// ====================================================================== // // padawan_architect_01.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.jedi_trials; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/padawan_architect_01"; // ====================================================================== // Script Conditions // ====================================================================== boolean padawan_architect_01_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean padawan_architect_01_condition_isTrialPlayer (obj_id player, obj_id npc) { obj_id trialPlayer = getObjIdObjVar(npc, jedi_trials.PADAWAN_TRIAL_PLAYER_OBJVAR); if ( player == trialPlayer ) { string trialName = jedi_trials.getJediTrialName(player); if ( trialName != null && trialName.equals("architect") ) { return !hasObjVar(npc, "padawan_trials.playerFailed"); } } return false; } // ---------------------------------------------------------------------- boolean padawan_architect_01_condition_wasTargetEliminated (obj_id player, obj_id npc) { obj_id trialPlayer = getObjIdObjVar(npc, jedi_trials.PADAWAN_TRIAL_PLAYER_OBJVAR); if ( player == trialPlayer ) { return hasObjVar(player, "jedi_trials.padawan_trials.temp.killedTarget"); } return false; } // ---------------------------------------------------------------------- boolean padawan_architect_01_condition_wasTargetSpokenTo (obj_id player, obj_id npc) { obj_id trialPlayer = getObjIdObjVar(npc, jedi_trials.PADAWAN_TRIAL_PLAYER_OBJVAR); if ( player == trialPlayer ) { if ( hasObjVar(player, "jedi_trials.padawan_trials.temp.spokeToTarget_01") ) { if ( !hasObjVar(player, "jedi_trials.padawan_trials.temp.killedTarget") ) { return true; } } } return false; } // ---------------------------------------------------------------------- boolean padawan_architect_01_condition_isOnNextStep (obj_id player, obj_id npc) { obj_id trialPlayer = getObjIdObjVar(npc, jedi_trials.PADAWAN_TRIAL_PLAYER_OBJVAR); if ( player == trialPlayer ) { return hasObjVar(player, "jedi_trials.padawan_trials.temp.acceptedTask"); } return false; } // ---------------------------------------------------------------------- boolean padawan_architect_01_condition_completedSuccess (obj_id player, obj_id npc) { obj_id trialPlayer = getObjIdObjVar(npc, jedi_trials.PADAWAN_TRIAL_PLAYER_OBJVAR); if ( player == trialPlayer ) { string trialName = jedi_trials.getJediTrialName(player); if ( trialName != null && !trialName.equals("architect") ) { return hasObjVar(npc, "padawan_trials.playerSucceeded"); } } return false; } // ====================================================================== // Script Actions // ====================================================================== void padawan_architect_01_action_questFailure (obj_id player, obj_id npc) { setObjVar(npc, "padawan_trials.playerFailed", true); messageTo(player, "handleQuestFailure", null, 1, false); return; } // ---------------------------------------------------------------------- void padawan_architect_01_action_questSuccess (obj_id player, obj_id npc) { setObjVar(npc, "padawan_trials.playerSucceeded", true); messageTo(player, "handleTrialComplete", null, 1, false); return; } // ---------------------------------------------------------------------- void padawan_architect_01_action_sendToNextNpc (obj_id player, obj_id npc) { setObjVar(npc, "padawan_trials.playerAccepted", true); setObjVar(player, "jedi_trials.padawan_trials.temp.acceptedTask", true); messageTo(player, "handleSetSecondLoc", null, 1, false); return; } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int padawan_architect_01_handleBranch2 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] After the player has spoken to, or killed the Jawa family. //-- NPC: Is the area cleared? //-- [RESPONSE NOTE] //-- PLAYER: Yes, it is. I'm proud to say that the gungan claiming to own the land is dead. if (response == "s_f0d9878f") { //-- [NOTE] Quest Failed. if (padawan_architect_01_condition__defaultCondition (player, npc)) { doAnimationAction (npc, "laugh_cackle"); padawan_architect_01_action_questFailure (player, npc); //-- NPC: I'm glad to hear that, construction can now begin. Thank you for your hard work. string_id message = new string_id (c_stringFile, "s_50bf04b1"); utils.removeScriptVar (player, "conversation.padawan_architect_01.branchId"); chat.chat (npc, player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: That land already has an owner. You have no right to take it from them. if (response == "s_88ac3394") { //-- [NOTE] if (padawan_architect_01_condition__defaultCondition (player, npc)) { doAnimationAction (npc, "shake_head_disgust"); padawan_architect_01_action_questSuccess (player, npc); //-- NPC: An owner?! That family may occupy that land, but I am it's owner. Your sympathy is sickening. string_id