// ====================================================================== // // murmur_side_brother.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.groundquests; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/murmur_side_brother"; // ====================================================================== // Script Conditions // ====================================================================== boolean murmur_side_brother_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean murmur_side_brother_condition_notFoundRemains (obj_id player, obj_id npc) { return groundquests.isTaskActive(player, "coronet_murmurs_side_4", "murmur_side_missing_brother"); } // ---------------------------------------------------------------------- boolean murmur_side_brother_condition_avengedJenson (obj_id player, obj_id npc) { return groundquests.isTaskActive(player, "coronet_murmurs_side_4", "murmur_side_return_jeridel"); } // ---------------------------------------------------------------------- boolean murmur_side_brother_condition_finishedQuest (obj_id player, obj_id npc) { return groundquests.hasCompletedQuest(player, "coronet_murmurs_side_4"); } // ---------------------------------------------------------------------- boolean murmur_side_brother_condition_foundRemains (obj_id player, obj_id npc) { return groundquests.hasCompletedTask(player, "coronet_murmurs_side_4", "murmur_side_missing_brother"); } // ====================================================================== // Script Actions // ====================================================================== void murmur_side_brother_action_grantSideQuest (obj_id player, obj_id npc) { groundquests.grantQuest(player, "coronet_murmurs_side_4"); } // ---------------------------------------------------------------------- void murmur_side_brother_action_completeSideQuest (obj_id player, obj_id npc) { groundquests.sendSignal(player, "murmur_side_return"); } // ---------------------------------------------------------------------- void murmur_side_brother_action_facePlayer (obj_id player, obj_id npc) { faceTo(npc, player); } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int murmur_side_brother_handleBranch2 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You have destroyed the monster that killed Jenson? //-- [RESPONSE NOTE] //-- PLAYER: Yes, it is dead. Where are my credits? if (response == "s_14") { //-- [NOTE] if (murmur_side_brother_condition__defaultCondition (player, npc)) { murmur_side_brother_action_completeSideQuest (player, npc); //-- NPC: Here. Take them. I hate this place. I am glad you came to destroy it. string_id message = new string_id (c_stringFile, "s_15"); utils.removeScriptVar (player, "conversation.murmur_side_brother.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int murmur_side_brother_handleBranch4 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Did you find him? //-- [RESPONSE NOTE] //-- PLAYER: Yes, but he is dead. I did find out what killed him. if (response == "s_11") { //-- [NOTE] if (murmur_side_brother_condition__defaultCondition (player, npc)) { //-- NPC: Dead! What killed him! Kill it, and you will still get your money! string_id message = new string_id (c_stringFile, "s_12"); utils.removeScriptVar (player, "conversation.murmur_side_brother.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int murmur_side_brother_handleBranch6 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Did you find him yet? //-- [RESPONSE NOTE] //-- PLAYER: No, I am still looking. Have patience. if (response == "s_20") { //-- [NOTE] if (murmur_side_brother_condition__defaultCondition (player, npc)) { //-- NPC: I am sorry, I am just worried. string_id message = new string_id (c_stringFile, "s_22"); utils.removeScriptVar (player, "conversation.murmur_side_brother.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int murmur_side_brother_handleBranch8 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: WAIT!! Please don't hurt me! //-- [RESPONSE NOTE] //-- PLAYER: What's in it for me? if (response == "s_26") { //-- [NOTE] if (murmur_side_brother_condition__defaultCondition (player, npc)) { //-- NPC: I...I can pay you. In fact, if you find my brother as well, I will give you all I have in savings. string_id message = new string_id (c_stringFile, "s_28"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: That's more like it. Where can I find this brother of yours? boolean hasResponse0 = false; if (murmur_side_brother_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_30"); utils.setScriptVar (player, "conversation.murmur_side_brother.branchId", 9); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.murmur_side_brother.