// ====================================================================== // // refugee_biologist.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.conversation; include library.groundquests; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/refugee_biologist"; // ====================================================================== // Script Conditions // ====================================================================== boolean refugee_biologist_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean refugee_biologist_condition_isProlog (obj_id player, obj_id npc) { return groundquests.isQuestActive(player, "quest_08_dathomir_outpost_final"); } // ====================================================================== // Script Actions // ====================================================================== void refugee_biologist_action_updateProlog (obj_id player, obj_id npc) { if(groundquests.isTaskActive(player, "quest_08_dathomir_outpost_final", "lookingForClues")) { groundquests.sendSignal(player, "hasFoundCluesNeeded"); } } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int refugee_biologist_handleBranch1 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Please just get me out of here. //-- [RESPONSE NOTE] //-- PLAYER: The next flight is here, just get a ticket. if (response == "s_33") { //-- [NOTE] if (refugee_biologist_condition__defaultCondition (player, npc)) { //-- NPC: I can't! Imperial High Command has summoned me to the Executor for yet another debriefing. I told them all I know. The virus somehow escaped. It was probably an accident. string_id message = new string_id (c_stringFile, "s_34"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: The virus? boolean hasResponse0 = false; if (refugee_biologist_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_35"); utils.setScriptVar (player, "conversation.refugee_biologist.branchId", 2); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.refugee_biologist.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int refugee_biologist_handleBranch2 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: I can't! Imperial High Command has summoned me to the Executor for yet another debriefing. I told them all I know. The virus somehow escaped. It was probably an accident. //-- [RESPONSE NOTE] //-- PLAYER: The virus? if (response == "s_35") { //-- [NOTE] if (refugee_biologist_condition__defaultCondition (player, npc)) { refugee_biologist_action_updateProlog (player, npc); //-- NPC: Everyone was dying! I ran away on foot before they turned into...whatever. Whatever it was going to be, it wasn't going to be a super soldier...more like a horror soldier. string_id message = new string_id (c_stringFile, "s_36"); utils.removeScriptVar (player, "conversation.refugee_biologist.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isTangible (self)) || (isPlayer (self))) detachScript(self, "conversation.refugee_biologist"); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.refugee_biologist"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (refugee_biologist_condition_isProlog (player, npc)) { doAnimationAction (npc, "weeping"); //-- NPC: Please just get me out of here. string_id message = new string_id (c_stringFile, "s_30"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: The next flight is here, just get a ticket. boolean hasResponse0 = false; if (refugee_biologist_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_33"); utils.setScriptVar (player, "conversation.refugee_biologist.branchId", 1); npcStartConversation (player, npc, "refugee_biologist", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (refugee_biologist_condition__defaultCondition (player, npc)) { //-- NPC: Sorry, I've already given a statement to Imperial High Command about the virus accident. I have nothing further to add. string_id message = new string_id (c_stringFile, "s_32"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "refugee_biologist") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.refugee_biologist.branchId"); if (branchId == 1 && refugee_biologist_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 2 && refugee_biologist_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.refugee_biologist.branchId"); return SCRIPT_CONTINUE; } // ======================================================================