include library.utils; include library.consumable; include library.player_stomach; include library.healing; inherits item.comestible.comestible; // Foraged stats datatable. const string FORAGED_DATA = "datatables/foraging/forage_global.iff"; trigger OnGetAttributes( obj_id player, string[] names, string[] attribs ) { // Get our foraged food mod. attrib_mod[] am = consumable.getForagedFoodMods( self ); // Print out our attributes. int n = utils.getValidAttributeIndex( names ); if ( n == -1 ) return SCRIPT_CONTINUE; names[n] = EXAM_ATTRIB_MOD; if ( (am == null) || (am.length == 0) ) { attribs[n] = EXAM_NONE; n++; if (n > names.length) return SCRIPT_CONTINUE; } else { int numMods = am.length; attribs[n] = "" + numMods; n++; if (n > names.length) return SCRIPT_CONTINUE; for ( int i = 0; i < numMods; i++ ) { int attrib = am[i].getAttribute(); int val = am[i].getValue(); // int newVal = healing.getBuffPercentage(val); int newVal = Integer.MIN_VALUE; int duration = (int)(am[i].getDuration()); string sVal = ""; if ( newVal > 0 ) { sVal = "+" + newVal; } else if ( newVal < 0 ) { sVal = "" + newVal; } names[n] = toLower(consumable.STAT_NAME[attrib]); attribs[n] = sVal + "%, " + duration + "s"; n++; if ( n > names.length ) return SCRIPT_CONTINUE; } } return SCRIPT_CONTINUE; }