inherits creature_spawner.base_newbie_creature_spawner; trigger OnInitialize() { spawnCreatures(self); return SCRIPT_CONTINUE; } messageHandler creatureDied() { doDeathRespawn(self); return SCRIPT_CONTINUE; } // overloading these two functions. string pickCreature() { string creature = "minor_worrt"; int choice = rand (1,14); switch (choice) { case 1: case 2: case 3: creature = "minor_worrt"; break; case 4: case 5: case 6: creature = "kreetle"; break; case 7: case 8: creature = "rill"; break; case 9: case 10: creature = "lesser_desert_womprat"; break; case 11: creature = "worrt"; break; case 12: creature = "rockmite"; break; case 13: creature = "mound_mite"; break; case 14: creature = "womprat"; break; default: creature = "minor_worrt"; break; } return creature; } int getMaxPop() { int maxPop = 8; return maxPop; }