// ====================================================================== // // nomi_rhane.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.conversation; include library.groundquests; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/nomi_rhane"; // ====================================================================== // Script Conditions // ====================================================================== boolean nomi_rhane_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean nomi_rhane_condition_isEnrouteToSurvivors (obj_id player, obj_id npc) { return groundquests.isTaskActive(player, "outbreak_quest_facility_04", "speakNomi"); } // ---------------------------------------------------------------------- boolean nomi_rhane_condition_hasntLeft (obj_id player, obj_id npc) { return (groundquests.isQuestActive(player, "outbreak_quest_facility_05_imperial") || groundquests.isQuestActive(player, "outbreak_quest_facility_05_rebel") || groundquests.isQuestActive(player, "outbreak_quest_facility_05_neutral")) || (groundquests.hasCompletedQuest(player, "outbreak_quest_facility_04")); } // ---------------------------------------------------------------------- boolean nomi_rhane_condition_hasCompleted4Del5 (obj_id player, obj_id npc) { return (!groundquests.isQuestActive(player, "outbreak_quest_facility_05_imperial") && !groundquests.isQuestActive(player, "outbreak_quest_facility_05_rebel") && !groundquests.isQuestActive(player, "outbreak_quest_facility_05_neutral") && groundquests.hasCompletedQuest(player, "outbreak_quest_facility_04")); } // ====================================================================== // Script Actions // ====================================================================== void nomi_rhane_action_spokenNomi (obj_id player, obj_id npc) { if(!groundquests.hasCompletedQuest(player, "outbreak_quest_facility_04")) { CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.completeQuest() the player has not completed the outbreak_quest_facility_04 quest. Sending appropriate signal to complete quest. Player: "+player); groundquests.sendSignal(player, "hasSpokenNomi"); } if(!groundquests.isQuestActiveOrComplete(player, "outbreak_quest_facility_05_imperial") && !groundquests.isQuestActiveOrComplete(player, "outbreak_quest_facility_05_rebel") && !groundquests.isQuestActiveOrComplete(player, "outbreak_quest_facility_05_neutral")) { CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.completeQuest() the player has found never received and not completed the next factional mission. Giving quest to player: "+player); string faction = ""; string questPrefix = "outbreak_quest_facility_05_"; if(groundquests.hasCompletedQuest(player, "outbreak_quest_02_imperial")) { CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.completeQuest() the player is receiving the imperial faction quest: outbreak_quest_facility_05_imperial. Player: "+player); faction = "imperial"; } else if (groundquests.hasCompletedQuest(player, "outbreak_quest_02_rebel")) { CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.completeQuest() the player is receiving the rebel faction quest: outbreak_quest_facility_05_rebel. Player: "+player); faction = "rebel"; } else { CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.completeQuest() the player is receiving the neutral faction quest: outbreak_quest_facility_05_neutral. Player: "+player); faction = "neutral"; } if(faction == null || faction.length() <= 0) { CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.completeQuest() Previous faction quest was not found for player: " +player+" ("+getPlayerName(player)+"). This may be due to the player somehow having a previous quest removed."); faction = "neutral"; } CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.completeQuest() a message handler is being sent to reward the player with the correct quest. Player: "+player); string questString = questPrefix + faction; dictionary params = new dictionary(); params.put("faction_quest", questString); params.put("player", player); messageTo(npc, "rewardPlayerFactionalQuest", params, 1, true); } else { CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.completeQuest() Player has already received or completed quest. No update or quest needed. Player: "+player); } } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int nomi_rhane_handleBranch1 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: It is finally good to see you in person, and in one piece. My name is Doctor Nomi Rhane, good to meet you, %TU. //-- [RESPONSE NOTE] //-- PLAYER: Lets get out of here Doctor. if (response == "s_7") { //-- [NOTE] if (nomi_rhane_condition__defaultCondition (player, npc)) { //-- NPC: We'll follow your lead. I have never used this escape ladder but it should take us to the surface right around the entrance of the research facility. string_id message = new string_id (c_stringFile, "s_9"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Uh....that isn't exactly a safe location. boolean hasResponse0 = false; if (nomi_rhane_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_11"); utils.setScriptVar (player, "conversation.nomi_rhane.branchId", 2); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.nomi_rhane.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int nomi_rhane_handleBranch2 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: We'll follow your lead. I have never used this escape ladder but it should take us to the surface right around the entrance of the research facility. //-- [RESPONSE NOTE] //-- PLAYER: Uh....that isn't exactly a safe location. if (response == "s_11") { //-- [NOTE] if (nomi_rhane_condition__defaultCondition (player, npc)) { //-- NPC: Any advice on what we should do? We can't stay here and wait it out. string_id message = new string_id (c_stringFile, "s_13"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: There is a small camp of survivors near the entrance. boolean hasResponse0 = false; if (nomi_rhane_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_15"); utils.setScriptVar (player, "conversation.nomi_rhane.branchId", 3); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.nomi_rhane.