/** * Copyright (c)2000-2002 Sony Online Entertainment Inc. * All Rights Reserved * * Title: stimpack script * Description: script for handling stimpacks * @author $Author:$tblair * @version $Revision:$ */ include library.buff; include library.groundquests; include library.sui; include library.utils; include library.healing; const string_id SID_ITEM_YOU_MUST_TARGET = new string_id("healing", "item_must_target"); const string_id SID_ITEM_ONLY_OTHERS = new string_id("healing", "item_only_on_others"); const string_id SID_ITEM_NO_NEED = new string_id("healing", "item_no_need"); const String ACTION_NAME = "bactaShot"; trigger OnObjectMenuRequest(obj_id player, menu_info mi) { if (canManipulate(player, self, true, true, 15, true)) { menu_info_data mid = mi.getMenuItemByType(menu_info_types.ITEM_USE); if ( mid != null ) { mid.setServerNotify(true); } } return SCRIPT_CONTINUE; } trigger OnObjectMenuSelect(obj_id player, int item) { if(isDead(player) || isIncapacitated(player)) return SCRIPT_CONTINUE; if ( item == menu_info_types.ITEM_USE) { const obj_id target = getLookAtTarget(player); if(target == null) { sendSystemMessage(player, SID_ITEM_YOU_MUST_TARGET); return SCRIPT_CONTINUE; } if(target == player) { sendSystemMessage(player, SID_ITEM_ONLY_OTHERS); return SCRIPT_CONTINUE; } if(!hasObjVar(target, "quest.questName")) { sendSystemMessage(player, SID_ITEM_NO_NEED); return SCRIPT_CONTINUE; } string questName = getStringObjVar(target, "quest.questName"); if(!questName.equals("npe_medic") && !questName.equals("npe_medic2")) { sendSystemMessage(player, SID_ITEM_NO_NEED); return SCRIPT_CONTINUE; } if (groundquests.questActionCompleted(player, target, ACTION_NAME)) { decrementCount(self); healing.doHealingAnimationAndEffect(player, target); } } return SCRIPT_CONTINUE; }