// ====================================================================== // // npe_imperial_trap.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.anims; include library.chat; include library.groundquests; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/npe_imperial_trap"; // ====================================================================== // Script Conditions // ====================================================================== boolean npe_imperial_trap_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean npe_imperial_trap_condition_hasSmugglerQuest (obj_id player, obj_id npc) { return groundquests.isTaskActive(player, "npe_smuggler_try", "rightChoice"); } // ---------------------------------------------------------------------- boolean npe_imperial_trap_condition_onDarkForceStep (obj_id player, obj_id npc) { return groundquests.isTaskActive(player, "npe_force_dark", "stormtrooper"); } // ====================================================================== // Script Actions // ====================================================================== void npe_imperial_trap_action_giveTrapsignal (obj_id player, obj_id npc) { groundquests.sendSignal(player, "goodOne"); } // ---------------------------------------------------------------------- void npe_imperial_trap_action_giveMyselfsignal (obj_id player, obj_id npc) { messageTo(npc, "help", null, 1, false); } // ---------------------------------------------------------------------- void npe_imperial_trap_action_incap4tw (obj_id player, obj_id npc) { groundquests.sendSignal(player, "goodOne"); doAnimationAction (npc, "cough_heavy"); messageTo(npc, "help", null, 1, false); } // ---------------------------------------------------------------------- void npe_imperial_trap_action_animPunch (obj_id player, obj_id npc) { doAnimationAction (player, "cbt_unarmed_prone_punch"); } // ---------------------------------------------------------------------- void npe_imperial_trap_action_completeDarkForceQuest (obj_id player, obj_id npc) { setObjVar(player, "npe.finishedTemplate", 1); groundquests.sendSignal(player, "npe_force_done_signal"); } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int npe_imperial_trap_handleBranch1 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: What do you want, citizen? //-- [RESPONSE NOTE] //-- PLAYER: You should be more respectful. I have a job for you. if (response == "s_36") { //-- [NOTE] if (npe_imperial_trap_condition__defaultCondition (player, npc)) { doAnimationAction (npc, "shake_head_no"); //-- NPC: You are not my commanding officer. You have no authority over me. string_id message = new string_id (c_stringFile, "s_37"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: You will sabotage Tansarii Station. boolean hasResponse0 = false; if (npe_imperial_trap_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_38"); utils.setScriptVar (player, "conversation.npe_imperial_trap.branchId", 2); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.npe_imperial_trap.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int npe_imperial_trap_handleBranch2 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You are not my commanding officer. You have no authority over me. //-- [RESPONSE NOTE] //-- PLAYER: You will sabotage Tansarii Station. if (response == "s_38") { doAnimationAction (player, "beckon"); //-- [NOTE] if (npe_imperial_trap_condition__defaultCondition (player, npc)) { doAnimationAction (npc, "nod"); //-- NPC: I will sabotage Tansarii Station. string_id message = new string_id (c_stringFile, "s_39"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Go down to the engine room and overload the reactors. boolean hasResponse0 = false; if (npe_imperial_trap_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_40"); utils.setScriptVar (player, "conversation.npe_imperial_trap.branchId", 3); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.npe_imperial_trap.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int npe_imperial_trap_handleBranch3 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: I will sabotage Tansarii Station. //-- [RESPONSE NOTE] //-- PLAYER: Go down to the engine room and overload the reactors. if (response == "s_40") { doAnimationAction (player, "beckon"); //-- [NOTE] if (npe_imperial_trap_condition__defaultCondition (player, npc)) { //-- NPC: I will go down to the engine room and overload the reactors. string_id message = new string_id (c_stringFile, "s_41"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Wait until I leave the station before you complete your duty. boolean hasResponse0 = false; if (npe_imperial_trap_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_42"); utils.setScriptVar (player, "conversation.npe_imperial_trap.branchId", 4); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.npe_imperial_trap.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int npe_imperial_trap_handleBranch4 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: I will go down to the engine room and overload the reactors. //-- [RESPONSE NOTE] //-- PLAYER: Wait until I leave the station before you complete your duty. if (response == "s_42") { doAnimationAction (player, "beckon"); //-- [NOTE] if (npe_imperial_trap_condition__defaultCondition (player, npc)) { npe_imperial_trap_action_completeDarkForceQuest (player, npc); //-- NPC: I will wait until you leave the station before I complete my duty. string_id message = new string_id (c_stringFile, "s_43"); utils.removeScriptVar (player, "conversation.npe_imperial_trap.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int npe_imperial_trap_handleBranch6 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Hold it right there, citizen. //-- [RESPONSE NOTE] //-- PLAYER: Yes, sir? if (response == "s_15") { //-- [NOTE] if (npe_imperial_trap_condition__defaultCondition (player, npc)) { //-- NPC: It would be wise if you left. This area has been secured by the Empire. No one is allowed in. string_id message = new string_id (c_stringFile, "s_17"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: But... I lost something very dear to me in there. boolean hasResponse0 = false; if (npe_imperial_trap_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_19"); utils.setScriptVar (player, "conversation.npe_imperial_trap.branchId", 7); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.npe_imperial_trap.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: What do you want? if (response == "s_31") { //-- [NOTE] if (npe_imperial_trap_condition__defaultCondition (player, npc)) { //-- NPC: Excuse me? You had better watch your tone, kid. You realize that this area has been secured by the Empire, correct? No one is allowed in. string_id message = new string_id (c_stringFile, "s_33"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I don't see nothin' preventing me from going in there. boolean hasResponse0 = false; if (npe_imperial_trap_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_44"); utils.setScriptVar (player, "conversation.npe_imperial_trap.branchId", 11); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.npe_imperial_trap.