// ====================================================================== // // reset_ronnie.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.groundquests; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/reset_ronnie"; // ====================================================================== // Script Conditions // ====================================================================== boolean reset_ronnie_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ====================================================================== // Script Actions // ====================================================================== void reset_ronnie_action_clearQuests (obj_id player, obj_id npc) { string[] questList = { "rtp_c3po_01", "rtp_c3po_02", "rtp_qualdo_01", "rtp_wedge_01", "rtp_leia_01", "rtp_leia_02", "rtp_leia_03", "rtp_nien_nunb_01", "rtp_han_solo_01", "rtp_han_solo_02", "rtp_ackbar_01", "rtp_ackbar_02", "rtp_mon_mothma_01", "rtp_dodonna_01", "rtp_dodonna_02", "rtp_dodonna_03", "rtp_luke_01", "rtp_luke_02", "rtp_luke_03" }; for ( int i = 0; i < questList.length; i++ ) { string quest = questList[i]; if (groundquests.isQuestActiveOrComplete(player, quest)) { groundquests.clearQuest(player, quest); } } return; } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int reset_ronnie_handleBranch1 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Greetings. Would you like to restart the Rebel Theme Park? //-- [RESPONSE NOTE] //-- PLAYER: Yes, please. if (response == "s_6") { //-- [NOTE] if (reset_ronnie_condition__defaultCondition (player, npc)) { reset_ronnie_action_clearQuests (player, npc); //-- NPC: Very well. I shall clear those quests for you. string_id message = new string_id (c_stringFile, "s_8"); utils.removeScriptVar (player, "conversation.reset_ronnie.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: No. if (response == "s_10") { //-- [NOTE] if (reset_ronnie_condition__defaultCondition (player, npc)) { //-- NPC: Good-bye. string_id message = new string_id (c_stringFile, "s_12"); utils.removeScriptVar (player, "conversation.reset_ronnie.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isTangible (self)) || (isPlayer (self))) detachScript(self, "conversation.reset_ronnie"); setCondition (self, CONDITION_CONVERSABLE); ai_lib.setDefaultCalmBehavior(self, ai_lib.BEHAVIOR_SENTINEL); setName(self, "Reset Ronnie"); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); ai_lib.setDefaultCalmBehavior(self, ai_lib.BEHAVIOR_SENTINEL); setName(self, "Reset Ronnie"); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.reset_ronnie"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (reset_ronnie_condition__defaultCondition (player, npc)) { //-- NPC: Greetings. Would you like to restart the Rebel Theme Park? string_id message = new string_id (c_stringFile, "s_4"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes, please. boolean hasResponse0 = false; if (reset_ronnie_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No. boolean hasResponse1 = false; if (reset_ronnie_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_6"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_10"); utils.setScriptVar (player, "conversation.reset_ronnie.branchId", 1); npcStartConversation (player, npc, "reset_ronnie", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "reset_ronnie") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.reset_ronnie.branchId"); if (branchId == 1 && reset_ronnie_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.reset_ronnie.branchId"); return SCRIPT_CONTINUE; } // ======================================================================