// ====================================================================== // // tusken_expert.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.factions; include library.groundquests; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/tusken_expert"; // ====================================================================== // Script Conditions // ====================================================================== boolean tusken_expert_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean tusken_expert_condition_starportNeedsCrew (obj_id player, obj_id npc) { return groundquests.isTaskActive(player, "heroic_tusken_tracking_02", "heroic_tusken_starport_crew"); } // ---------------------------------------------------------------------- boolean tusken_expert_condition_wattoNeedsCrew (obj_id player, obj_id npc) { return groundquests.isTaskActive(player, "heroic_tusken_tracking_02", "heroic_tusken_watto_crew"); } // ---------------------------------------------------------------------- boolean tusken_expert_condition_medcenterNeedsCrew (obj_id player, obj_id npc) { return groundquests.isTaskActive(player, "heroic_tusken_tracking_02", "heroic_tusken_medcenter_crew"); } // ---------------------------------------------------------------------- boolean tusken_expert_condition_universityNeedsCrew (obj_id player, obj_id npc) { return groundquests.isTaskActive(player, "heroic_tusken_tracking_02", "heroic_tusken_university_crew"); } // ---------------------------------------------------------------------- boolean tusken_expert_condition_clonecenterNeedsCrew (obj_id player, obj_id npc) { return groundquests.isTaskActive(player, "heroic_tusken_tracking_02", "heroic_tusken_cloning_crew"); } // ---------------------------------------------------------------------- boolean tusken_expert_condition_combathallNeedsCrew (obj_id player, obj_id npc) { return groundquests.isTaskActive(player, "heroic_tusken_tracking_02", "heroic_tusken_combat_crew"); } // ---------------------------------------------------------------------- boolean tusken_expert_condition_allBuildingsHaveCrews (obj_id player, obj_id npc) { return ( groundquests.hasCompletedTask(player, "heroic_tusken_tracking_02", "heroic_tusken_starport_crew") && groundquests.hasCompletedTask(player, "heroic_tusken_tracking_02", "heroic_tusken_watto_crew") && groundquests.hasCompletedTask(player, "heroic_tusken_tracking_02", "heroic_tusken_medcenter_crew") && groundquests.hasCompletedTask(player, "heroic_tusken_tracking_02", "heroic_tusken_university_crew") && groundquests.hasCompletedTask(player, "heroic_tusken_tracking_02", "heroic_tusken_cloning_crew") && groundquests.hasCompletedTask(player, "heroic_tusken_tracking_02", "heroic_tusken_combat_crew") ); } // ====================================================================== // Script Actions // ====================================================================== void tusken_expert_action_goToStarport (obj_id player, obj_id npc) { dictionary dict = new dictionary(); dict.put("pathAction", "patrol_path"); dict.put("pathName", "toStarport"); messageTo(npc, "doPathAction", dict, 0.0f, false); } // ---------------------------------------------------------------------- void tusken_expert_action_goToUniversity (obj_id player, obj_id npc) { dictionary dict = new dictionary(); dict.put("pathAction", "patrol_path"); dict.put("pathName", "toUniversity"); messageTo(npc, "doPathAction", dict, 0.0f, false); } // ---------------------------------------------------------------------- void tusken_expert_action_goToMedicalCenter (obj_id player, obj_id npc) { dictionary dict = new dictionary(); dict.put("pathAction", "patrol_path"); dict.put("pathName", "toMedical"); messageTo(npc, "doPathAction", dict, 0.0f, false); } // ---------------------------------------------------------------------- void tusken_expert_action_goToCommerce (obj_id player, obj_id npc) { dictionary dict = new dictionary(); dict.put("pathAction", "patrol_path"); dict.put("pathName", "toCommerce"); messageTo(npc, "doPathAction", dict, 0.0f, false); } // ---------------------------------------------------------------------- void tusken_expert_action_goToCloning (obj_id player, obj_id npc) { dictionary dict = new dictionary(); dict.put("pathAction", "patrol_path"); dict.put("pathName", "toCloning"); messageTo(npc, "doPathAction", dict, 0.0f, false); } // ---------------------------------------------------------------------- void tusken_expert_action_goToCombat (obj_id player, obj_id npc) { dictionary dict = new dictionary(); dict.put("pathAction", "patrol_path"); dict.put("pathName", "toCombat"); messageTo(npc, "doPathAction", dict, 0.0f, false); } // ---------------------------------------------------------------------- void tusken_expert_action_goToWatto (obj_id player, obj_id npc) { dictionary dict = new dictionary(); dict.put("pathAction", "patrol_path"); dict.put("pathName", "toWatto"); messageTo(npc, "doPathAction", dict, 0.0f, false); } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int tusken_expert_handleBranch2 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Thank goodness you are here, what should I do? //-- [RESPONSE NOTE] //-- PLAYER: The cloning center needs to get back on line. if (response == "s_22") { //-- [NOTE] if (tusken_expert_condition__defaultCondition (player, npc)) { tusken_expert_action_goToCloning (player, npc); //-- NPC: I'm on my way. string_id message = new string_id (c_stringFile, "s_24"); utils.removeScriptVar (player, "conversation.tusken_expert.