// ====================================================================== // // padawan_pannaqa_03.script // Copyright 2003, Sony Online Entertainment // All Rights Reserved. // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.jedi_trials; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/padawan_pannaqa_03"; // ====================================================================== // Script Conditions // ====================================================================== boolean padawan_pannaqa_03_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean padawan_pannaqa_03_condition_isTrialPlayer (obj_id player, obj_id npc) { obj_id trialPlayer = getObjIdObjVar(npc, jedi_trials.PADAWAN_TRIAL_PLAYER_OBJVAR); if ( player == trialPlayer ) { string trialName = jedi_trials.getJediTrialName(player); if ( trialName != null && trialName.equals("pannaqa") ) { return !hasObjVar(player, "jedi_trials.padawan_trials.temp.spokeToTarget_02"); } } return false; } // ====================================================================== // Script Actions // ====================================================================== void padawan_pannaqa_03_action_sendBackBeginning (obj_id player, obj_id npc) { setObjVar(player, "jedi_trials.padawan_trials.temp.spokeToTarget_02", true); messageTo(player, "handleSetBeginLoc", null, 1, false); } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isMob (self)) || (isPlayer (self))) detachScript(self, "npc.conversation.padawan_pannaqa_03"); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "npc.conversation.padawan_pannaqa_03"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { if (ai_lib.isInCombat (self) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] Padawan Quest response. if (padawan_pannaqa_03_condition_isTrialPlayer (player, self)) { //-- NPC: Um, hello? string_id message = new string_id (c_stringFile, "s_70fea75d"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Pannaqa has been waiting for you for quite a while, Shendo. He needs that vibro-tiller part. boolean hasResponse0 = false; if (padawan_pannaqa_03_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_4cc97351"); setObjVar (player, "conversation.padawan_pannaqa_03.branchId", 1); npcStartConversation (player, self, "padawan_pannaqa_03", message, responses); } else { chat.chat (self, message); } return SCRIPT_CONTINUE; } //-- [NOTE] Text for players who have already accepted the part. if (padawan_pannaqa_03_condition__defaultCondition (player, self)) { //-- NPC: Show me the drink to go way. I'm home and I wanna go drink.... string_id message = new string_id (c_stringFile, "s_552042df"); chat.chat (self, message); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "padawan_pannaqa_03") return SCRIPT_CONTINUE; int branchId = getIntObjVar (player, "conversation.padawan_pannaqa_03.branchId"); //-- [BRANCH NOTE] Padawan Quest response. //-- NPC: Um, hello? //-- [RESPONSE NOTE] //-- PLAYER: Pannaqa has been waiting for you for quite a while, Shendo. He needs that vibro-tiller part. if (branchId == 1 && response == "s_4cc97351") { //-- [NOTE] if (padawan_pannaqa_03_condition__defaultCondition (player, self)) { //-- NPC: Um, who? string_id message = new string_id (c_stringFile, "s_9035e1f5"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Pannaqa! You are already many hours late. boolean hasResponse0 = false; if (padawan_pannaqa_03_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_2b0e7d3c"); setObjVar (player, "conversation.padawan_pannaqa_03.branchId", 2); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.padawan_pannaqa_03.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Um, hello?' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Um, who? //-- [RESPONSE NOTE] //-- PLAYER: Pannaqa! You are already many hours late. if (branchId == 2 && response == "s_2b0e7d3c") { //-- [NOTE] if (padawan_pannaqa_03_condition__defaultCondition (player, self)) { doAnimationAction (self, "tap_head"); //-- NPC: No kidding eh? I guess I should probably get on that huh? string_id message = new string_id (c_stringFile, "s_6abc7ab9"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I don't think I can trust you to finish the job. boolean hasResponse0 = false; if (padawan_pannaqa_03_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: At this point I do not care, I've lost all hope. boolean hasResponse1 = false; if (padawan_pannaqa_03_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_7bbf7ffe"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_b7bc9ab"); setObjVar (player, "conversation.padawan_pannaqa_03.branchId", 3); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.padawan_pannaqa_03.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Um, who?' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: No kidding eh? I guess I should probably get on that huh? //-- [RESPONSE NOTE] //-- PLAYER: I don't think I can trust you to finish the job. if (branchId == 3 && response == "s_7bbf7ffe") { //-- [NOTE] if (padawan_pannaqa_03_condition__defaultCondition (player, self)) { //-- NPC: So you are going to take the part for me, and I can stay here and drink? string_id message = new string_id (c_stringFile, "s_eb635904"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Basically. boolean hasResponse0 = false; if (padawan_pannaqa_03_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_1a22a5dc"); setObjVar (player, "conversation.padawan_pannaqa_03.branchId", 4); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.padawan_pannaqa_03.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No kidding eh? I guess I should probably get on that huh?' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: No kidding eh? I guess I should probably get on that huh? //-- [RESPONSE NOTE] //-- PLAYER: At this point I do not care, I've lost all hope. if (branchId == 3 && response == "s_b7bc9ab") { //-- [NOTE] Part recieved. if (padawan_pannaqa_03_condition__defaultCondition (player, self)) { doAnimationAction (self, "rub_belly"); padawan_pannaqa_03_action_sendBackBeginning (player, self); //-- NPC: Cheer up mate, how about I give you the part, and you take it to Pan.. Paqanna.. Whatever his name was. string_id message = new string_id (c_stringFile, "s_e51e11cc"); removeObjVar (player, "conversation.padawan_pannaqa_03.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No kidding eh? I guess I should probably get on that huh?' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: So you are going to take the part for me, and I can stay here and drink? //-- [RESPONSE NOTE] //-- PLAYER: Basically. if (branchId == 4 && response == "s_1a22a5dc") { //-- [NOTE] Shendo hands over the part. if (padawan_pannaqa_03_condition__defaultCondition (player, self)) { doAnimationAction (self, "celebrate1"); padawan_pannaqa_03_action_sendBackBeginning (player, self); //-- NPC: Deal. Now I can get back to my drinking and wandering. string_id message = new string_id (c_stringFile, "s_b6307da0"); removeObjVar (player, "conversation.padawan_pannaqa_03.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So you are going to take the part for me, and I can stay here and drink?' were false."); return SCRIPT_CONTINUE; } chat.chat (self, "Error: Fell through all branches and responses for OnNpcConversationResponse."); removeObjVar (player, "conversation.padawan_pannaqa_03.branchId"); return SCRIPT_CONTINUE; } // ======================================================================