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int nomi_rhane_handleBranch3 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Any advice on what we should do? We can't stay here and wait it out. //-- [RESPONSE NOTE] //-- PLAYER: There is a small camp of survivors near the entrance. if (response == "s_15") { //-- [NOTE] if (nomi_rhane_condition__defaultCondition (player, npc)) { //-- NPC: We'll have to make a run for it then. Cover us if you can. You've done so much for us already, %TU, but I really do not want to become one of them. string_id message = new string_id (c_stringFile, "s_17"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I'll do my best, run for the starport area. boolean hasResponse0 = false; if (nomi_rhane_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_19"); utils.setScriptVar (player, "conversation.nomi_rhane.branchId", 4); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); npcSpeak (player, pp); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.nomi_rhane.branchId"); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); npcEndConversationWithMessage (player, pp); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int nomi_rhane_handleBranch4 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: We'll have to make a run for it then. Cover us if you can. You've done so much for us already, %TU, but I really do not want to become one of them. //-- [RESPONSE NOTE] //-- PLAYER: I'll do my best, run for the starport area. if (response == "s_19") { //-- [NOTE] if (nomi_rhane_condition__defaultCondition (player, npc)) { nomi_rhane_action_spokenNomi (player, npc); //-- NPC: Will do. Open the hatch when you are ready. string_id message = new string_id (c_stringFile, "s_21"); utils.removeScriptVar (player, "conversation.nomi_rhane.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isTangible (self)) || (isPlayer (self))) detachScript(self, "conversation.nomi_rhane"); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.nomi_rhane"); return SCRIPT_CONTINUE; } //-------------------------------- //-------------------------------- messageHandler rewardPlayerFactionalQuest() { if ((params == null) || (params.isEmpty())) { CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.rewardPlayerFactionalQuest() messageHandler received no data. Catestrophic error."); return SCRIPT_CONTINUE; } if(!params.containsKey("player")) { CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.rewardPlayerFactionalQuest() messageHandler received data but without critical PLAYER key. Catestrophic error."); return SCRIPT_CONTINUE; } obj_id player = params.getObjId("player"); if(!isValidId(player) || !exists(player)) { CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.rewardPlayerFactionalQuest() messageHandler received data but Player is no longer valid or no longer exists. Catestrophic error for player: "+player+"."); return SCRIPT_CONTINUE; } if(!params.containsKey("faction_quest")) { CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.rewardPlayerFactionalQuest() messageHandler received data but without critical faction key. Catestrophic error for player: "+player+"."); return SCRIPT_CONTINUE; } string factionQuest = params.getString("faction_quest"); if(factionQuest == null || factionQuest.length() <= 0) { CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.rewardPlayerFactionalQuest() messageHandler received data but faction quest is not valid. Catestrophic error for player: "+player); return SCRIPT_CONTINUE; } groundquests.requestGrantQuest(player, factionQuest); CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.rewardPlayerFactionalQuest() messageHandler requesting that player: "+player+" be granted quest: "+factionQuest); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (nomi_rhane_condition_isEnrouteToSurvivors (player, npc)) { //-- NPC: It is finally good to see you in person, and in one piece. My name is Doctor Nomi Rhane, good to meet you, %TU. string_id message = new string_id (c_stringFile, "s_5"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Lets get out of here Doctor. boolean hasResponse0 = false; if (nomi_rhane_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_7"); utils.setScriptVar (player, "conversation.nomi_rhane.branchId", 1); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); npcStartConversation (player, npc, "nomi_rhane", null, pp, responses); } else { prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); chat.chat (npc, player, null, null, pp); } return SCRIPT_CONTINUE; } //-- [NOTE] if (nomi_rhane_condition_hasCompleted4Del5 (player, npc)) { nomi_rhane_action_spokenNomi (player, npc); //-- NPC: Look like you dozed off for a few minutes. You must be exhausted. Ready to get out of here? string_id message = new string_id (c_stringFile, "s_25"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (nomi_rhane_condition_hasntLeft (player, npc)) { //-- NPC: Let us know when you are ready. string_id message = new string_id (c_stringFile, "s_23"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (nomi_rhane_condition__defaultCondition (player, npc)) { //-- NPC: Are you stuck down here too? string_id message = new string_id (c_stringFile, "s_26"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "nomi_rhane") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.nomi_rhane.branchId"); if (branchId == 1 && nomi_rhane_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 2 && nomi_rhane_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 3 && nomi_rhane_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 4 && nomi_rhane_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.nomi_rhane.branchId"); return SCRIPT_CONTINUE; } // ======================================================================