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: Get to the medical center, find a stimpack and start making yourself useful. if (response == "s_14") { //-- [NOTE] if (tusken_expert_condition__defaultCondition (player, npc)) { tusken_expert_action_goToMedicalCenter (player, npc); //-- NPC: I'm on my way. string_id message = new string_id (c_stringFile, "s_16"); utils.removeScriptVar (player, "conversation.tusken_expert.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: Go to the university, we need to know everything about these tuskens immediately. if (response == "s_11") { //-- [NOTE] if (tusken_expert_condition__defaultCondition (player, npc)) { tusken_expert_action_goToUniversity (player, npc); //-- NPC: I'm on my way. string_id message = new string_id (c_stringFile, "s_13"); utils.removeScriptVar (player, "conversation.tusken_expert.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: It's the combat hall for you. if (response == "s_26") { //-- [NOTE] if (tusken_expert_condition__defaultCondition (player, npc)) { tusken_expert_action_goToCombat (player, npc); //-- NPC: I'm on my way. string_id message = new string_id (c_stringFile, "s_28"); utils.removeScriptVar (player, "conversation.tusken_expert.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: If you know you way around a droid, then head on over to Watto's junk shop. if (response == "s_19") { //-- [NOTE] if (tusken_expert_condition__defaultCondition (player, npc)) { tusken_expert_action_goToWatto (player, npc); //-- NPC: I'm on my way. string_id message = new string_id (c_stringFile, "s_21"); utils.removeScriptVar (player, "conversation.tusken_expert.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: We need a flight crew at the starport, get there. if (response == "s_25") { //-- [NOTE] if (tusken_expert_condition__defaultCondition (player, npc)) { tusken_expert_action_goToStarport (player, npc); //-- NPC: I'm on my way. string_id message = new string_id (c_stringFile, "s_30"); utils.removeScriptVar (player, "conversation.tusken_expert.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isTangible (self)) || (isPlayer (self))) detachScript(self, "conversation.tusken_expert"); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); setTriggerVolume(self); return SCRIPT_CONTINUE; } trigger OnTriggerVolumeEntered(string volumeName, obj_id breacher) { if (volumeName.equals("tusken_citizen")) { if (factions.getFaction(breacher).equals("heroic_tusken")) { addHate(breacher, self, 1000.0f); } } return SCRIPT_CONTINUE; } void setTriggerVolume(obj_id self) { createTriggerVolume("tusken_citizen", 6.0f, true); } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.tusken_expert"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (tusken_expert_condition_allBuildingsHaveCrews (player, npc)) { //-- NPC: Looks like you have all of the expert assistance you need. I'm going to go find someplace to hide. string_id message = new string_id (c_stringFile, "s_29"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (tusken_expert_condition__defaultCondition (player, npc)) { //-- NPC: Thank goodness you are here, what should I do? string_id message = new string_id (c_stringFile, "s_5"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: The cloning center needs to get back on line. boolean hasResponse0 = false; if (tusken_expert_condition_clonecenterNeedsCrew (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Get to the medical center, find a stimpack and start making yourself useful. boolean hasResponse1 = false; if (tusken_expert_condition_medcenterNeedsCrew (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } //-- PLAYER: Go to the university, we need to know everything about these tuskens immediately. boolean hasResponse2 = false; if (tusken_expert_condition_universityNeedsCrew (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse2 = true; } //-- PLAYER: It's the combat hall for you. boolean hasResponse3 = false; if (tusken_expert_condition_combathallNeedsCrew (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse3 = true; } //-- PLAYER: If you know you way around a droid, then head on over to Watto's junk shop. boolean hasResponse4 = false; if (tusken_expert_condition_wattoNeedsCrew (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse4 = true; } //-- PLAYER: We need a flight crew at the starport, get there. boolean hasResponse5 = false; if (tusken_expert_condition_starportNeedsCrew (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse5 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_22"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_14"); if (hasResponse2) responses [responseIndex++] = new string_id (c_stringFile, "s_11"); if (hasResponse3) responses [responseIndex++] = new string_id (c_stringFile, "s_26"); if (hasResponse4) responses [responseIndex++] = new string_id (c_stringFile, "s_19"); if (hasResponse5) responses [responseIndex++] = new string_id (c_stringFile, "s_25"); utils.setScriptVar (player, "conversation.tusken_expert.branchId", 2); npcStartConversation (player, npc, "tusken_expert", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "tusken_expert") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.tusken_expert.branchId"); if (branchId == 2 && tusken_expert_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.tusken_expert.branchId"); return SCRIPT_CONTINUE; } // ======================================================================