// ====================================================================== // // survivor_01.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.conversation; include library.groundquests; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/survivor_01"; // ====================================================================== // Script Conditions // ====================================================================== boolean survivor_01_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean survivor_01_condition_condition0001 (obj_id player, obj_id npc) { return getIntObjVar(npc,"randNum")==1; } // ---------------------------------------------------------------------- boolean survivor_01_condition_condition0002 (obj_id player, obj_id npc) { return getIntObjVar(npc,"randNum")==2; } // ---------------------------------------------------------------------- boolean survivor_01_condition_isMySpawner (obj_id player, obj_id npc) { faceTo(npc, player); return (getObjIdObjVar(npc, "myEscort") == player); } // ---------------------------------------------------------------------- boolean survivor_01_condition_condition0003 (obj_id player, obj_id npc) { return getIntObjVar(npc,"randNum")==3; } // ---------------------------------------------------------------------- boolean survivor_01_condition_condition0004 (obj_id player, obj_id npc) { return getIntObjVar(npc,"randNum")==4; } // ---------------------------------------------------------------------- boolean survivor_01_condition_condition0005 (obj_id player, obj_id npc) { return getIntObjVar(npc,"randNum")==5; } // ====================================================================== // Script Actions // ====================================================================== void survivor_01_action_runforit (obj_id player, obj_id npc) { faceTo(npc, player); survivor_01_action_randomBlurb (player, npc); messageTo(npc, "startSurvivorPathing", null, 0.0f, false); } // ---------------------------------------------------------------------- void survivor_01_action_randomBlurb (obj_id player, obj_id npc) { int randNum = rand(1,5); if (randNum <=0 || randNum >5) { return; } setObjVar (npc,"randNum",randNum); } // ---------------------------------------------------------------------- void survivor_01_action_removeNeverSpoken (obj_id player, obj_id npc) { removeObjVar(npc, "neverSpokenTo"); } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int survivor_01_handleBranch1 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: I'm going to make a run for it when you say go. //-- [RESPONSE NOTE] //-- PLAYER: Go! if (response == "s_96") { survivor_01_action_runforit (player, npc); //-- [NOTE] if (survivor_01_condition_condition0001 (player, npc)) { survivor_01_action_removeNeverSpoken (player, npc); //-- NPC: Don't let them eat me. string_id message = new string_id (c_stringFile, "s_97"); utils.removeScriptVar (player, "conversation.survivor_01.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (survivor_01_condition_condition0002 (player, npc)) { survivor_01_action_removeNeverSpoken (player, npc); //-- NPC: I'm out of here! string_id message = new string_id (c_stringFile, "s_7"); utils.removeScriptVar (player, "conversation.survivor_01.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (survivor_01_condition_condition0003 (player, npc)) { survivor_01_action_removeNeverSpoken (player, npc); //-- NPC: Ugh! They smell even worse than they look. string_id message = new string_id (c_stringFile, "s_8"); utils.removeScriptVar (player, "conversation.survivor_01.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (survivor_01_condition_condition0004 (player, npc)) { survivor_01_action_removeNeverSpoken (player, npc); //-- NPC: I just want to go home. string_id message = new string_id (c_stringFile, "s_9"); utils.removeScriptVar (player, "conversation.survivor_01.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (survivor_01_condition_condition0005 (player, npc)) { survivor_01_action_removeNeverSpoken (player, npc); //-- NPC: Ok, keep me covered! string_id message = new string_id (c_stringFile, "s_10"); utils.removeScriptVar (player, "conversation.survivor_01.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isTangible (self)) || (isPlayer (self))) detachScript(self, "conversation.survivor_01"); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.survivor_01"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (survivor_01_condition_isMySpawner (player, npc)) { //-- NPC: I'm going to make a run for it when you say go. string_id message = new string_id (c_stringFile, "s_73"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Go! boolean hasResponse0 = false; if (survivor_01_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_96"); utils.setScriptVar (player, "conversation.survivor_01.branchId", 1); npcStartConversation (player, npc, "survivor_01", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (survivor_01_condition__defaultCondition (player, npc)) { //-- NPC: I'm waiting for someone else. string_id message = new string_id (c_stringFile, "s_60"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "survivor_01") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.survivor_01.branchId"); if (branchId == 1 && survivor_01_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.survivor_01.branchId"); return SCRIPT_CONTINUE; } // ======================================================================