// ====================================================================== // // npe_journal_quest.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.groundquests; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/npe_journal_quest"; // ====================================================================== // Script Conditions // ====================================================================== boolean npe_journal_quest_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean npe_journal_quest_condition_isJournalActive (obj_id player, obj_id npc) { return (groundquests.isTaskActive(player, "npe_journal_quest", "fight") && !groundquests.hasCompletedQuest(player, "npe_journal_quest")); } // ---------------------------------------------------------------------- boolean npe_journal_quest_condition_hasCompletedJournal (obj_id player, obj_id npc) { return groundquests.hasCompletedQuest(player, "npe_journal_quest"); } // ====================================================================== // Script Actions // ====================================================================== void npe_journal_quest_action_attack (obj_id player, obj_id npc) { setInvulnerable(npc, false); addHate (npc, player, 0.0f); } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int npe_journal_quest_handleBranch2 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: What? Stop staring at me. I don't want my evening ruined by your antics. //-- [RESPONSE NOTE] //-- PLAYER: I know what happened to E'ioua. if (response == "s_9") { //-- [NOTE] if (npe_journal_quest_condition__defaultCondition (player, npc)) { doAnimationAction (npc, "dismiss"); //-- NPC: Oh yeah? That fool got himself lost down in Station Gamma out in Ord Mantell. What do I have to do with it? string_id message = new string_id (c_stringFile, "s_10"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: You told him to go there. I have proof. boolean hasResponse0 = false; if (npe_journal_quest_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_12"); utils.setScriptVar (player, "conversation.npe_journal_quest.branchId", 3); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.npe_journal_quest.branchId"); chat.chat (npc, player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int npe_journal_quest_handleBranch3 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Oh yeah? That fool got himself lost down in Station Gamma out in Ord Mantell. What do I have to do with it? //-- [RESPONSE NOTE] //-- PLAYER: You told him to go there. I have proof. if (response == "s_12") { doAnimationAction (player, "point_accusingly"); //-- [NOTE] if (npe_journal_quest_condition__defaultCondition (player, npc)) { doAnimationAction (npc, "threaten"); //-- NPC: Look. You had better leave right now. string_id message = new string_id (c_stringFile, "s_14"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I'll leave... and turn you in to the Car'das. boolean hasResponse0 = false; if (npe_journal_quest_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_16"); utils.setScriptVar (player, "conversation.npe_journal_quest.branchId", 4); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.npe_journal_quest.branchId"); chat.chat (npc, player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int npe_journal_quest_handleBranch4 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Look. You had better leave right now. //-- [RESPONSE NOTE] //-- PLAYER: I'll leave... and turn you in to the Car'das. if (response == "s_16") { //-- [NOTE] if (npe_journal_quest_condition__defaultCondition (player, npc)) { npe_journal_quest_action_attack (player, npc); //-- NPC: Oh no you won't! string_id message = new string_id (c_stringFile, "s_18"); utils.removeScriptVar (player, "conversation.npe_journal_quest.branchId"); chat.chat (npc, player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isMob (self)) || (isPlayer (self))) detachScript(self, "conversation.npe_journal_quest"); setCondition (self, CONDITION_CONVERSABLE); setName( self, "Caska"); setInvulnerable (self, true); setAnimationMood(self, "npc_standing_drinking"); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); setName( self, "Caska"); setInvulnerable (self, true); setAnimationMood(self, "npc_standing_drinking"); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.npe_journal_quest"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (npe_journal_quest_condition_hasCompletedJournal (player, npc)) { //-- NPC: What do you want? Do I recognize you? Nah. Must be my imagination. Get lost! string_id message = new string_id (c_stringFile, "s_5"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (npe_journal_quest_condition_isJournalActive (player, npc)) { //-- NPC: What? Stop staring at me. I don't want my evening ruined by your antics. string_id message = new string_id (c_stringFile, "s_6"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I know what happened to E'ioua. boolean hasResponse0 = false; if (npe_journal_quest_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_9"); utils.setScriptVar (player, "conversation.npe_journal_quest.branchId", 2); npcStartConversation (player, npc, "npe_journal_quest", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (npe_journal_quest_condition__defaultCondition (player, npc)) { //-- NPC: What do you want? Can't you see I'm trying to enjoy a drink here! string_id message = new string_id (c_stringFile, "s_20"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "npe_journal_quest") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.npe_journal_quest.branchId"); if (branchId == 2 && npe_journal_quest_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 3 && npe_journal_quest_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 4 && npe_journal_quest_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.npe_journal_quest.branchId"); return SCRIPT_CONTINUE; } // ======================================================================