// ====================================================================== // // sd_event_convo.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.conversation; include library.prose; include library.trial; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/sd_event_convo"; // ====================================================================== // Script Conditions // ====================================================================== boolean sd_event_convo_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean sd_event_convo_condition_hasTalked (obj_id player, obj_id npc) { return hasObjVar(npc, "talked"); } // ====================================================================== // Script Actions // ====================================================================== void sd_event_convo_action_openingEcho (obj_id player, obj_id npc) { obj_id[] players = trial.getPlayersInDungeon(trial.getTop(npc)); prose_package pp = new prose_package(); pp.target.set(player); pp.stringId = new string_id("spam", "event_one_kenkirk_incursion"); utils.sendSystemMessageProse(players, pp); faceTo(npc, player); } // ---------------------------------------------------------------------- void sd_event_convo_action_kickoffSdEvent (obj_id player, obj_id npc) { if (hasObjVar(npc, "talked")) return; dictionary dict = trial.getSessionDict(trial.getTop(npc)); dict.put("triggerType", "triggerId"); dict.put("triggerName", "start_event"); messageTo(trial.getTop(npc), "triggerFired", dict, 0.0f, false); setObjVar(npc, "talked", 1); obj_id[] players = trial.getPlayersInDungeon(trial.getTop(npc)); prose_package pp = new prose_package(); pp.target.set(player); pp.stringId = new string_id("spam", "event_one_kenkirk_walkaway"); utils.sendSystemMessageProse(players, pp); } // ---------------------------------------------------------------------- void sd_event_convo_action_playerResponse (obj_id player, obj_id npc) { obj_id[] players = trial.getPlayersInDungeon(trial.getTop(npc)); prose_package pp = new prose_package(); pp.target.set(player); pp.stringId = new string_id("spam", "event_one_player_response"); utils.sendSystemMessageProse(players, pp); } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int sd_event_convo_handleBranch1 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: I do not know who you are, but your incursion onto this ship is at an end. //-- [RESPONSE NOTE] //-- PLAYER: Remove these bars, and we will see who is at their end. if (response == "s_6") { sd_event_convo_action_playerResponse (player, npc); //-- [NOTE] if (sd_event_convo_condition__defaultCondition (player, npc)) { sd_event_convo_action_kickoffSdEvent (player, npc); //-- NPC: Perhaps you will have your chance. Find the squad leader, he has the key. string_id message = new string_id (c_stringFile, "s_8"); utils.removeScriptVar (player, "conversation.sd_event_convo.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isTangible (self)) || (isPlayer (self))) detachScript(self, "conversation.sd_event_convo"); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); setHologramType(self, HOLOGRAM_TYPE1_QUALITY4); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.sd_event_convo"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (!sd_event_convo_condition_hasTalked (player, npc)) { doAnimationAction (npc, "wave_finger_warning"); sd_event_convo_action_openingEcho (player, npc); //-- NPC: I do not know who you are, but your incursion onto this ship is at an end. string_id message = new string_id (c_stringFile, "s_4"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Remove these bars, and we will see who is at their end. boolean hasResponse0 = false; if (sd_event_convo_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_6"); utils.setScriptVar (player, "conversation.sd_event_convo.branchId", 1); npcStartConversation (player, npc, "sd_event_convo", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (sd_event_convo_condition__defaultCondition (player, npc)) { //-- NPC: Your time will come. string_id message = new string_id (c_stringFile, "s_10"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "sd_event_convo") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.sd_event_convo.branchId"); if (branchId == 1 && sd_event_convo_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.sd_event_convo.branchId"); return SCRIPT_CONTINUE; } // ======================================================================