// ====================================================================== // // npe_main_trace.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.groundquests; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/npe_main_trace"; // ====================================================================== // Script Conditions // ====================================================================== boolean npe_main_trace_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean npe_main_trace_condition_onCorrectStep (obj_id player, obj_id npc) { return groundquests.isTaskActive(player, "npe_new_main_quest", "bounty"); } // ---------------------------------------------------------------------- boolean npe_main_trace_condition_finishedCorrectStep (obj_id player, obj_id npc) { return groundquests.hasCompletedTask(player, "npe_new_main_quest", "bounty"); } // ====================================================================== // Script Actions // ====================================================================== void npe_main_trace_action_forwardquest (obj_id player, obj_id npc) { groundquests.sendSignal(player, "npe_new_main_quest_bounty"); } // ---------------------------------------------------------------------- void npe_main_trace_action_facePlayer (obj_id player, obj_id npc) { faceTo(npc, player); } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int npe_main_trace_handleBranch2 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Yes? //-- [RESPONSE NOTE] //-- PLAYER: I'm a friend of Han Solo. I need to know what's going on. if (response == "s_7") { //-- [NOTE] if (npe_main_trace_condition__defaultCondition (player, npc)) { //-- NPC: Ah yes, Solo. He should leave the station, soon. Not only is he unwelcome by some here, he's being hunted. string_id message = new string_id (c_stringFile, "s_9"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Hunted? boolean hasResponse0 = false; if (npe_main_trace_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_11"); utils.setScriptVar (player, "conversation.npe_main_trace.branchId", 3); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.npe_main_trace.branchId"); chat.chat (npc, player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int npe_main_trace_handleBranch3 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Ah yes, Solo. He should leave the station, soon. Not only is he unwelcome by some here, he's being hunted. //-- [RESPONSE NOTE] //-- PLAYER: Hunted? if (response == "s_11") { //-- [NOTE] if (npe_main_trace_condition__defaultCondition (player, npc)) { //-- NPC: In the corner there, no, don't look, is a bounty hunter by the name of Boba Fett. He's part of the reason why Solo won't find any solace here. string_id message = new string_id (c_stringFile, "s_13"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: But he's a bounty hunter. Why doesn't he just pick Solo up? boolean hasResponse0 = false; if (npe_main_trace_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_15"); utils.setScriptVar (player, "conversation.npe_main_trace.branchId", 4); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.npe_main_trace.branchId"); chat.chat (npc, player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int npe_main_trace_handleBranch4 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: In the corner there, no, don't look, is a bounty hunter by the name of Boba Fett. He's part of the reason why Solo won't find any solace here. //-- [RESPONSE NOTE] //-- PLAYER: But he's a bounty hunter. Why doesn't he just pick Solo up? if (response == "s_15") { //-- [NOTE] if (npe_main_trace_condition__defaultCondition (player, npc)) { npe_main_trace_action_forwardquest (player, npc); //-- NPC: He doesn't know that Solo is here, just that he is coming. string_id message = new string_id (c_stringFile, "s_17"); utils.removeScriptVar (player, "conversation.npe_main_trace.branchId"); chat.chat (npc, player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isMob (self)) || (isPlayer (self))) detachScript(self, "conversation.npe_main_trace"); setCondition (self, CONDITION_CONVERSABLE); setInvulnerable (self, true); setName (self, "Trace"); ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL ); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); setInvulnerable (self, true); setName (self, "Trace"); ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL ); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.npe_main_trace"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (npe_main_trace_condition_finishedCorrectStep (player, npc)) { npe_main_trace_action_facePlayer (player, npc); //-- NPC: Get yourself off this station before you get yourself killed. string_id message = new string_id (c_stringFile, "s_23"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (npe_main_trace_condition_onCorrectStep (player, npc)) { npe_main_trace_action_facePlayer (player, npc); //-- NPC: Yes? string_id message = new string_id (c_stringFile, "s_5"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I'm a friend of Han Solo. I need to know what's going on. boolean hasResponse0 = false; if (npe_main_trace_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_7"); utils.setScriptVar (player, "conversation.npe_main_trace.branchId", 2); npcStartConversation (player, npc, "npe_main_trace", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (npe_main_trace_condition__defaultCondition (player, npc)) { npe_main_trace_action_facePlayer (player, npc); //-- NPC: So, how do you like Tansarii station? Interesting, isn't it? string_id message = new string_id (c_stringFile, "s_22"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "npe_main_trace") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.npe_main_trace.branchId"); if (branchId == 2 && npe_main_trace_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 3 && npe_main_trace_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 4 && npe_main_trace_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.npe_main_trace.branchId"); return SCRIPT_CONTINUE; } // ======================================================================