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int murmur_side_brother_handleBranch9 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: I...I can pay you. In fact, if you find my brother as well, I will give you all I have in savings. //-- [RESPONSE NOTE] //-- PLAYER: That's more like it. Where can I find this brother of yours? if (response == "s_30") { //-- [NOTE] if (murmur_side_brother_condition__defaultCondition (player, npc)) { //-- NPC: I don't know exactly. He was promoted to lead creature handler three days ago. That was the last time I saw him. He must be stuck in the third level. string_id message = new string_id (c_stringFile, "s_32"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: It so happens I am going that way. I will look for him. Stay here. boolean hasResponse0 = false; if (murmur_side_brother_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_34"); utils.setScriptVar (player, "conversation.murmur_side_brother.branchId", 10); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.murmur_side_brother.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int murmur_side_brother_handleBranch10 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: I don't know exactly. He was promoted to lead creature handler three days ago. That was the last time I saw him. He must be stuck in the third level. //-- [RESPONSE NOTE] //-- PLAYER: It so happens I am going that way. I will look for him. Stay here. if (response == "s_34") { //-- [NOTE] if (murmur_side_brother_condition__defaultCondition (player, npc)) { murmur_side_brother_action_grantSideQuest (player, npc); //-- NPC: Of course, I will start the bank transfer while you are gone. string_id message = new string_id (c_stringFile, "s_36"); utils.removeScriptVar (player, "conversation.murmur_side_brother.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isTangible (self)) || (isPlayer (self))) detachScript(self, "conversation.murmur_side_brother"); setCondition (self, CONDITION_CONVERSABLE); setCondition (self, CONDITION_INTERESTING); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); setCondition (self, CONDITION_INTERESTING); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.murmur_side_brother"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (murmur_side_brother_condition_finishedQuest (player, npc)) { murmur_side_brother_action_facePlayer (player, npc); //-- NPC: What? I payed you already, leave me to my grief. string_id message = new string_id (c_stringFile, "s_16"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (murmur_side_brother_condition_avengedJenson (player, npc)) { murmur_side_brother_action_facePlayer (player, npc); //-- NPC: You have destroyed the monster that killed Jenson? string_id message = new string_id (c_stringFile, "s_13"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes, it is dead. Where are my credits? boolean hasResponse0 = false; if (murmur_side_brother_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_14"); utils.setScriptVar (player, "conversation.murmur_side_brother.branchId", 2); npcStartConversation (player, npc, "murmur_side_brother", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (murmur_side_brother_condition_foundRemains (player, npc)) { murmur_side_brother_action_facePlayer (player, npc); //-- NPC: Did you find him? string_id message = new string_id (c_stringFile, "s_10"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes, but he is dead. I did find out what killed him. boolean hasResponse0 = false; if (murmur_side_brother_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_11"); utils.setScriptVar (player, "conversation.murmur_side_brother.branchId", 4); npcStartConversation (player, npc, "murmur_side_brother", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (murmur_side_brother_condition_notFoundRemains (player, npc)) { //-- NPC: Did you find him yet? string_id message = new string_id (c_stringFile, "s_18"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: No, I am still looking. Have patience. boolean hasResponse0 = false; if (murmur_side_brother_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_20"); utils.setScriptVar (player, "conversation.murmur_side_brother.branchId", 6); npcStartConversation (player, npc, "murmur_side_brother", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (murmur_side_brother_condition__defaultCondition (player, npc)) { doAnimationAction (npc, "implore"); murmur_side_brother_action_facePlayer (player, npc); //-- NPC: WAIT!! Please don't hurt me! string_id message = new string_id (c_stringFile, "s_24"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: What's in it for me? boolean hasResponse0 = false; if (murmur_side_brother_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_26"); utils.setScriptVar (player, "conversation.murmur_side_brother.branchId", 8); npcStartConversation (player, npc, "murmur_side_brother", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "murmur_side_brother") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.murmur_side_brother.branchId"); if (branchId == 2 && murmur_side_brother_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 4 && murmur_side_brother_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 6 && murmur_side_brother_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 8 && murmur_side_brother_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 9 && murmur_side_brother_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 10 && murmur_side_brother_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.murmur_side_brother.branchId"); return SCRIPT_CONTINUE; } // ======================================================================