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int npe_imperial_trap_handleBranch7 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: It would be wise if you left. This area has been secured by the Empire. No one is allowed in. //-- [RESPONSE NOTE] //-- PLAYER: But... I lost something very dear to me in there. if (response == "s_19") { //-- [NOTE] if (npe_imperial_trap_condition__defaultCondition (player, npc)) { //-- NPC: I said move along, citizen! string_id message = new string_id (c_stringFile, "s_21"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I left my copy of TIE Fighter in there. Please, my father used to play that game. It'll only take a minute. I promise. boolean hasResponse0 = false; if (npe_imperial_trap_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_23"); utils.setScriptVar (player, "conversation.npe_imperial_trap.branchId", 8); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.npe_imperial_trap.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int npe_imperial_trap_handleBranch8 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: I said move along, citizen! //-- [RESPONSE NOTE] //-- PLAYER: I left my copy of TIE Fighter in there. Please, my father used to play that game. It'll only take a minute. I promise. if (response == "s_23") { doAnimationAction (player, "implore"); //-- [NOTE] if (npe_imperial_trap_condition__defaultCondition (player, npc)) { //-- NPC: Well... Okay, fine. But go quickly. string_id message = new string_id (c_stringFile, "s_25"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Quick as a gurrcat. boolean hasResponse0 = false; if (npe_imperial_trap_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_27"); utils.setScriptVar (player, "conversation.npe_imperial_trap.branchId", 9); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.npe_imperial_trap.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int npe_imperial_trap_handleBranch9 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Well... Okay, fine. But go quickly. //-- [RESPONSE NOTE] //-- PLAYER: Quick as a gurrcat. if (response == "s_27") { //-- [NOTE] if (npe_imperial_trap_condition__defaultCondition (player, npc)) { npe_imperial_trap_action_giveTrapsignal (player, npc); //-- NPC: I better not end up in the brig over this... string_id message = new string_id (c_stringFile, "s_29"); utils.removeScriptVar (player, "conversation.npe_imperial_trap.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int npe_imperial_trap_handleBranch11 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Excuse me? You had better watch your tone, kid. You realize that this area has been secured by the Empire, correct? No one is allowed in. //-- [RESPONSE NOTE] //-- PLAYER: I don't see nothin' preventing me from going in there. if (response == "s_44") { //-- [NOTE] if (npe_imperial_trap_condition__defaultCondition (player, npc)) { //-- NPC: You're talking to an Imperial stormtrooper here! I can arrest you for your blasphemy to the Empire! string_id message = new string_id (c_stringFile, "s_46"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Oh yeah? Blasphemy this! boolean hasResponse0 = false; if (npe_imperial_trap_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_48"); utils.setScriptVar (player, "conversation.npe_imperial_trap.branchId", 12); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.npe_imperial_trap.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int npe_imperial_trap_handleBranch12 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You're talking to an Imperial stormtrooper here! I can arrest you for your blasphemy to the Empire! //-- [RESPONSE NOTE] //-- PLAYER: Oh yeah? Blasphemy this! if (response == "s_48") { doAnimationAction (player, "backhand"); //-- [NOTE] if (npe_imperial_trap_condition__defaultCondition (player, npc)) { doAnimationAction (npc, "taken_aback"); npe_imperial_trap_action_incap4tw (player, npc); //-- NPC: Hey! TK-363 requesting backup. Situation in progress. string_id message = new string_id (c_stringFile, "s_50"); utils.removeScriptVar (player, "conversation.npe_imperial_trap.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isMob (self)) || (isPlayer (self))) detachScript(self, "conversation.npe_imperial_trap"); setCondition (self, CONDITION_CONVERSABLE); setInvulnerable (self, true); setName (self, "TK-363"); ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL ); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); setInvulnerable (self, true); setName (self, "TK-363"); ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL ); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.npe_imperial_trap"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (npe_imperial_trap_condition_onDarkForceStep (player, npc)) { //-- NPC: What do you want, citizen? string_id message = new string_id (c_stringFile, "s_35"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: You should be more respectful. I have a job for you. boolean hasResponse0 = false; if (npe_imperial_trap_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_36"); utils.setScriptVar (player, "conversation.npe_imperial_trap.branchId", 1); npcStartConversation (player, npc, "npe_imperial_trap", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (npe_imperial_trap_condition_hasSmugglerQuest (player, npc)) { //-- NPC: Hold it right there, citizen. string_id message = new string_id (c_stringFile, "s_13"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes, sir? boolean hasResponse0 = false; if (npe_imperial_trap_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: What do you want? boolean hasResponse1 = false; if (npe_imperial_trap_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_15"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_31"); utils.setScriptVar (player, "conversation.npe_imperial_trap.branchId", 6); npcStartConversation (player, npc, "npe_imperial_trap", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (npe_imperial_trap_condition__defaultCondition (player, npc)) { //-- NPC: Move along, citizen. string_id message = new string_id (c_stringFile, "s_52"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "npe_imperial_trap") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.npe_imperial_trap.branchId"); if (branchId == 1 && npe_imperial_trap_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 2 && npe_imperial_trap_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 3 && npe_imperial_trap_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 4 && npe_imperial_trap_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 6 && npe_imperial_trap_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 7 && npe_imperial_trap_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 8 && npe_imperial_trap_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 9 && npe_imperial_trap_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 11 && npe_imperial_trap_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 12 && npe_imperial_trap_handleBranch12 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.npe_imperial_trap.branchId"); return SCRIPT_CONTINUE; } // ======================================================================