// ====================================================================== // // romo_vax.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.groundquests; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/romo_vax"; // ====================================================================== // Script Conditions // ====================================================================== boolean romo_vax_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean romo_vax_condition_isOnBibsQuest (obj_id player, obj_id npc) { if (groundquests.isTaskActive (player, "quest/jabba_bib_fortuna_v2", "speakToRomo")) { return true; } return false; } // ---------------------------------------------------------------------- boolean romo_vax_condition_completedRomosQuest (obj_id player, obj_id npc) { if (groundquests.isTaskActive (player, "quest/jabba_bib_fortuna_v2", "returnToRomo")) { return true; } return false; } // ---------------------------------------------------------------------- boolean romo_vax_condition_gettingRomosDisks (obj_id player, obj_id npc) { if (groundquests.isTaskActive (player, "quest/jabba_bib_fortuna_v2", "getRomosDisks")) { return true; } return false; } // ---------------------------------------------------------------------- boolean romo_vax_condition_doneWithRomo (obj_id player, obj_id npc) { if (groundquests.hasCompletedTask (player, "quest/jabba_bib_fortuna_v2", "getRomosDisks")) { return true; } return false; } // ---------------------------------------------------------------------- boolean romo_vax_condition_doingRomosQuest (obj_id player, obj_id npc) { if (groundquests.isTaskActive (player, "quest/jabba_bib_fortuna_v2", "killingValariansForRomo")) { return true; } return false; } // ====================================================================== // Script Actions // ====================================================================== void romo_vax_action_grantRomoQuest (obj_id player, obj_id npc) { groundquests.sendSignal (player, "spokenToRomo"); } // ---------------------------------------------------------------------- void romo_vax_action_sendBiddingSignal (obj_id player, obj_id npc) { faceTo(npc, player); groundquests.sendSignal (player, "completedRomosQuest"); } // ---------------------------------------------------------------------- void romo_vax_action_sendDiskSignal (obj_id player, obj_id npc) { faceTo(npc, player); groundquests.sendSignal (player, "romosDisksReturned"); } // ---------------------------------------------------------------------- void romo_vax_action_facePlayer (obj_id player, obj_id npc) { faceTo(npc, player); } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int romo_vax_handleBranch3 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Okay, I'll be honest with you. I was hoping to sort this out when you were gone, but I couldn't solve it. My problem that is. So, I still can't give you the data. //-- [RESPONSE NOTE] //-- PLAYER: Bib says... if (response == "s_21") { //-- [NOTE] if (romo_vax_condition__defaultCondition (player, npc)) { //-- NPC: Oh, I see, you're just Bib's little enforcer aren't you? You don't make the decisions, huh? You just do whatever that sharp-toothed freak wants? string_id message = new string_id (c_stringFile, "s_24"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Let's see, would I rather make you happy, or Jabba? boolean hasResponse0 = false; if (romo_vax_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_25"); utils.setScriptVar (player, "conversation.romo_vax.branchId", 4); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.romo_vax.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: We're done negotiating with you. if (response == "s_23") { //-- [NOTE] if (romo_vax_condition__defaultCondition (player, npc)) { //-- NPC: Are you sure you have the power to negotiate that yourself? Maybe you should contact Bib and see if that's what he wants you to do. string_id message = new string_id (c_stringFile, "s_44"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I've talked to Bib. We're done negotiating. boolean hasResponse0 = false; if (romo_vax_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_45"); utils.setScriptVar (player, "conversation.romo_vax.branchId", 8); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.romo_vax.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int romo_vax_handleBranch4 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Oh, I see, you're just Bib's little enforcer aren't you? You don't make the decisions, huh? You just do whatever that sharp-toothed freak wants? //-- [RESPONSE NOTE] //-- PLAYER: Let's see, would I rather make you happy, or Jabba? if (response == "s_25") { //-- [NOTE] if (romo_vax_condition__defaultCondition (player, npc)) { //-- NPC: Okay, that's a fair point. Fine. But this isn't a negotiation. I'm not trying to get more money. I have a serious problem! string_id message = new string_id (c_stringFile, "s_27"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: What problem? boolean hasResponse0 = false; if (romo_vax_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_29"); utils.setScriptVar (player, "conversation.romo_vax.branchId", 5); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.romo_vax.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int romo_vax_handleBranch5 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Okay, that's a fair point. Fine. But this isn't a negotiation. I'm not trying to get more money. I have a serious problem! //-- [RESPONSE NOTE] //-- PLAYER: What problem? if (response == "s_29") { //-- [NOTE] if (romo_vax_condition__defaultCondition (player, npc)) { //-- NPC: Well, it's just that they actually, um...robbed me. They broke in, hacked my system, downloaded everything, and left a virus behind that wiped out my entire mainframe. Lady Valarian was behind it. The hackers were working for her. string_id message = new string_id (c_stringFile, "s_31"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Okay, okay. Settle down. I'll retrieve the data. boolean hasResponse0 = false; if (romo_vax_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_33"); utils.setScriptVar (player, "conversation.romo_vax.branchId", 6); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.romo_vax.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int romo_vax_handleBranch6 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Well, it's just that they actually, um...robbed me. They broke in, hacked my system, downloaded everything, and left a virus behind that wiped out my entire mainframe. Lady Valarian was behind it. The hackers were working for her. //-- [RESPONSE NOTE] //-- PLAYER: Okay, okay. Settle down. I'll retrieve the data. if (response == "s_33") { //-- [NOTE] if (romo_vax_condition__defaultCondition (player, npc)) { //-- NPC: Oh, thank you! string_id message = new string_id (c_stringFile, "s_35"); utils.removeScriptVar (player, "conversation.romo_vax.