// ====================================================================== // // tusken_citizen.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.factions; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/tusken_citizen"; // ====================================================================== // Script Conditions // ====================================================================== boolean tusken_citizen_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean tusken_citizen_condition_staffed (obj_id player, obj_id npc) { return getIntObjVar(npc, "phase") == 1; } // ====================================================================== // Script Actions // ====================================================================== void tusken_citizen_action_goToHotel (obj_id player, obj_id npc) { dictionary dict = new dictionary(); dict.put("pathAction", "patrol_path"); dict.put("pathName", "toHotel"); messageTo(npc, "doPathAction", dict, 0.0f, false); } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isTangible (self)) || (isPlayer (self))) detachScript(self, "conversation.tusken_citizen"); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); setTriggerVolume(self); dictionary dict = new dictionary(); dict.put("pathAction", "patrol_path"); dict.put("pathName", "toHotel"); messageTo(self, "doPathAction", dict, 10.0f, false); return SCRIPT_CONTINUE; } trigger OnTriggerVolumeEntered(string volumeName, obj_id breacher) { if (volumeName.equals("tusken_citizen")) { if (factions.getFaction(breacher).equals("heroic_tusken")) { addHate(breacher, self, 1000.0f); } } return SCRIPT_CONTINUE; } void setTriggerVolume(obj_id self) { createTriggerVolume("tusken_citizen", 6.0f, true); } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.tusken_citizen"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (tusken_citizen_condition__defaultCondition (player, npc)) { doAnimationAction (npc, "pose_proudly"); //-- NPC: I am going straight to the Hotel, Kav told me I would be safe there. string_id message = new string_id (c_stringFile, "s_6"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "tusken_citizen") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.tusken_citizen.branchId"); chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.tusken_citizen.branchId"); return SCRIPT_CONTINUE; } // ======================================================================