include library.buff; include library.player_structure; include library.skill; include library.space_utils; include library.space_transition; include library.sui; include library.utils; const string_id SID_GRANT_BUFF = new string_id("spam", "assembly_terminal_grant_buff"); const string_id SID_NOT_IN_HOUSE = new string_id("spam", "assembly_terminal_not_in_huse"); const string_id SID_WRONG_CLASS = new string_id("spam", "assembly_terminal_wrong_class"); trigger OnObjectMenuRequest(obj_id player, menu_info mi) { if(!isIdValid(player)) { return SCRIPT_CONTINUE; } if(checkLocation(self)) { int startDisplay = mi.addRootMenu(menu_info_types.ITEM_USE, SID_GRANT_BUFF); } return SCRIPT_CONTINUE; } trigger OnObjectMenuSelect(obj_id player, int item) { //player_structure.isNameOnEntryList(structure, getPlayerName(player)) if(item == menu_info_types.ITEM_USE && isIdValid(player)) { if(checkLocation(self)) { grantBuff(player); } else { sendSystemMessage(player, SID_NOT_IN_HOUSE); } } return SCRIPT_CONTINUE; } boolean checkLocation(obj_id item) { if(!isIdValid(item)) { return false; } if(!utils.isInHouseCellSpace(item)) { return false; } if (!utils.isNestedWithinAPlayer (item)) { obj_id house = getTopMostContainer(item); obj_id ship = space_transition.getContainingShip(item); string templateName =""; if(isIdValid(ship)) { templateName = getTemplateName(ship); } if(isIdValid(house) && (player_structure.isBuilding(house) || space_utils.isPobType(templateName))) { return true; } } return false; } void grantBuff(obj_id player) { if(hasSkill(player, "class_domestics_phase1_novice")) { buff.applyBuff(player, "crafting_display_domestic_buff"); } else if(hasSkill(player, "class_engineering_phase1_novice")) { buff.applyBuff(player, "crafting_display_engineering_buff"); } else if(hasSkill(player, "class_munitions_phase1_novice")) { buff.applyBuff(player, "crafting_display_munitions_buff"); } else if(hasSkill(player, "class_structures_phase1_novice")) { buff.applyBuff(player, "crafting_display_structure_buff"); buff.applyBuff(player, "crafting_display_shipwright_buff"); } else if(hasSkill(player, "class_forcesensitive_phase1_novice")) { buff.applyBuff(player, "crafting_display_jedi_buff"); } else { sendSystemMessage(player, SID_WRONG_CLASS); } }