//Script to manage the Sequencer events in the station //inlcudes include library.utils; include library.create; trigger OnInitialize() { // make an invisible object for all future c3po comms obj_id droidCell = getCellId(self, "dockingbay2"); location droidLoc = new location(92.0f, .8f, -11.4f, "thm_spc_nebula_orion_station", droidCell); // 3p0 is created and set up obj_id droidInvis = create.object("object/tangible/npe/npe_node.iff", droidLoc); setName(droidInvis, "C-3P0"); setObjVar(droidInvis, "convo.appearance", "object/mobile/c_3po.iff"); utils.setScriptVar(self, "objDroidInvis", droidInvis); obj_id elevator = getCellId(self, "elevator"); obj_id cloneLab = getCellId(self, "thrawn"); obj_id hangar01 = getCellId(self, "hangarbay1"); obj_id hangar02 = getCellId(self, "hangarbay2"); obj_id hall1 = getCellId(self, "hall1"); obj_id hall2 = getCellId(self, "hall2"); obj_id hall3 = getCellId(self, "hall3"); obj_id hall4 = getCellId(self, "hall4"); obj_id armory = getCellId(self, "armory"); obj_id ranged = getCellId(self, "cloninglab"); obj_id grenade = getCellId(self, "basementroom02"); obj_id cantina = getCellId(self, "cantina"); attachScript(hangar02, "npe.npe_notify_journal"); attachScript(cloneLab, "npe.npe_notify_clone"); attachScript(elevator, "npe.npe_notify_elevator"); attachScript(hangar01, "npe.npe_notify_objects"); //attachScript(hangar02, "npe.npe_notify_objects"); attachScript(hall1, "npe.npe_notify_map"); attachScript(hall2, "npe.npe_notify_map"); attachScript(hall3, "npe.npe_notify_map"); attachScript(hall4, "npe.npe_notify_map"); attachScript(armory, "npe.npe_armory_spawning"); attachScript(ranged, "npe.npe_ranged_spawning"); attachScript(grenade, "npe.npe_notify_grenade"); setObjVar(cantina, "healing.canhealshock", true); return SCRIPT_CONTINUE; } trigger OnAttach() { obj_id elevator = getCellId(self, "elevator"); obj_id cloneLab = getCellId(self, "thrawn"); obj_id hangar01 = getCellId(self, "hangarbay1"); obj_id hangar02 = getCellId(self, "hangarbay2"); obj_id hall1 = getCellId(self, "hall1"); obj_id hall2 = getCellId(self, "hall2"); obj_id hall3 = getCellId(self, "hall3"); obj_id hall4 = getCellId(self, "hall4"); obj_id armory = getCellId(self, "armory"); obj_id ranged = getCellId(self, "cloninglab"); obj_id grenade = getCellId(self, "basementroom02"); obj_id cantina = getCellId(self, "cantina"); attachScript(cloneLab, "npe.npe_notify_clone"); attachScript(hangar02, "npe.npe_notify_journal"); attachScript(elevator, "npe.npe_notify_elevator"); attachScript(hangar01, "npe.npe_notify_objects"); //attachScript(hangar02, "npe.npe_notify_objects"); attachScript(hall1, "npe.npe_notify_map"); attachScript(hall2, "npe.npe_notify_map"); attachScript(hall3, "npe.npe_notify_map"); attachScript(hall4, "npe.npe_notify_map"); attachScript(armory, "npe.npe_armory_spawning"); attachScript(ranged, "npe.npe_ranged_spawning"); attachScript(grenade, "npe.npe_notify_grenade"); setObjVar(cantina, "healing.canhealshock", true); return SCRIPT_CONTINUE; }