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int romo_vax_handleBranch8 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Are you sure you have the power to negotiate that yourself? Maybe you should contact Bib and see if that's what he wants you to do. //-- [RESPONSE NOTE] //-- PLAYER: I've talked to Bib. We're done negotiating. if (response == "s_45") { //-- [NOTE] if (romo_vax_condition__defaultCondition (player, npc)) { //-- NPC: Oh, I see, you're just Bib's little enforcer aren't you? You don't make the decisions, huh? You just do whatever that sharp-toothed freak wants? string_id message = new string_id (c_stringFile, "s_24"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Let's see, would I rather make you happy, or Jabba? boolean hasResponse0 = false; if (romo_vax_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_25"); utils.setScriptVar (player, "conversation.romo_vax.branchId", 4); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.romo_vax.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int romo_vax_handleBranch10 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You're Bib's contact? Oh. I expected someone bigger. No offense, I'm just kidding. But there's a problem. I can't give you the data //-- [RESPONSE NOTE] //-- PLAYER: Why not? if (response == "s_36") { //-- [NOTE] if (romo_vax_condition__defaultCondition (player, npc)) { //-- NPC: Hey, it's not a thing between us, all right, it's just that there's too much competition with their eyes on me, you know what I'm saying? You probably don't. Someone's been watching me. I wasn't sure at first, but I've managed to find their camp outside of Wayfar. I'd feel a lot safer if their eyes were closed, you know what I mean? string_id message = new string_id (c_stringFile, "s_38"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: You want me to kill some of them? boolean hasResponse0 = false; if (romo_vax_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_40"); utils.setScriptVar (player, "conversation.romo_vax.branchId", 11); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.romo_vax.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int romo_vax_handleBranch11 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Hey, it's not a thing between us, all right, it's just that there's too much competition with their eyes on me, you know what I'm saying? You probably don't. Someone's been watching me. I wasn't sure at first, but I've managed to find their camp outside of Wayfar. I'd feel a lot safer if their eyes were closed, you know what I mean? //-- [RESPONSE NOTE] //-- PLAYER: You want me to kill some of them? if (response == "s_40") { //-- [NOTE] if (romo_vax_condition__defaultCondition (player, npc)) { romo_vax_action_grantRomoQuest (player, npc); //-- NPC: Hey, what do you know? You did know what I meant! That's incredible. Yeah, you should kill some of them. Come back when you're done with that. string_id message = new string_id (c_stringFile, "s_42"); utils.removeScriptVar (player, "conversation.romo_vax.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isMob (self)) || (isPlayer (self))) detachScript(self, "conversation.romo_vax"); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.romo_vax"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (romo_vax_condition_doneWithRomo (player, npc)) { romo_vax_action_facePlayer (player, npc); //-- NPC: Hey, what do you need? You got the data you needed, right? string_id message = new string_id (c_stringFile, "s_16"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (romo_vax_condition_gettingRomosDisks (player, npc)) { romo_vax_action_facePlayer (player, npc); //-- NPC: I really need that data so I can sort through it and find the stuff Jabba wants. string_id message = new string_id (c_stringFile, "s_10"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (romo_vax_condition_completedRomosQuest (player, npc)) { romo_vax_action_sendBiddingSignal (player, npc); //-- NPC: Okay, I'll be honest with you. I was hoping to sort this out when you were gone, but I couldn't solve it. My problem that is. So, I still can't give you the data. string_id message = new string_id (c_stringFile, "s_7"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Bib says... boolean hasResponse0 = false; if (romo_vax_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: We're done negotiating with you. boolean hasResponse1 = false; if (romo_vax_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_21"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_23"); utils.setScriptVar (player, "conversation.romo_vax.branchId", 3); npcStartConversation (player, npc, "romo_vax", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (romo_vax_condition_doingRomosQuest (player, npc)) { romo_vax_action_facePlayer (player, npc); //-- NPC: Oh, have you not scared off those spies yet? string_id message = new string_id (c_stringFile, "s_28"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (romo_vax_condition_isOnBibsQuest (player, npc)) { romo_vax_action_facePlayer (player, npc); //-- NPC: You're Bib's contact? Oh. I expected someone bigger. No offense, I'm just kidding. But there's a problem. I can't give you the data string_id message = new string_id (c_stringFile, "s_32"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Why not? boolean hasResponse0 = false; if (romo_vax_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_36"); utils.setScriptVar (player, "conversation.romo_vax.branchId", 10); npcStartConversation (player, npc, "romo_vax", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (romo_vax_condition__defaultCondition (player, npc)) { romo_vax_action_facePlayer (player, npc); //-- NPC: I, uh, really don't think I'm the guy you're looking for. string_id message = new string_id (c_stringFile, "s_46"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "romo_vax") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.romo_vax.branchId"); if (branchId == 3 && romo_vax_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 4 && romo_vax_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 5 && romo_vax_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 6 && romo_vax_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 8 && romo_vax_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 10 && romo_vax_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 11 && romo_vax_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.romo_vax.branchId"); return SCRIPT_CONTINUE; } // ======================================================================