// ====================================================================== // // sean_contact.script // Copyright 2003, Sony Online Entertainment // All Rights Reserved. // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/sean_contact"; // ====================================================================== // Script Conditions // ====================================================================== boolean sean_contact_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean sean_contact_condition_hasItem (obj_id player, obj_id npc) { if ( hasObjVar(npc, "bestine.electionWinner") ) { string winner = getStringObjVar(npc, "bestine.electionWinner"); if ( (winner == "Sean") || (winner == "sean") ) { if ( utils.playerHasItemByTemplate(player, "object/tangible/loot/quest/sean_history_disk.iff") ) return true; } } return false; } // ---------------------------------------------------------------------- boolean sean_contact_condition_notInoffice (obj_id player, obj_id npc) { if ( hasObjVar(npc, "bestine.electionWinner") ) { string winner = getStringObjVar(npc, "bestine.electionWinner"); if ( (winner != "Sean") && (winner != "sean") ) return true; } return false; } // ====================================================================== // Script Actions // ====================================================================== void sean_contact_action__defaultAction (obj_id player, obj_id npc) { } // ---------------------------------------------------------------------- void sean_contact_action_Destroyed (obj_id player, obj_id npc) { obj_id disk = utils.getItemPlayerHasByTemplate(player, "object/tangible/loot/quest/sean_history_disk.iff"); if ( isIdValid(disk) ) { destroyObject(disk); setObjVar( player, "bestine.destroyed", true); removeObjVar( player, "bestine.mess"); obj_id waypoint = getObjIdObjVar(player, "bestine.contactWaypoint"); if ( isIdValid(waypoint) ) destroyWaypointInDatapad(waypoint, player); removeObjVar(player, "bestine.contactWaypoint"); } } // ---------------------------------------------------------------------- void sean_contact_action_cleanUpObjVars (obj_id player, obj_id npc) { if ( !utils.playerHasItemByTemplate(player, "object/tangible/loot/quest/sean_history_disk.iff") ) { if ( hasObjVar(player, "bestine.mess") ) removeObjVar(player, "bestine.mess"); if ( hasObjVar(player, "bestine.itemfound") ) removeObjVar(player, "bestine.itemfound"); } } // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isMob (self)) || (isPlayer (self))) detachScript(self, "npc.conversation.sean_contact"); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "npc.conversation.sean_contact"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== trigger OnStartNpcConversation (obj_id player) { if (ai_lib.isInCombat (self) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] player has the required item and sean is in office if (sean_contact_condition_hasItem (player, self)) { //-- NPC: So he's got himself into more trouble I see. I just heard the news. Let me have that disk. He'll be grateful to you. string_id message = new string_id (c_stringFile, "s_1e325cde"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Here you go. boolean hasResponse0 = false; if (sean_contact_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_829888a9"); setObjVar (player, "conversation.sean_contact.branchId", 1); npcStartConversation (player, self, "sean_contact", message, responses); } else { chat.chat (self, message); } return SCRIPT_CONTINUE; } //-- [NOTE] sean is not in office if (sean_contact_condition_notInoffice (player, self)) { sean_contact_action_cleanUpObjVars (player, self); //-- NPC: Elections, Sand People raids, museums! So many new things are happening in Bestine. Listen to the townsfolk. They may have interesting things to say. string_id message = new string_id (c_stringFile, "s_f1baf7f"); chat.chat (self, message); return SCRIPT_CONTINUE; } //-- [NOTE] default: sean is in office, but player does not have item if (sean_contact_condition__defaultCondition (player, self)) { sean_contact_action_cleanUpObjVars (player, self); //-- NPC: I'm waiting for someone else. I've heard, however, that Sean Trenwell is in need of assistance at the capitol. string_id message = new string_id (c_stringFile, "s_c17cd032"); chat.chat (self, message); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "sean_contact") return SCRIPT_CONTINUE; int branchId = getIntObjVar (player, "conversation.sean_contact.branchId"); //-- [BRANCH NOTE] player has the required item and sean is in office //-- NPC: So he's got himself into more trouble I see. I just heard the news. Let me have that disk. He'll be grateful to you. //-- [RESPONSE NOTE] //-- PLAYER: Here you go. if (branchId == 1 && response == "s_829888a9") { //-- [NOTE] if (sean_contact_condition__defaultCondition (player, self)) { sean_contact_action_Destroyed (player, self); //-- NPC: It's finished. Go tell him the good news. He and his career are safe. string_id message = new string_id (c_stringFile, "s_3e134731"); removeObjVar (player, "conversation.sean_contact.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So he's got himself into more trouble I see. I just heard the news. Let me have that disk. He'll be grateful to you.' were false."); return SCRIPT_CONTINUE; } chat.chat (self, "Error: Fell through all branches and responses for OnNpcConversationResponse."); removeObjVar (player, "conversation.sean_contact.branchId"); return SCRIPT_CONTINUE; } // ======================================================================