// ====================================================================== // // refugee_stormtrooper.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.conversation; include library.groundquests; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/refugee_stormtrooper"; // ====================================================================== // Script Conditions // ====================================================================== boolean refugee_stormtrooper_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean refugee_stormtrooper_condition_isProlog (obj_id player, obj_id npc) { return groundquests.isQuestActive(player, "quest_08_dathomir_outpost_final"); } // ====================================================================== // Script Actions // ====================================================================== // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int refugee_stormtrooper_handleBranch1 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Is there a problem with my ticket? //-- [RESPONSE NOTE] //-- PLAYER: Ticket? if (response == "s_9") { //-- [NOTE] if (refugee_stormtrooper_condition__defaultCondition (player, npc)) { //-- NPC: To get off of Dathomir...there isn't a problem with my ticket, right? How about the ship...is it coming? string_id message = new string_id (c_stringFile, "s_10"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I'm sure everything is fine trooper. Why are you out of uniform? boolean hasResponse0 = false; if (refugee_stormtrooper_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_11"); utils.setScriptVar (player, "conversation.refugee_stormtrooper.branchId", 2); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.refugee_stormtrooper.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int refugee_stormtrooper_handleBranch2 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: To get off of Dathomir...there isn't a problem with my ticket, right? How about the ship...is it coming? //-- [RESPONSE NOTE] //-- PLAYER: I'm sure everything is fine trooper. Why are you out of uniform? if (response == "s_11") { //-- [NOTE] if (refugee_stormtrooper_condition__defaultCondition (player, npc)) { //-- NPC: Uniform? Oh, that. They tore it off...well some pieces I pulled off so I could run away faster. string_id message = new string_id (c_stringFile, "s_13"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Run away from what? boolean hasResponse0 = false; if (refugee_stormtrooper_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_15"); utils.setScriptVar (player, "conversation.refugee_stormtrooper.branchId", 3); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.refugee_stormtrooper.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int refugee_stormtrooper_handleBranch3 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Uniform? Oh, that. They tore it off...well some pieces I pulled off so I could run away faster. //-- [RESPONSE NOTE] //-- PLAYER: Run away from what? if (response == "s_15") { //-- [NOTE] if (refugee_stormtrooper_condition__defaultCondition (player, npc)) { doAnimationAction (npc, "weeping"); //-- NPC: The...things. The virus changed everyone when it was released. All my friends...they change. They chased me. string_id message = new string_id (c_stringFile, "s_17"); utils.removeScriptVar (player, "conversation.refugee_stormtrooper.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isTangible (self)) || (isPlayer (self))) detachScript(self, "conversation.refugee_stormtrooper"); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.refugee_stormtrooper"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (refugee_stormtrooper_condition_isProlog (player, npc)) { //-- NPC: Is there a problem with my ticket? string_id message = new string_id (c_stringFile, "s_5"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Ticket? boolean hasResponse0 = false; if (refugee_stormtrooper_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_9"); utils.setScriptVar (player, "conversation.refugee_stormtrooper.branchId", 1); npcStartConversation (player, npc, "refugee_stormtrooper", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (refugee_stormtrooper_condition__defaultCondition (player, npc)) { //-- NPC: I'm a soldier right? I should be able to handle this. I just want to go home to Gala. string_id message = new string_id (c_stringFile, "s_32"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "refugee_stormtrooper") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.refugee_stormtrooper.branchId"); if (branchId == 1 && refugee_stormtrooper_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 2 && refugee_stormtrooper_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 3 && refugee_stormtrooper_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.refugee_stormtrooper.branchId"); return SCRIPT_CONTINUE; } // ======================================================================