/********************************************************************** * Copyright (c)2000-2002 Sony Online Entertainment Inc. * All Rights Reserved * * Title: faction_item * Description: script that goes on all faction items that can only * be used while declared. * @author $Author:$ * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ include library.prose; include library.factions; include library.battlefield; include library.utils; /***** CONSTANTS *******************************************************/ const string VAR_FACTION = "faction_recruiter.faction"; const string VAR_DECLARED = "faction_recruiter.declared"; const string_id SID_MUST_BE_DECLARED = new string_id("faction_recruiter", "must_be_declared"); const string_id SID_MUST_BE_FACTION_MEMBER = new string_id("faction_recruiter", "must_be_faction_member"); const string_id SID_MUST_BE_DECLARED_USE = new string_id("faction_recruiter", "must_be_declared_use"); const string_id SID_MUST_BE_FACTION_MEMBER_USE = new string_id("faction_recruiter", "must_be_faction_member_use"); /***** TRIGGERS ********************************************************/ trigger OnAboutToBeTransferred(obj_id destContainer, obj_id transferer) { // LOG("LOG_CHANNEL", "transferer ->" + transferer + " destContainer ->" + destContainer); obj_id appearanceInventory = getAppearanceInventory(transferer); boolean appearanceInventoryEquip = (isIdValid(appearanceInventory) && destContainer == appearanceInventory); if (destContainer == transferer || appearanceInventoryEquip) { if (!utils.hasSpecialSkills(transferer)) { string_id specialItem = new string_id ("error_message", "mandalorian_armor_restriction"); sendSystemMessage (transferer, specialItem); return SCRIPT_OVERRIDE; } } return SCRIPT_CONTINUE; }