// ====================================================================== // // npe_main_cargo.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.groundquests; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/npe_main_cargo"; // ====================================================================== // Script Conditions // ====================================================================== boolean npe_main_cargo_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean npe_main_cargo_condition_onCorrectStep (obj_id player, obj_id npc) { return groundquests.isTaskActive(player, "npe_new_main_quest", "getparts"); } // ---------------------------------------------------------------------- boolean npe_main_cargo_condition_completedMainLineQuestStep (obj_id player, obj_id npc) { return groundquests.hasCompletedTask(player, "npe_main_quest", "talktocargo"); } // ---------------------------------------------------------------------- boolean npe_main_cargo_condition_completedbothAssignments (obj_id player, obj_id npc) { return groundquests.hasCompletedQuest(player, "npe_medic"); } // ---------------------------------------------------------------------- boolean npe_main_cargo_condition_completedneitherAssignment (obj_id player, obj_id npc) { return ( groundquests.isQuestActive(player, "npe_medic")|| groundquests.isQuestActive(player, "npe_pointer_medic") ); } // ====================================================================== // Script Actions // ====================================================================== void npe_main_cargo_action_facePlayer (obj_id player, obj_id npc) { faceTo(npc, player); } // ---------------------------------------------------------------------- void npe_main_cargo_action_signalMainLineStepComplete (obj_id player, obj_id npc) { groundquests.sendSignal(player, "npe_new_main_quest_mech"); } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int npe_main_cargo_handleBranch1 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Can I help you? //-- [RESPONSE NOTE] //-- PLAYER: I have a list of ship parts that I need to fix a YT-1300. if (response == "s_35") { //-- [NOTE] if (npe_main_cargo_condition__defaultCondition (player, npc)) { //-- NPC: I should be able to sell them to you. It's a YT-1300, you say? You wouldn't happen to be talking about the Millennium Falcon, would you? string_id message = new string_id (c_stringFile, "s_36"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes. boolean hasResponse0 = false; if (npe_main_cargo_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_37"); utils.setScriptVar (player, "conversation.npe_main_cargo.branchId", 2); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.npe_main_cargo.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int npe_main_cargo_handleBranch2 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: I should be able to sell them to you. It's a YT-1300, you say? You wouldn't happen to be talking about the Millennium Falcon, would you? //-- [RESPONSE NOTE] //-- PLAYER: Yes. if (response == "s_37") { //-- [NOTE] if (npe_main_cargo_condition__defaultCondition (player, npc)) { doAnimationAction (npc, "dismiss"); //-- NPC: Then your money isn't any good here. I won't supply you with anything. string_id message = new string_id (c_stringFile, "s_39"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Then how am I supposed to get off this station? boolean hasResponse0 = false; if (npe_main_cargo_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_40"); utils.setScriptVar (player, "conversation.npe_main_cargo.branchId", 3); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.npe_main_cargo.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int npe_main_cargo_handleBranch3 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Then your money isn't any good here. I won't supply you with anything. //-- [RESPONSE NOTE] //-- PLAYER: Then how am I supposed to get off this station? if (response == "s_40") { //-- [NOTE] if (npe_main_cargo_condition__defaultCondition (player, npc)) { doAnimationAction (npc, "shoo"); npe_main_cargo_action_signalMainLineStepComplete (player, npc); //-- NPC: That's not my problem. Go bother someone in the Cantina or something. string_id message = new string_id (c_stringFile, "s_41"); utils.removeScriptVar (player, "conversation.npe_main_cargo.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isMob (self)) || (isPlayer (self))) detachScript(self, "conversation.npe_main_cargo"); setCondition (self, CONDITION_CONVERSABLE); //setCondition (self, CONDITION_INTERESTING); setInvulnerable (self, true); setName (self, "Head Mechanic"); ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL ); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); //setCondition (self, CONDITION_INTERESTING); setInvulnerable (self, true); ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL ); setName (self, "Head Mechanic"); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.npe_main_cargo"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (npe_main_cargo_condition_onCorrectStep (player, npc)) { npe_main_cargo_action_facePlayer (player, npc); //-- NPC: Can I help you? string_id message = new string_id (c_stringFile, "s_33"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I have a list of ship parts that I need to fix a YT-1300. boolean hasResponse0 = false; if (npe_main_cargo_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_35"); utils.setScriptVar (player, "conversation.npe_main_cargo.branchId", 1); npcStartConversation (player, npc, "npe_main_cargo", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (npe_main_cargo_condition__defaultCondition (player, npc)) { npe_main_cargo_action_facePlayer (player, npc); //-- NPC: How am I ever going to get this into the inventory? string_id message = new string_id (c_stringFile, "s_38"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "npe_main_cargo") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.npe_main_cargo.branchId"); if (branchId == 1 && npe_main_cargo_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 2 && npe_main_cargo_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 3 && npe_main_cargo_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.npe_main_cargo.branchId"); return SCRIPT_CONTINUE; } // ======================================================================