include library.utils; include library.create; include library.space_transition; include library.space_crafting; include library.skill; include library.vehicle; trigger OnCreatureDamaged( obj_id attacker, obj_id weapon, int[] damage ) { setAttrib(self, HEALTH, getMaxAttrib( self, HEALTH )); return SCRIPT_CONTINUE; } trigger OnObjectDamaged(obj_id attacker, obj_id weapon, int damage) { setHitpoints(self, getMaxHitpoints(self)); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { return SCRIPT_OVERRIDE; }