// ====================================================================== // // sd_chief_olum.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.trial; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/sd_chief_olum"; // ====================================================================== // Script Conditions // ====================================================================== boolean sd_chief_olum_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean sd_chief_olum_condition_hasTalked (obj_id player, obj_id npc) { return hasObjVar(npc, "talked"); } // ====================================================================== // Script Actions // ====================================================================== void sd_chief_olum_action_setFaceToPlayer (obj_id player, obj_id npc) { obj_id[] players = trial.getPlayersInDungeon(trial.getTop(npc)); prose_package pp = new prose_package(); pp.target.set(player); pp.stringId = new string_id("spam", "olum_greeting"); utils.sendSystemMessageProse(players, pp); faceTo(npc, player); } // ---------------------------------------------------------------------- void sd_chief_olum_action_kickoffSdEvent (obj_id player, obj_id npc) { dictionary dict = trial.getSessionDict(trial.getTop(npc)); dict.put("triggerType", "triggerId"); dict.put("triggerName", "olum_path"); messageTo(trial.getTop(npc), "triggerFired", dict, 0.0f, false); setObjVar(npc, "talked", 1); detachScript(npc, "conversation.sd_chief_olum"); obj_id[] players = trial.getPlayersInDungeon(trial.getTop(npc)); prose_package pp = new prose_package(); pp.target.set(player); pp.stringId = new string_id("spam", "olum_follow_me"); utils.sendSystemMessageProse(players, pp); } // ---------------------------------------------------------------------- void sd_chief_olum_action_playerPosition (obj_id player, obj_id npc) { obj_id[] players = trial.getPlayersInDungeon(trial.getTop(npc)); prose_package pp = new prose_package(); pp.target.set(player); pp.stringId = new string_id("spam", "olum_player_position"); utils.sendSystemMessageProse(players, pp); } // ---------------------------------------------------------------------- void sd_chief_olum_action_olumQuiteRight (obj_id player, obj_id npc) { obj_id[] players = trial.getPlayersInDungeon(trial.getTop(npc)); prose_package pp = new prose_package(); pp.target.set(player); pp.stringId = new string_id("spam", "olum_quite_right"); utils.sendSystemMessageProse(players, pp); } // ---------------------------------------------------------------------- void sd_chief_olum_action_playerTurnAgainst (obj_id player, obj_id npc) { obj_id[] players = trial.getPlayersInDungeon(trial.getTop(npc)); prose_package pp = new prose_package(); pp.target.set(player); pp.stringId = new string_id("spam", "olum_player_turn_against"); utils.sendSystemMessageProse(players, pp); } // ---------------------------------------------------------------------- void sd_chief_olum_action_olumNotProblem (obj_id player, obj_id npc) { obj_id[] players = trial.getPlayersInDungeon(trial.getTop(npc)); prose_package pp = new prose_package(); pp.target.set(player); pp.stringId = new string_id("spam", "olum_not_problem"); utils.sendSystemMessageProse(players, pp); } // ---------------------------------------------------------------------- void sd_chief_olum_action_playerLeadWay (obj_id player, obj_id npc) { obj_id[] players = trial.getPlayersInDungeon(trial.getTop(npc)); prose_package pp = new prose_package(); pp.target.set(player); pp.stringId = new string_id("spam", "olum_player_lead_way"); utils.sendSystemMessageProse(players, pp); } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int sd_chief_olum_handleBranch1 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Who are you? //-- [RESPONSE NOTE] //-- PLAYER: One would think that I were in the position to ask questions. if (response == "s_6") { sd_chief_olum_action_playerPosition (player, npc); //-- [NOTE] if (sd_chief_olum_condition__defaultCondition (player, npc)) { sd_chief_olum_action_olumQuiteRight (player, npc); //-- NPC: Quite right. I am Chief Engineer Olum. I ran the engineering team until Captain, excuse me, Grand Admiral Sait decided the Empire wasn't the place for him. I am the only one of the dissenting officers that wasn't thrown out an air lock. I guess they figured they might need me some day. string_id message = new string_id (c_stringFile, "s_8"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: We can turn that against them. Kenkirk is sitting behind a wall that we can't bring down. boolean hasResponse0 = false; if (sd_chief_olum_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_11"); utils.setScriptVar (player, "conversation.sd_chief_olum.branchId", 2); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.sd_chief_olum.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int sd_chief_olum_handleBranch2 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Quite right. I am Chief Engineer Olum. I ran the engineering team until Captain, excuse me, Grand Admiral Sait decided the Empire wasn't the place for him. I am the only one of the dissenting officers that wasn't thrown out an air lock. I guess they figured they might need me some day. //-- [RESPONSE NOTE] //-- PLAYER: We can turn that against them. Kenkirk is sitting behind a wall that we can't bring down. if (response == "s_11") { sd_chief_olum_action_playerTurnAgainst (player, npc); //-- [NOTE] if (sd_chief_olum_condition__defaultCondition (player, npc)) { sd_chief_olum_action_olumNotProblem (player, npc); //-- NPC: Not a problem. I can introduce a short in the thrusters that would temporarily shunt power away from non-essential systems such as those gates. That deck is sealed off, but I can get you up there. string_id message = new string_id (c_stringFile, "s_12"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Lead the way. boolean hasResponse0 = false; if (sd_chief_olum_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_14"); utils.setScriptVar (player, "conversation.sd_chief_olum.branchId", 3); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.sd_chief_olum.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int sd_chief_olum_handleBranch3 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Not a problem. I can introduce a short in the thrusters that would temporarily shunt power away from non-essential systems such as those gates. That deck is sealed off, but I can get you up there. //-- [RESPONSE NOTE] //-- PLAYER: Lead the way. if (response == "s_14") { sd_chief_olum_action_playerLeadWay (player, npc); //-- [NOTE] if (sd_chief_olum_condition__defaultCondition (player, npc)) { sd_chief_olum_action_kickoffSdEvent (player, npc); //-- NPC: Follow me to the engineering lift. string_id message = new string_id (c_stringFile, "s_16"); utils.removeScriptVar (player, "conversation.sd_chief_olum.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isTangible (self)) || (isPlayer (self))) detachScript(self, "conversation.sd_chief_olum"); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.sd_chief_olum"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (sd_chief_olum_condition__defaultCondition (player, npc)) { doAnimationAction (npc, "wave_finger_warning"); sd_chief_olum_action_setFaceToPlayer (player, npc); //-- NPC: Who are you? string_id message = new string_id (c_stringFile, "s_4"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: One would think that I were in the position to ask questions. boolean hasResponse0 = false; if (sd_chief_olum_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_6"); utils.setScriptVar (player, "conversation.sd_chief_olum.branchId", 1); npcStartConversation (player, npc, "sd_chief_olum", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "sd_chief_olum") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.sd_chief_olum.branchId"); if (branchId == 1 && sd_chief_olum_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 2 && sd_chief_olum_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 3 && sd_chief_olum_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.sd_chief_olum.branchId"); return SCRIPT_CONTINUE; } // ======================================================================