message = new string_id (c_stringFile, "s_8bf180e7"); utils.removeScriptVar (player, "conversation.padawan_architect_01.branchId"); chat.chat (npc, player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int padawan_architect_01_handleBranch5 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] Padawan quest text. //-- NPC: I have a quick job for you friend. //-- [RESPONSE NOTE] //-- PLAYER: Sure, I'd be happy to help. if (response == "s_a1ef941b") { doAnimationAction (player, "nod_head_once"); //-- [NOTE] if (padawan_architect_01_condition__defaultCondition (player, npc)) { doAnimationAction (npc, "pose_proudly"); padawan_architect_01_action_sendToNextNpc (player, npc); //-- NPC: Excellent, thank you very much. I do appreciate this. Here is a waypoint to the location I need you to scout out. Please remove any squatters who are loitering there. string_id message = new string_id (c_stringFile, "s_ea2c487d"); utils.removeScriptVar (player, "conversation.padawan_architect_01.branchId"); chat.chat (npc, player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: Stop! I'm not interested in your petty little problems. if (response == "s_cc9db25e") { doAnimationAction (player, "slow_down"); padawan_architect_01_action_questFailure (player, npc); //-- [NOTE] if (padawan_architect_01_condition__defaultCondition (player, npc)) { doAnimationAction (npc, "wave_finger_warning"); padawan_architect_01_action_questFailure (player, npc); //-- NPC: Wha... if you do not wish to help, then so be it. But there is no call for being rude. string_id message = new string_id (c_stringFile, "s_f2d3daf1"); utils.removeScriptVar (player, "conversation.padawan_architect_01.branchId"); chat.chat (npc, player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isMob (self)) || (isPlayer (self))) detachScript(self, "conversation.padawan_architect_01"); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.padawan_architect_01"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (padawan_architect_01_condition_completedSuccess (player, npc)) { //-- NPC: Bah... I'll just find someone else who can clear that land for me. Leave me alone. string_id message = new string_id (c_stringFile, "s_ac5709b0"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] After the player has spoken to, or killed the Jawa family. if (padawan_architect_01_condition_isOnNextStep (player, npc)) { //-- NPC: Is the area cleared? string_id message = new string_id (c_stringFile, "s_91e6aa00"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes, it is. I'm proud to say that the gungan claiming to own the land is dead. boolean hasResponse0 = false; if (padawan_architect_01_condition_wasTargetEliminated (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: That land already has an owner. You have no right to take it from them. boolean hasResponse1 = false; if (padawan_architect_01_condition_wasTargetSpokenTo (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_f0d9878f"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_88ac3394"); utils.setScriptVar (player, "conversation.padawan_architect_01.branchId", 2); npcStartConversation (player, npc, "padawan_architect_01", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] Padawan quest text. if (padawan_architect_01_condition_isTrialPlayer (player, npc)) { doAnimationAction (npc, "beckon"); //-- NPC: I have a quick job for you friend. string_id message = new string_id (c_stringFile, "s_7637308a"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Sure, I'd be happy to help. boolean hasResponse0 = false; if (padawan_architect_01_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Stop! I'm not interested in your petty little problems. boolean hasResponse1 = false; if (padawan_architect_01_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_a1ef941b"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_cc9db25e"); utils.setScriptVar (player, "conversation.padawan_architect_01.branchId", 5); npcStartConversation (player, npc, "padawan_architect_01", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (padawan_architect_01_condition__defaultCondition (player, npc)) { doAnimationAction (npc, "check_wrist_device"); //-- NPC: Sorry friend... can't talk. I'm losing money every day we fail to begin construction. string_id message = new string_id (c_stringFile, "s_25d34a1e"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "padawan_architect_01") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.padawan_architect_01.branchId"); if (branchId == 2 && padawan_architect_01_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 5 && padawan_architect_01_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.padawan_architect_01.branchId"); return SCRIPT_CONTINUE; } // ======================================================================