == player) ++count; } if(count < 3) return false; return true; } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_hasAllItemsQ7 (obj_id player, obj_id npc) { obj_id[] compositeHelmets = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_helmet.iff", true, false); obj_id[] boneHelmets = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff", true, false); obj_id[] mabariHelmets = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/zam/armor_zam_wesell_helmet.iff", true, false); if(compositeHelmets == null || compositeHelmets.length < 3) return false; if(boneHelmets == null || boneHelmets.length < 3) return false; if(mabariHelmets == null || mabariHelmets.length < 3) return false; return true; } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_isCraftedByPlayerQ7 (obj_id player, obj_id npc) { obj_id[] compositeHelmets = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_helmet.iff", true, false); obj_id[] boneHelmets = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff", true, false); obj_id[] mabariHelmets = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/zam/armor_zam_wesell_helmet.iff", true, false); //check to see if player is the crafter of each piece int count = 0; for(int i = 0; i < compositeHelmets.length; ++i) { obj_id crafter = getCrafter(compositeHelmets[i]); if(crafter == player) ++count; } if(count < 3) return false; count = 0; for(int i = 0; i < boneHelmets.length; ++i) { obj_id crafter = getCrafter(boneHelmets[i]); if(crafter == player) ++count; } if(count < 3) return false; count = 0; for(int i = 0; i < mabariHelmets.length; ++i) { obj_id crafter = getCrafter(mabariHelmets[i]); if(crafter == player) ++count; } if(count < 3) return false; return true; } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_isCraftedByPlayerQ8 (obj_id player, obj_id npc) { obj_id[] compositeLeggings = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_leggings.iff", true, false); obj_id[] boneLeggings = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff", true, false); obj_id[] mabariLeggings = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/zam/armor_zam_wesell_pants.iff", true, false); //check to see if player is the crafter of each piece int count = 0; for(int i = 0; i < compositeLeggings.length; ++i) { obj_id crafter = getCrafter(compositeLeggings[i]); if(crafter == player) ++count; } if(count < 3) return false; count = 0; for(int i = 0; i < boneLeggings.length; ++i) { obj_id crafter = getCrafter(boneLeggings[i]); if(crafter == player) ++count; } if(count < 3) return false; count = 0; for(int i = 0; i < mabariLeggings.length; ++i) { obj_id crafter = getCrafter(mabariLeggings[i]); if(crafter == player) ++count; } if(count < 3) return false; return true; } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_hasAllItemsQ8 (obj_id player, obj_id npc) { obj_id[] compositeLeggings = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_leggings.iff", true, false); obj_id[] boneLeggings = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff", true, false); obj_id[] mabariLeggings = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/zam/armor_zam_wesell_pants.iff", true, false); if(compositeLeggings == null || compositeLeggings.length < 3) return false; if(boneLeggings == null || boneLeggings.length < 3) return false; if(mabariLeggings == null || mabariLeggings.length < 3) return false; return true; } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_hasAllItemsQ9 (obj_id player, obj_id npc) { obj_id[] compositeChests = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff", true, false); obj_id[] boneChests = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff", true, false); obj_id[] mabariChests = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/zam/armor_zam_wesell_chest_plate.iff", true, false); if(compositeChests == null || compositeChests.length < 3) return false; if(boneChests == null || boneChests.length < 3) return false; if(mabariChests == null || mabariChests.length < 3) return false; return true; } // ---------------------------------------------------------------------- boolean mun_quest_marauder_condition_isCraftedByPlayerQ9 (obj_id player, obj_id npc) { obj_id[] compositeChests = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff", true, false); obj_id[] boneChests = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff", true, false); obj_id[] mabariChests = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/zam/armor_zam_wesell_chest_plate.iff", true, false); //check to see if player is the crafter of each piece int count = 0; for(int i = 0; i < compositeChests.length; ++i) { obj_id crafter = getCrafter(compositeChests[i]); if(crafter == player) ++count; } if(count < 3) return false; count = 0; for(int i = 0; i < boneChests.length; ++i) { obj_id crafter = getCrafter(boneChests[i]); if(crafter == player) ++count; } if(count < 3) return false; count = 0; for(int i = 0; i < mabariChests.length; ++i) { obj_id crafter = getCrafter(mabariChests[i]); if(crafter == player) ++count; } if(count < 3) return false; return true; } // ====================================================================== // Script Actions // ====================================================================== void mun_quest_marauder_action_grantQuest1 (obj_id player, obj_id npc) { groundquests.clearQuest(player, "mun_marauder_1"); groundquests.grantQuest(player, "mun_marauder_1"); } // ---------------------------------------------------------------------- void mun_quest_marauder_action_signalQ1 (obj_id player, obj_id npc) { obj_id[] compositeBoots = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_boots.iff", true, false); obj_id[] boneBoots = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff", true, false); obj_id[] mabariBoots = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/zam/armor_zam_wesell_boots.iff", true, false); int count = 0; for(int i = 0; i < compositeBoots.length; ++i) { if(count >= 3) break; obj_id crafter = getCrafter(compositeBoots[i]); if(crafter == player) { destroyObject(compositeBoots[i]); ++count; } } count = 0; for(int i = 0; i < boneBoots.length; ++i) { if(count >= 3) break; obj_id crafter = getCrafter(boneBoots[i]); if(crafter == player) { destroyObject(boneBoots[i]); ++count; } } count = 0; for(int i = 0; i < mabariBoots.length; ++i) { if(count >= 3) break; obj_id crafter = getCrafter(mabariBoots[i]); if(crafter == player) { destroyObject(mabariBoots[i]); ++count; } } groundquests.sendSignal(player, "mun_marauder_1_signal"); } // ---------------------------------------------------------------------- void mun_quest_marauder_action_grantQuest2 (obj_id player, obj_id npc) { groundquests.clearQuest(player, "mun_marauder_2"); groundquests.grantQuest(player, "mun_marauder_2"); } // ---------------------------------------------------------------------- void mun_quest_marauder_action_grantQuest3 (obj_id player, obj_id npc) { groundquests.clearQuest(player, "mun_marauder_3"); groundquests.grantQuest(player, "mun_marauder_3"); } // ---------------------------------------------------------------------- void mun_quest_marauder_action_signalQ2 (obj_id player, obj_id npc) { obj_id[] compositeBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff", true, false); obj_id[] boneBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff", true, false); obj_id[] paddedBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff", true, false); int count = 0; for(int i = 0; i < compositeBracers.length; ++i) { if(count >= 3) break; obj_id crafter = getCrafter(compositeBracers[i]); if(crafter == player) { destroyObject(compositeBracers[i]); ++count; } } count = 0; for(int i = 0; i < boneBracers.length; ++i) { if(count >= 3) break; obj_id crafter = getCrafter(boneBracers[i]); if(crafter == player) { destroyObject(boneBracers[i]); ++count; } } count = 0; for(int i = 0; i < paddedBracers.length; ++i) { if(count >= 3) break; obj_id crafter = getCrafter(paddedBracers[i]); if(crafter == player) { destroyObject(paddedBracers[i]); ++count; } } groundquests.sendSignal(player, "mun_marauder_2_signal"); } // ---------------------------------------------------------------------- void mun_quest_marauder_action_signalQ3 (obj_id player, obj_id npc) { obj_id[] compositeBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff", true, false); obj_id[] boneBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff", true, false); obj_id[] paddedBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff", true, false); int count = 0; for(int i = 0; i < compositeBracers.length; ++i) { if(count >= 3) break; obj_id crafter = getCrafter(compositeBracers[i]); if(crafter == player) { destroyObject(compositeBracers[i]); ++count; } } count = 0; for(int i = 0; i < boneBracers.length; ++i) { if(count >= 3) break; obj_id crafter = getCrafter(boneBracers[i]); if(crafter == player) { destroyObject(boneBracers[i]); ++count; } } count = 0; for(int i = 0; i < paddedBracers.length; ++i) { if(count >= 3) break; obj_id crafter = getCrafter(paddedBracers[i]); if(crafter == player) { destroyObject(paddedBracers[i]); ++count; } } groundquests.sendSignal(player, "mun_marauder_3_signal"); } // ---------------------------------------------------------------------- void mun_quest_marauder_action_grantQuest4 (obj_id player, obj_id npc) { groundquests.clearQuest(player, "mun_marauder_4"); groundquests.grantQuest(player, "mun_marauder_4"); } // ---------------------------------------------------------------------- void mun_quest_marauder_action_signalQ4 (obj_id player, obj_id npc) { obj_id[] compositeBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff", true, false); obj_id[] boneBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff", true, false); obj_id[] paddedBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff", true, false); int count = 0; for(int i = 0; i < compositeBiceps.length; ++i) { if(count >= 3) break; obj_id crafter = getCrafter(compositeBiceps[i]); if(crafter == player) { destroyObject(compositeBiceps[i]); ++count; } } count = 0; for(int i = 0; i < boneBiceps.length; ++i) { if(count >= 3) break; obj_id crafter = getCrafter(boneBiceps[i]); if(crafter == player) { destroyObject(boneBiceps[i]); ++count; } } count = 0; for(int i = 0; i < paddedBiceps.length; ++i) { if(count >= 3) break; obj_id crafter = getCrafter(paddedBiceps[i]); if(crafter == player) { destroyObject(paddedBiceps[i]); ++count; } } groundquests.sendSignal(player, "mun_marauder_4_signal"); } // ---------------------------------------------------------------------- void mun_quest_marauder_action_grantQuest5 (obj_id player, obj_id npc) { groundquests.clearQuest(player, "mun_marauder_5"); groundquests.grantQuest(player, "mun_marauder_5"); } // ---------------------------------------------------------------------- void mun_quest_marauder_action_signalQ5 (obj_id player, obj_id npc) { obj_id[] compositeBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff", true, false); obj_id[] boneBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff", true, false); obj_id[] paddedBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff", true, false); int count = 0; for(int i = 0; i < compositeBiceps.length; ++i) { if(count >= 3) break; obj_id crafter = getCrafter(compositeBiceps[i]); if(crafter == player) { destroyObject(compositeBiceps[i]); ++count; } } count = 0; for(int i = 0; i < boneBiceps.length; ++i) { if(count >= 3) break; obj_id crafter = getCrafter(boneBiceps[i]); if(crafter == player) { destroyObject(boneBiceps[i]); ++count; } } count = 0; for(int i = 0; i < paddedBiceps.length; ++i) { if(count >= 3) break; obj_id crafter = getCrafter(paddedBiceps[i]); if(crafter == player) { destroyObject(paddedBiceps[i]); ++count; } } groundquests.sendSignal(player, "mun_marauder_5_signal"); } // ---------------------------------------------------------------------- void mun_quest_marauder_action_grantQuest6 (obj_id player, obj_id npc) { groundquests.clearQuest(player, "mun_marauder_6"); groundquests.grantQuest(player, "mun_marauder_6"); } // ---------------------------------------------------------------------- void mun_quest_marauder_action_signalQ6 (obj_id player, obj_id npc) { obj_id[] compositeGloves = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_gloves.iff", true, false); obj_id[] boneGloves = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff", true, false); obj_id[] mabariGloves = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/zam/armor_zam_wesell_gloves.iff", true, false); int count = 0; for(int i = 0; i < compositeGloves.length; ++i) { if(count >= 3) break; obj_id crafter = getCrafter(compositeGloves[i]); if(crafter == player) { destroyObject(compositeGloves[i]); ++count; } } count = 0; for(int i = 0; i < boneGloves.length; ++i) { if(count >= 3) break; obj_id crafter = getCrafter(boneGloves[i]); if(crafter == player) { destroyObject(boneGloves[i]); ++count; } } count = 0; for(int i = 0; i < mabariGloves.length; ++i) { if(count >= 3) break; obj_id crafter = getCrafter(mabariGloves[i]); if(crafter == player) { destroyObject(mabariGloves[i]); ++count; } } groundquests.sendSignal(player, "mun_marauder_6_signal"); } // ---------------------------------------------------------------------- void mun_quest_marauder_action_grantQuest7 (obj_id player, obj_id npc) { groundquests.clearQuest(player, "mun_marauder_7"); groundquests.grantQuest(player, "mun_marauder_7"); } // ---------------------------------------------------------------------- void mun_quest_marauder_action_signalQ7 (obj_id player, obj_id npc) { obj_id[] compositeHelmets = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_helmet.iff", true, false); obj_id[] boneHelmets = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff", true, false); obj_id[] mabariHelmets = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/zam/armor_zam_wesell_helmet.iff", true, false); int count = 0; for(int i = 0; i < compositeHelmets.length; ++i) { if(count >= 3) break; obj_id crafter = getCrafter(compositeHelmets[i]); if(crafter == player) { destroyObject(compositeHelmets[i]); ++count; } } count = 0; for(int i = 0; i < boneHelmets.length; ++i) { if(count >= 3) break; obj_id crafter = getCrafter(boneHelmets[i]); if(crafter == player) { destroyObject(boneHelmets[i]); ++count; } } count = 0; for(int i = 0; i < mabariHelmets.length; ++i) { if(count >= 3) break; obj_id crafter = getCrafter(mabariHelmets[i]); if(crafter == player) { destroyObject(mabariHelmets[i]); ++count; } } groundquests.sendSignal(player, "mun_marauder_7_signal"); } // ---------------------------------------------------------------------- void mun_quest_marauder_action_grantQuest8 (obj_id player, obj_id npc) { groundquests.clearQuest(player, "mun_marauder_8"); groundquests.grantQuest(player, "mun_marauder_8"); } // ---------------------------------------------------------------------- void mun_quest_marauder_action_signalQ8 (obj_id player, obj_id npc) { obj_id[] compositeLeggings = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_leggings.iff", true, false); obj_id[] boneLeggings = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff", true, false); obj_id[] mabariLeggings = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/zam/armor_zam_wesell_pants.iff", true, false); int count = 0; for(int i = 0; i < compositeLeggings.length; ++i) { if(count >= 3) break; obj_id crafter = getCrafter(compositeLeggings[i]); if(crafter == player) { destroyObject(compositeLeggings[i]); ++count; } } count = 0; for(int i = 0; i < boneLeggings.length; ++i) { if(count >= 3) break; obj_id crafter = getCrafter(boneLeggings[i]); if(crafter == player) { destroyObject(boneLeggings[i]); ++count; } } count = 0; for(int i = 0; i < mabariLeggings.length; ++i) { if(count >= 3) break; obj_id crafter = getCrafter(mabariLeggings[i]); if(crafter == player) { destroyObject(mabariLeggings[i]); ++count; } } groundquests.sendSignal(player, "mun_marauder_8_signal"); } // ---------------------------------------------------------------------- void mun_quest_marauder_action_grantQuest9 (obj_id player, obj_id npc) { groundquests.clearQuest(player, "mun_marauder_9"); groundquests.grantQuest(player, "mun_marauder_9"); } // ---------------------------------------------------------------------- void mun_quest_marauder_action_signalQ9 (obj_id player, obj_id npc) { obj_id[] compositeChests = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff", true, false); obj_id[] boneChests = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff", true, false); obj_id[] mabariChests = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/zam/armor_zam_wesell_chest_plate.iff", true, false); int count = 0; for(int i = 0; i < compositeChests.length; ++i) { if(count >= 3) break; obj_id crafter = getCrafter(compositeChests[i]); if(crafter == player) { destroyObject(compositeChests[i]); ++count; } } count = 0; for(int i = 0; i < boneChests.length; ++i) { if(count >= 3) break; obj_id crafter = getCrafter(boneChests[i]); if(crafter == player) { destroyObject(boneChests[i]); ++count; } } count = 0; for(int i = 0; i < mabariChests.length; ++i) { if(count >= 3) break; obj_id crafter = getCrafter(mabariChests[i]); if(crafter == player) { destroyObject(mabariChests[i]); ++count; } } groundquests.sendSignal(player, "mun_marauder_9_signal"); } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int mun_quest_marauder_handleBranch2 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You have my chest plates? //-- [RESPONSE NOTE] //-- PLAYER: Yes, here they are. if (response == "s_121") { //-- [NOTE] if (!mun_quest_marauder_condition_hasAllItemsQ9 (player, npc)) { //-- NPC: Where are all the chest plates? string_id message = new string_id (c_stringFile, "s_238"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Oops, I must have left them. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_252"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 82); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (!mun_quest_marauder_condition_isCraftedByPlayerQ9 (player, npc)) { //-- NPC: What kind of scam are you pulling? string_id message = new string_id (c_stringFile, "s_242"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: What do you mean? boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_258"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 84); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_signalQ9 (player, npc); //-- NPC: Very good. Here are the marauder schematics for chest plates. This concludes our deal. Leave now before I forget we worked together. string_id message = new string_id (c_stringFile, "s_122"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch3 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Where are all the chest plates? //-- [RESPONSE NOTE] //-- PLAYER: Oops, I must have left them. if (response == "s_252") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: Well go and get them. string_id message = new string_id (c_stringFile, "s_254"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch4 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: What kind of scam are you pulling? //-- [RESPONSE NOTE] //-- PLAYER: What do you mean? if (response == "s_258") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: These werent crafted by you! Bring me the ones you crafted. string_id message = new string_id (c_stringFile, "s_260"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch6 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Where are my chest plates? //-- [RESPONSE NOTE] //-- PLAYER: I forgot them. if (response == "s_117") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: Your forgetting is getting old. Go and get them. string_id message = new string_id (c_stringFile, "s_118"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: I forgot what chest plates you wanted. if (response == "s_119") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: You want me to add it back to your data journal? string_id message = new string_id (c_stringFile, "s_277"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes please. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No you can just tell me. boolean hasResponse1 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_278"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_279"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 8); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch8 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You want me to add it back to your data journal? //-- [RESPONSE NOTE] //-- PLAYER: Yes please. if (response == "s_278") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_grantQuest9 (player, npc); //-- NPC: Make me three composite, bone, and mabari armor chest plates and I will teach you to make marauder chest plates. string_id message = new string_id (c_stringFile, "s_114"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: No you can just tell me. if (response == "s_279") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: Make me three composite, bone, and mabari armor chest plates and I will teach you to make marauder chest plates. string_id message = new string_id (c_stringFile, "s_280"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch10 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Back for last schematic? //-- [RESPONSE NOTE] //-- PLAYER: Yes, I need to complete the set. if (response == "s_115") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_grantQuest9 (player, npc); //-- NPC: Make me three composite, bone, and mabari armor chest plates and I will teach you to make marauder chest plates. string_id message = new string_id (c_stringFile, "s_114"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch11 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You have my leggings? //-- [RESPONSE NOTE] //-- PLAYER: Yes, here they are. if (response == "s_111") { //-- [NOTE] if (!mun_quest_marauder_condition_hasAllItemsQ8 (player, npc)) { //-- NPC: Where are all the leggings? string_id message = new string_id (c_stringFile, "s_235"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Oops, I must have left them. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_252"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 82); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (!mun_quest_marauder_condition_isCraftedByPlayerQ8 (player, npc)) { //-- NPC: What kind of scam are you pulling? string_id message = new string_id (c_stringFile, "s_237"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: What do you mean? boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_258"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 84); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_signalQ8 (player, npc); //-- NPC: Good, nice quality. Here, this is how you make marauder leggings. string_id message = new string_id (c_stringFile, "s_112"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Any other trades? boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_113"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 14); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch12 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Where are all the leggings? //-- [RESPONSE NOTE] //-- PLAYER: Oops, I must have left them. if (response == "s_252") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: Well go and get them. string_id message = new string_id (c_stringFile, "s_254"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch13 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: What kind of scam are you pulling? //-- [RESPONSE NOTE] //-- PLAYER: What do you mean? if (response == "s_258") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: These werent crafted by you! Bring me the ones you crafted. string_id message = new string_id (c_stringFile, "s_260"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch14 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Good, nice quality. Here, this is how you make marauder leggings. //-- [RESPONSE NOTE] //-- PLAYER: Any other trades? if (response == "s_113") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_grantQuest9 (player, npc); //-- NPC: Make me three composite, bone, and mabari armor chest plates and I will teach you to make marauder chest plates. string_id message = new string_id (c_stringFile, "s_114"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch16 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Where are my leggings? //-- [RESPONSE NOTE] //-- PLAYER: I forgot them. if (response == "s_107") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: Well go get them. string_id message = new string_id (c_stringFile, "s_109"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: I forgot what leggings you wanted. if (response == "s_108") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: You want me to add it back to your data journal? string_id message = new string_id (c_stringFile, "s_273"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes please. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No you can just tell me. boolean hasResponse1 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_274"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_275"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 18); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch18 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You want me to add it back to your data journal? //-- [RESPONSE NOTE] //-- PLAYER: Yes please. if (response == "s_274") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_grantQuest8 (player, npc); //-- NPC: Make me three composite, bone, and mabari armor leggings and I will teach you to make marauder leggings. string_id message = new string_id (c_stringFile, "s_106"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: No you can just tell me. if (response == "s_275") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: Make me three composite, bone, and mabari armor leggings and I will teach you to make marauder leggings. string_id message = new string_id (c_stringFile, "s_276"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch20 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You back? //-- [RESPONSE NOTE] //-- PLAYER: Yes I want to trade more. if (response == "s_103") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_grantQuest8 (player, npc); //-- NPC: Make me three composite, bone, and mabari armor leggings and I will teach you to make marauder leggings. string_id message = new string_id (c_stringFile, "s_106"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch21 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You have my helmets? //-- [RESPONSE NOTE] //-- PLAYER: Yes, here they are. if (response == "s_93") { //-- [NOTE] if (!mun_quest_marauder_condition_hasAllItemsQ7 (player, npc)) { //-- NPC: Where are all the gloves? string_id message = new string_id (c_stringFile, "s_231"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Oops, I must have left them. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_252"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 82); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (!mun_quest_marauder_condition_isCraftedByPlayerQ7 (player, npc)) { //-- NPC: What kind of scam are you pulling? string_id message = new string_id (c_stringFile, "s_233"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: What do you mean? boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_258"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 84); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_signalQ7 (player, npc); //-- NPC: Good, nice quality. Here, this is how you make marauder helmets. string_id message = new string_id (c_stringFile, "s_94"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Any other trades? boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_105"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 24); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch22 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Where are all the gloves? //-- [RESPONSE NOTE] //-- PLAYER: Oops, I must have left them. if (response == "s_252") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: Well go and get them. string_id message = new string_id (c_stringFile, "s_254"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch23 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: What kind of scam are you pulling? //-- [RESPONSE NOTE] //-- PLAYER: What do you mean? if (response == "s_258") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: These werent crafted by you! Bring me the ones you crafted. string_id message = new string_id (c_stringFile, "s_260"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch24 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Good, nice quality. Here, this is how you make marauder helmets. //-- [RESPONSE NOTE] //-- PLAYER: Any other trades? if (response == "s_105") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_grantQuest8 (player, npc); //-- NPC: Make me three composite, bone, and mabari armor leggings and I will teach you to make marauder leggings. string_id message = new string_id (c_stringFile, "s_106"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch26 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Where are my helmets? //-- [RESPONSE NOTE] //-- PLAYER: I forgot them. if (response == "s_89") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: Well go get them. string_id message = new string_id (c_stringFile, "s_91"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: I forgot what helmets you wanted. if (response == "s_90") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: You want me to add it back to your data journal? string_id message = new string_id (c_stringFile, "s_308"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes please. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No, you can just tell me. boolean hasResponse1 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_309"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_310"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 28); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch28 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You want me to add it back to your data journal? //-- [RESPONSE NOTE] //-- PLAYER: Yes please. if (response == "s_309") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_grantQuest7 (player, npc); //-- NPC: Make me three composite, bone, and mabari armor helmets and I will teach you to make marauder helmets. string_id message = new string_id (c_stringFile, "s_86"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: No, you can just tell me. if (response == "s_310") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: Make me three composite, bone, and mabari armor helmets and I will teach you to make marauder helmets. string_id message = new string_id (c_stringFile, "s_311"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch30 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Ready for more? //-- [RESPONSE NOTE] //-- PLAYER: Always. if (response == "s_87") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_grantQuest7 (player, npc); //-- NPC: Make me three composite, bone, and mabari armor helmets and I will teach you to make marauder helmets. string_id message = new string_id (c_stringFile, "s_86"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch31 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You have my gloves? //-- [RESPONSE NOTE] //-- PLAYER: Yes, here they are. if (response == "s_83") { //-- [NOTE] if (!mun_quest_marauder_condition_hasAllItemsQ6 (player, npc)) { //-- NPC: Where are all the gloves? string_id message = new string_id (c_stringFile, "s_227"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Oops, I must have left them. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_252"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 82); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (!mun_quest_marauder_condition_isCraftedByPlayerQ6 (player, npc)) { //-- NPC: What kind of scam are you pulling? string_id message = new string_id (c_stringFile, "s_229"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: What do you mean? boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_258"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 84); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_signalQ6 (player, npc); //-- NPC: Good, nice quality. Here, this is how you make marauder gloves. string_id message = new string_id (c_stringFile, "s_84"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Any other trades? boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_85"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 34); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch32 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Where are all the gloves? //-- [RESPONSE NOTE] //-- PLAYER: Oops, I must have left them. if (response == "s_252") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: Well go and get them. string_id message = new string_id (c_stringFile, "s_254"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch33 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: What kind of scam are you pulling? //-- [RESPONSE NOTE] //-- PLAYER: What do you mean? if (response == "s_258") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: These werent crafted by you! Bring me the ones you crafted. string_id message = new string_id (c_stringFile, "s_260"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch34 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Good, nice quality. Here, this is how you make marauder gloves. //-- [RESPONSE NOTE] //-- PLAYER: Any other trades? if (response == "s_85") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_grantQuest7 (player, npc); //-- NPC: Make me three composite, bone, and mabari armor helmets and I will teach you to make marauder helmets. string_id message = new string_id (c_stringFile, "s_86"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch36 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Where are my gloves? //-- [RESPONSE NOTE] //-- PLAYER: I forgot them. if (response == "s_79") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: Well go get them. string_id message = new string_id (c_stringFile, "s_81"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: I forgot what gloves you wanted. if (response == "s_80") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: You want me to add it back to your data journal? string_id message = new string_id (c_stringFile, "s_304"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes please. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No, you can just tell me. boolean hasResponse1 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_305"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_306"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 38); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch38 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You want me to add it back to your data journal? //-- [RESPONSE NOTE] //-- PLAYER: Yes please. if (response == "s_305") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_grantQuest6 (player, npc); //-- NPC: Make me three composite, bone, and mabari armor gloves and I will teach you to make marauder gloves. string_id message = new string_id (c_stringFile, "s_128"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: No, you can just tell me. if (response == "s_306") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: Make me three composite, bone, and mabari armor gloves and I will teach you to make marauder gloves. string_id message = new string_id (c_stringFile, "s_307"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch40 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Another trade? //-- [RESPONSE NOTE] //-- PLAYER: Yes. if (response == "s_92") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_grantQuest6 (player, npc); //-- NPC: Make me three composite, bone, and mabari armor gloves and I will teach you to make marauder gloves. string_id message = new string_id (c_stringFile, "s_128"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch41 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You have my left biceps? //-- [RESPONSE NOTE] //-- PLAYER: Yes, here they are. if (response == "s_110") { //-- [NOTE] if (!mun_quest_marauder_condition_hasAllItemsQ5 (player, npc)) { //-- NPC: Where are all the biceps? string_id message = new string_id (c_stringFile, "s_223"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Oops, I must have left them. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_252"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 82); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (!mun_quest_marauder_condition_isCraftedByPlayerQ5 (player, npc)) { //-- NPC: What kind of scam are you pulling? string_id message = new string_id (c_stringFile, "s_225"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: What do you mean? boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_258"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 84); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_signalQ5 (player, npc); //-- NPC: Good, nice quality. Here, this is how you make marauder left biceps. string_id message = new string_id (c_stringFile, "s_124"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Any other trades? boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_126"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 44); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch42 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Where are all the biceps? //-- [RESPONSE NOTE] //-- PLAYER: Oops, I must have left them. if (response == "s_252") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: Well go and get them. string_id message = new string_id (c_stringFile, "s_254"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch43 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: What kind of scam are you pulling? //-- [RESPONSE NOTE] //-- PLAYER: What do you mean? if (response == "s_258") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: These werent crafted by you! Bring me the ones you crafted. string_id message = new string_id (c_stringFile, "s_260"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch44 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Good, nice quality. Here, this is how you make marauder left biceps. //-- [RESPONSE NOTE] //-- PLAYER: Any other trades? if (response == "s_126") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_grantQuest6 (player, npc); //-- NPC: Make me three composite, bone, and mabari armor gloves and I will teach you to make marauder gloves. string_id message = new string_id (c_stringFile, "s_128"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch46 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Where are my biceps? //-- [RESPONSE NOTE] //-- PLAYER: In the works. if (response == "s_132") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: Remember to bring them next time. string_id message = new string_id (c_stringFile, "s_134"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: I forgot what biceps you wanted. if (response == "s_136") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: You want me to add it back to your data journal? string_id message = new string_id (c_stringFile, "s_300"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes please. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No, you can just tell me. boolean hasResponse1 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_301"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_302"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 48); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch48 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You want me to add it back to your data journal? //-- [RESPONSE NOTE] //-- PLAYER: Yes please. if (response == "s_301") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_grantQuest5 (player, npc); //-- NPC: Make me three composite, bone, and padded armor left biceps and I will teach you to make marauder left biceps. string_id message = new string_id (c_stringFile, "s_156"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: No, you can just tell me. if (response == "s_302") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: Make me three composite, bone, and padded armor left biceps and I will teach you to make marauder left biceps. string_id message = new string_id (c_stringFile, "s_303"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch50 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Ready to trade me again? //-- [RESPONSE NOTE] //-- PLAYER: Yes. if (response == "s_144") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_grantQuest5 (player, npc); //-- NPC: Make me three composite, bone, and padded armor left biceps and I will teach you to make marauder left biceps. string_id message = new string_id (c_stringFile, "s_156"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch51 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You have my right biceps? //-- [RESPONSE NOTE] //-- PLAYER: Yes, here they are. if (response == "s_148") { //-- [NOTE] if (!mun_quest_marauder_condition_hasAllItemsQ4 (player, npc)) { //-- NPC: Where are all the biceps? string_id message = new string_id (c_stringFile, "s_219"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Oops, I must have left them. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_252"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 82); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (!mun_quest_marauder_condition_isCraftedByPlayerQ4 (player, npc)) { //-- NPC: What kind of scam are you pulling? string_id message = new string_id (c_stringFile, "s_221"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: What do you mean? boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_258"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 84); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_signalQ4 (player, npc); //-- NPC: Good, nice quality. Here, this is how you make marauder right biceps. string_id message = new string_id (c_stringFile, "s_152"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Any other trades? boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_154"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 54); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch52 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Where are all the biceps? //-- [RESPONSE NOTE] //-- PLAYER: Oops, I must have left them. if (response == "s_252") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: Well go and get them. string_id message = new string_id (c_stringFile, "s_254"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch53 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: What kind of scam are you pulling? //-- [RESPONSE NOTE] //-- PLAYER: What do you mean? if (response == "s_258") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: These werent crafted by you! Bring me the ones you crafted. string_id message = new string_id (c_stringFile, "s_260"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch54 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Good, nice quality. Here, this is how you make marauder right biceps. //-- [RESPONSE NOTE] //-- PLAYER: Any other trades? if (response == "s_154") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_grantQuest5 (player, npc); //-- NPC: Make me three composite, bone, and padded armor left biceps and I will teach you to make marauder left biceps. string_id message = new string_id (c_stringFile, "s_156"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch56 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Why aren't you making my biceps? //-- [RESPONSE NOTE] //-- PLAYER: Working on it. if (response == "s_160") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: Bring them if you want to make the trade. string_id message = new string_id (c_stringFile, "s_162"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: I forgot what biceps you wanted. if (response == "s_164") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: You want me to add it back to your data journal? string_id message = new string_id (c_stringFile, "s_296"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes please. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No, you can just tell me. boolean hasResponse1 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_297"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_298"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 58); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch58 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You want me to add it back to your data journal? //-- [RESPONSE NOTE] //-- PLAYER: Yes please. if (response == "s_297") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_grantQuest4 (player, npc); //-- NPC: Make me three composite, bone, and padded armor right biceps and I will teach you to make marauder right biceps. string_id message = new string_id (c_stringFile, "s_184"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: No, you can just tell me. if (response == "s_298") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: Make me three composite, bone, and padded armor right biceps and I will teach you to make marauder right biceps. string_id message = new string_id (c_stringFile, "s_299"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch60 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Back for another trade? //-- [RESPONSE NOTE] //-- PLAYER: Lets do this. if (response == "s_172") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_grantQuest4 (player, npc); //-- NPC: Make me three composite, bone, and padded armor right biceps and I will teach you to make marauder right biceps. string_id message = new string_id (c_stringFile, "s_184"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch61 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You have my right bracers? //-- [RESPONSE NOTE] //-- PLAYER: Yes, here they are. if (response == "s_176") { //-- [NOTE] if (!mun_quest_marauder_condition_hasAllItemsQ3 (player, npc)) { //-- NPC: Where are all the bracers? string_id message = new string_id (c_stringFile, "s_215"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Oops, I must have left them. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_252"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 82); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (!mun_quest_marauder_condition_isCraftedByPlayerQ3 (player, npc)) { //-- NPC: What kind of scam are you pulling? string_id message = new string_id (c_stringFile, "s_217"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: What do you mean? boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_258"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 84); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_signalQ3 (player, npc); //-- NPC: Good, nice quality. Here, this is how you make marauder right bracers. string_id message = new string_id (c_stringFile, "s_180"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Any other trades? boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_182"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 64); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch62 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Where are all the bracers? //-- [RESPONSE NOTE] //-- PLAYER: Oops, I must have left them. if (response == "s_252") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: Well go and get them. string_id message = new string_id (c_stringFile, "s_254"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch63 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: What kind of scam are you pulling? //-- [RESPONSE NOTE] //-- PLAYER: What do you mean? if (response == "s_258") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: These werent crafted by you! Bring me the ones you crafted. string_id message = new string_id (c_stringFile, "s_260"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch64 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Good, nice quality. Here, this is how you make marauder right bracers. //-- [RESPONSE NOTE] //-- PLAYER: Any other trades? if (response == "s_182") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_grantQuest4 (player, npc); //-- NPC: Make me three composite, bone, and padded armor right biceps and I will teach you to make marauder right biceps. string_id message = new string_id (c_stringFile, "s_184"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch66 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Where are my bracers? //-- [RESPONSE NOTE] //-- PLAYER: They are coming. if (response == "s_188") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: I need them soon. string_id message = new string_id (c_stringFile, "s_190"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: I forgot what bracers you wanted. if (response == "s_192") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: You want me to add it back to your data journal? string_id message = new string_id (c_stringFile, "s_292"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes please. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No, you can just tell me. boolean hasResponse1 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_293"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_294"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 68); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch68 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You want me to add it back to your data journal? //-- [RESPONSE NOTE] //-- PLAYER: Yes please. if (response == "s_293") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_grantQuest3 (player, npc); //-- NPC: Make me three composite, bone, and padded armor right bracers and I will teach you to make marauder right bracers. string_id message = new string_id (c_stringFile, "s_214"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: No, you can just tell me. if (response == "s_294") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: Make me three composite, bone, and padded armor right bracers and I will teach you to make marauder right bracers. string_id message = new string_id (c_stringFile, "s_295"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch70 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Are you ready for the next trade? //-- [RESPONSE NOTE] //-- PLAYER: Yes. if (response == "s_200") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_grantQuest3 (player, npc); //-- NPC: Make me three composite, bone, and padded armor right bracers and I will teach you to make marauder right bracers. string_id message = new string_id (c_stringFile, "s_214"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch71 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You have my left bracers? //-- [RESPONSE NOTE] //-- PLAYER: Yes, here they are. if (response == "s_204") { //-- [NOTE] if (!mun_quest_marauder_condition_hasAllItemsQ2 (player, npc)) { //-- NPC: Where are all the bracers? string_id message = new string_id (c_stringFile, "s_206"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Oops, I must have left them. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_252"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 82); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (!mun_quest_marauder_condition_isCraftedByPlayerQ2 (player, npc)) { //-- NPC: What kind of scam are you pulling? string_id message = new string_id (c_stringFile, "s_208"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: What do you mean? boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_258"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 84); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_signalQ2 (player, npc); //-- NPC: Good, nice quality. Here, this is how you make marauder left bracers. string_id message = new string_id (c_stringFile, "s_210"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Any other trades? boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_212"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 74); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch72 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Where are all the bracers? //-- [RESPONSE NOTE] //-- PLAYER: Oops, I must have left them. if (response == "s_252") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: Well go and get them. string_id message = new string_id (c_stringFile, "s_254"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch73 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: What kind of scam are you pulling? //-- [RESPONSE NOTE] //-- PLAYER: What do you mean? if (response == "s_258") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: These werent crafted by you! Bring me the ones you crafted. string_id message = new string_id (c_stringFile, "s_260"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch74 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Good, nice quality. Here, this is how you make marauder left bracers. //-- [RESPONSE NOTE] //-- PLAYER: Any other trades? if (response == "s_212") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_grantQuest3 (player, npc); //-- NPC: Make me three composite, bone, and padded armor right bracers and I will teach you to make marauder right bracers. string_id message = new string_id (c_stringFile, "s_214"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch76 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Why aren't you making my bracers? //-- [RESPONSE NOTE] //-- PLAYER: Almost done. if (response == "s_222") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: Well hurry. string_id message = new string_id (c_stringFile, "s_226"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: I forgot what bracers you wanted. if (response == "s_230") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: You want me to add it back to your data journal? string_id message = new string_id (c_stringFile, "s_288"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes please. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No, you can just tell me. boolean hasResponse1 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_289"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_290"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 78); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch78 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You want me to add it back to your data journal? //-- [RESPONSE NOTE] //-- PLAYER: Yes please. if (response == "s_289") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_grantQuest2 (player, npc); //-- NPC: Make me three composite, bone, and padded armor left bracers and I will teach you to make marauder left bracers. string_id message = new string_id (c_stringFile, "s_270"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: No, you can just tell me. if (response == "s_290") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: Make me three composite, bone, and padded armor left bracers and I will teach you to make marauder left bracers. string_id message = new string_id (c_stringFile, "s_291"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch80 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You ready to continue trading? //-- [RESPONSE NOTE] //-- PLAYER: Yes please. if (response == "s_244") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_grantQuest2 (player, npc); //-- NPC: Make me three composite, bone, and padded armor left bracers and I will teach you to make marauder left bracers. string_id message = new string_id (c_stringFile, "s_270"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch81 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You have my boots? //-- [RESPONSE NOTE] //-- PLAYER: Yes, here they are. if (response == "s_248") { //-- [NOTE] if (!mun_quest_marauder_condition_hasAllItemsQ1 (player, npc)) { //-- NPC: Where are all the boots? string_id message = new string_id (c_stringFile, "s_250"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Oops, I must have left them. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_252"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 82); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (!mun_quest_marauder_condition_isCraftedByPlayerQ1 (player, npc)) { //-- NPC: What kind of scam are you pulling? string_id message = new string_id (c_stringFile, "s_256"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: What do you mean? boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_258"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 84); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_signalQ1 (player, npc); //-- NPC: Good, nice quality. Here, this is how you make marauder boots. string_id message = new string_id (c_stringFile, "s_262"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Any other trades? boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_264"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 86); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch82 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Where are all the boots? //-- [RESPONSE NOTE] //-- PLAYER: Oops, I must have left them. if (response == "s_252") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: Well go and get them. string_id message = new string_id (c_stringFile, "s_254"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch84 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: What kind of scam are you pulling? //-- [RESPONSE NOTE] //-- PLAYER: What do you mean? if (response == "s_258") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: These werent crafted by you! Bring me the ones you crafted. string_id message = new string_id (c_stringFile, "s_260"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch86 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Good, nice quality. Here, this is how you make marauder boots. //-- [RESPONSE NOTE] //-- PLAYER: Any other trades? if (response == "s_264") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_grantQuest2 (player, npc); //-- NPC: Make me three composite, bone, and padded armor left bracers and I will teach you to make marauder left bracers. string_id message = new string_id (c_stringFile, "s_270"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch88 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Why aren't you making my boots? //-- [RESPONSE NOTE] //-- PLAYER: I thought you said something. if (response == "s_282") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: No, I didn't. string_id message = new string_id (c_stringFile, "s_284"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: I forgot what boots you wanted. if (response == "s_286") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: You want me to add it back to your data journal? string_id message = new string_id (c_stringFile, "s_312"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes please. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No, you can just tell me. boolean hasResponse1 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_314"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_318"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 90); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch90 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You want me to add it back to your data journal? //-- [RESPONSE NOTE] //-- PLAYER: Yes please. if (response == "s_314") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_grantQuest1 (player, npc); //-- NPC: I need you to craft me three composite, bone, and mabari armor boots. string_id message = new string_id (c_stringFile, "s_316"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: No, you can just tell me. if (response == "s_318") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: I need you to craft me three composite, bone, and mabari armor boots. string_id message = new string_id (c_stringFile, "s_320"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch93 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: What do you want? //-- [RESPONSE NOTE] //-- PLAYER: I am just curious why a marauder is out here all alone. if (response == "s_324") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: Lets just say my way of acquiring technology differs from the rest of my race. string_id message = new string_id (c_stringFile, "s_326"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: And how is that? boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_328"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 94); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch94 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Lets just say my way of acquiring technology differs from the rest of my race. //-- [RESPONSE NOTE] //-- PLAYER: And how is that? if (response == "s_328") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: I offer to trade for it... You wouldn't happen to want to trade, would you? string_id message = new string_id (c_stringFile, "s_330"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: What do you have that I could possibly want? boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_332"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 95); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch95 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: I offer to trade for it... You wouldn't happen to want to trade, would you? //-- [RESPONSE NOTE] //-- PLAYER: What do you have that I could possibly want? if (response == "s_332") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: How about I teach you to make our armor, and you teach me to make yours? string_id message = new string_id (c_stringFile, "s_334"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I like the sound of that. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_336"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 96); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch96 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: How about I teach you to make our armor, and you teach me to make yours? //-- [RESPONSE NOTE] //-- PLAYER: I like the sound of that. if (response == "s_336") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { mun_quest_marauder_action_grantQuest1 (player, npc); //-- NPC: Good, first I need you to prove to me that you can make quality armor. This schematic isn't for amateurs. I need you to craft me three composite, bone, and mabari armor boots. string_id message = new string_id (c_stringFile, "s_338"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Three? Of each? boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_340"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 97); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int mun_quest_marauder_handleBranch97 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Good, first I need you to prove to me that you can make quality armor. This schematic isn't for amateurs. I need you to craft me three composite, bone, and mabari armor boots. //-- [RESPONSE NOTE] //-- PLAYER: Three? Of each? if (response == "s_340") { //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: You will do it if you want to learn. string_id message = new string_id (c_stringFile, "s_342"); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isTangible (self)) || (isPlayer (self))) detachScript(self, "conversation.mun_quest_marauder"); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.mun_quest_marauder"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (mun_quest_marauder_condition_finishedQ9 (player, npc)) { //-- NPC: You had better leave now. string_id message = new string_id (c_stringFile, "s_18"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition_onLastTaskQ9 (player, npc)) { //-- NPC: You have my chest plates? string_id message = new string_id (c_stringFile, "s_98"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes, here they are. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_121"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 2); npcStartConversation (player, npc, "mun_quest_marauder", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition_onQuest9 (player, npc)) { //-- NPC: Where are my chest plates? string_id message = new string_id (c_stringFile, "s_97"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I forgot them. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: I forgot what chest plates you wanted. boolean hasResponse1 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_117"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_119"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 6); npcStartConversation (player, npc, "mun_quest_marauder", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition_finishedQ8 (player, npc)) { //-- NPC: Back for last schematic? string_id message = new string_id (c_stringFile, "s_99"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes, I need to complete the set. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_115"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 10); npcStartConversation (player, npc, "mun_quest_marauder", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition_onLastTaskQ8 (player, npc)) { //-- NPC: You have my leggings? string_id message = new string_id (c_stringFile, "s_100"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes, here they are. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_111"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 11); npcStartConversation (player, npc, "mun_quest_marauder", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition_onQuest8 (player, npc)) { //-- NPC: Where are my leggings? string_id message = new string_id (c_stringFile, "s_101"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I forgot them. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: I forgot what leggings you wanted. boolean hasResponse1 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_107"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_108"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 16); npcStartConversation (player, npc, "mun_quest_marauder", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition_finishedQ7 (player, npc)) { //-- NPC: You back? string_id message = new string_id (c_stringFile, "s_102"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes I want to trade more. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_103"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 20); npcStartConversation (player, npc, "mun_quest_marauder", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition_onLastTaskQ7 (player, npc)) { //-- NPC: You have my helmets? string_id message = new string_id (c_stringFile, "s_42"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes, here they are. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_93"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 21); npcStartConversation (player, npc, "mun_quest_marauder", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition_onQuest7 (player, npc)) { //-- NPC: Where are my helmets? string_id message = new string_id (c_stringFile, "s_50"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I forgot them. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: I forgot what helmets you wanted. boolean hasResponse1 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_89"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_90"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 26); npcStartConversation (player, npc, "mun_quest_marauder", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition_finishedQ6 (player, npc)) { //-- NPC: Ready for more? string_id message = new string_id (c_stringFile, "s_59"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Always. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_87"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 30); npcStartConversation (player, npc, "mun_quest_marauder", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition_onLastTaskQ6 (player, npc)) { //-- NPC: You have my gloves? string_id message = new string_id (c_stringFile, "s_62"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes, here they are. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_83"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 31); npcStartConversation (player, npc, "mun_quest_marauder", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition_onQuest6 (player, npc)) { //-- NPC: Where are my gloves? string_id message = new string_id (c_stringFile, "s_70"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I forgot them. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: I forgot what gloves you wanted. boolean hasResponse1 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_79"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_80"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 36); npcStartConversation (player, npc, "mun_quest_marauder", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition_finishedQ5 (player, npc)) { //-- NPC: Another trade? string_id message = new string_id (c_stringFile, "s_82"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_92"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 40); npcStartConversation (player, npc, "mun_quest_marauder", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition_onLastTaskQ5 (player, npc)) { //-- NPC: You have my left biceps? string_id message = new string_id (c_stringFile, "s_96"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes, here they are. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_110"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 41); npcStartConversation (player, npc, "mun_quest_marauder", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition_onQuest5 (player, npc)) { //-- NPC: Where are my biceps? string_id message = new string_id (c_stringFile, "s_130"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: In the works. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: I forgot what biceps you wanted. boolean hasResponse1 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_132"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_136"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 46); npcStartConversation (player, npc, "mun_quest_marauder", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition_finishedQ4 (player, npc)) { //-- NPC: Ready to trade me again? string_id message = new string_id (c_stringFile, "s_142"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_144"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 50); npcStartConversation (player, npc, "mun_quest_marauder", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition_onLastTaskQ4 (player, npc)) { //-- NPC: You have my right biceps? string_id message = new string_id (c_stringFile, "s_146"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes, here they are. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_148"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 51); npcStartConversation (player, npc, "mun_quest_marauder", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition_onQuest4 (player, npc)) { //-- NPC: Why aren't you making my biceps? string_id message = new string_id (c_stringFile, "s_158"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Working on it. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: I forgot what biceps you wanted. boolean hasResponse1 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_160"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_164"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 56); npcStartConversation (player, npc, "mun_quest_marauder", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition_finishedQ3 (player, npc)) { //-- NPC: Back for another trade? string_id message = new string_id (c_stringFile, "s_170"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Lets do this. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_172"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 60); npcStartConversation (player, npc, "mun_quest_marauder", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition_onLastTaskQ3 (player, npc)) { //-- NPC: You have my right bracers? string_id message = new string_id (c_stringFile, "s_174"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes, here they are. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_176"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 61); npcStartConversation (player, npc, "mun_quest_marauder", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition_onQuest3 (player, npc)) { //-- NPC: Where are my bracers? string_id message = new string_id (c_stringFile, "s_186"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: They are coming. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: I forgot what bracers you wanted. boolean hasResponse1 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_188"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_192"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 66); npcStartConversation (player, npc, "mun_quest_marauder", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition_finishedQ2 (player, npc)) { //-- NPC: Are you ready for the next trade? string_id message = new string_id (c_stringFile, "s_198"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_200"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 70); npcStartConversation (player, npc, "mun_quest_marauder", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition_onLastTaskQ2 (player, npc)) { //-- NPC: You have my left bracers? string_id message = new string_id (c_stringFile, "s_202"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes, here they are. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_204"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 71); npcStartConversation (player, npc, "mun_quest_marauder", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition_onQuest2 (player, npc)) { //-- NPC: Why aren't you making my bracers? string_id message = new string_id (c_stringFile, "s_218"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Almost done. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: I forgot what bracers you wanted. boolean hasResponse1 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_222"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_230"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 76); npcStartConversation (player, npc, "mun_quest_marauder", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition_finishedQ1 (player, npc)) { //-- NPC: You ready to continue trading? string_id message = new string_id (c_stringFile, "s_241"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes please. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_244"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 80); npcStartConversation (player, npc, "mun_quest_marauder", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition_onLastTaskQ1 (player, npc)) { //-- NPC: You have my boots? string_id message = new string_id (c_stringFile, "s_246"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes, here they are. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_248"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 81); npcStartConversation (player, npc, "mun_quest_marauder", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition_onQuest1 (player, npc)) { //-- NPC: Why aren't you making my boots? string_id message = new string_id (c_stringFile, "s_272"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I thought you said something. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: I forgot what boots you wanted. boolean hasResponse1 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_282"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_286"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 88); npcStartConversation (player, npc, "mun_quest_marauder", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition_isMunCrafterLvl86 (player, npc)) { //-- NPC: What do you want? string_id message = new string_id (c_stringFile, "s_322"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I am just curious why a marauder is out here all alone. boolean hasResponse0 = false; if (mun_quest_marauder_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_324"); utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 93); npcStartConversation (player, npc, "mun_quest_marauder", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (mun_quest_marauder_condition__defaultCondition (player, npc)) { //-- NPC: I have no use for you, begone. string_id message = new string_id (c_stringFile, "s_344"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "mun_quest_marauder") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.mun_quest_marauder.branchId"); if (branchId == 2 && mun_quest_marauder_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 3 && mun_quest_marauder_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 4 && mun_quest_marauder_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 6 && mun_quest_marauder_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 8 && mun_quest_marauder_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 10 && mun_quest_marauder_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 11 && mun_quest_marauder_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 12 && mun_quest_marauder_handleBranch12 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 13 && mun_quest_marauder_handleBranch13 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 14 && mun_quest_marauder_handleBranch14 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 16 && mun_quest_marauder_handleBranch16 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 18 && mun_quest_marauder_handleBranch18 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 20 && mun_quest_marauder_handleBranch20 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 21 && mun_quest_marauder_handleBranch21 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 22 && mun_quest_marauder_handleBranch22 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 23 && mun_quest_marauder_handleBranch23 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 24 && mun_quest_marauder_handleBranch24 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 26 && mun_quest_marauder_handleBranch26 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 28 && mun_quest_marauder_handleBranch28 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 30 && mun_quest_marauder_handleBranch30 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 31 && mun_quest_marauder_handleBranch31 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 32 && mun_quest_marauder_handleBranch32 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 33 && mun_quest_marauder_handleBranch33 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 34 && mun_quest_marauder_handleBranch34 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 36 && mun_quest_marauder_handleBranch36 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 38 && mun_quest_marauder_handleBranch38 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 40 && mun_quest_marauder_handleBranch40 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 41 && mun_quest_marauder_handleBranch41 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 42 && mun_quest_marauder_handleBranch42 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 43 && mun_quest_marauder_handleBranch43 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 44 && mun_quest_marauder_handleBranch44 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 46 && mun_quest_marauder_handleBranch46 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 48 && mun_quest_marauder_handleBranch48 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 50 && mun_quest_marauder_handleBranch50 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 51 && mun_quest_marauder_handleBranch51 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 52 && mun_quest_marauder_handleBranch52 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 53 && mun_quest_marauder_handleBranch53 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 54 && mun_quest_marauder_handleBranch54 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 56 && mun_quest_marauder_handleBranch56 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 58 && mun_quest_marauder_handleBranch58 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 60 && mun_quest_marauder_handleBranch60 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 61 && mun_quest_marauder_handleBranch61 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 62 && mun_quest_marauder_handleBranch62 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 63 && mun_quest_marauder_handleBranch63 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 64 && mun_quest_marauder_handleBranch64 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 66 && mun_quest_marauder_handleBranch66 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 68 && mun_quest_marauder_handleBranch68 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 70 && mun_quest_marauder_handleBranch70 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 71 && mun_quest_marauder_handleBranch71 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 72 && mun_quest_marauder_handleBranch72 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 73 && mun_quest_marauder_handleBranch73 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 74 && mun_quest_marauder_handleBranch74 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 76 && mun_quest_marauder_handleBranch76 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 78 && mun_quest_marauder_handleBranch78 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 80 && mun_quest_marauder_handleBranch80 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 81 && mun_quest_marauder_handleBranch81 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 82 && mun_quest_marauder_handleBranch82 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 84 && mun_quest_marauder_handleBranch84 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 86 && mun_quest_marauder_handleBranch86 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 88 && mun_quest_marauder_handleBranch88 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 90 && mun_quest_marauder_handleBranch90 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 93 && mun_quest_marauder_handleBranch93 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 94 && mun_quest_marauder_handleBranch94 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 95 && mun_quest_marauder_handleBranch95 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 96 && mun_quest_marauder_handleBranch96 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 97 && mun_quest_marauder_handleBranch97 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId"); return SCRIPT_CONTINUE; } // ======================================================================