// ====================================================================== // // prisoner_pirate_cave.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.conversation; include library.create; include library.groundquests; include library.prose; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/prisoner_pirate_cave"; // ====================================================================== // Script Conditions // ====================================================================== boolean prisoner_pirate_cave_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean prisoner_pirate_cave_condition_hasRescueTask (obj_id player, obj_id npc) { faceTo(npc, player); return !hasObjVar(npc, "traveling") && (groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_collection", "findPrisoner") || groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_retry_01", "findPrisoner") || groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_retry_02", "findPrisoner")); } // ---------------------------------------------------------------------- boolean prisoner_pirate_cave_condition_isTravelingWithOwner (obj_id player, obj_id npc) { faceTo(npc, player); return hasObjVar(npc, "traveling") && (getObjIdObjVar(npc, "playerOwner") == player) && getIntObjVar(npc, "traveling") == 1 && groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_collection", "isEscortingPrisoner") || groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_retry_01", "isEscortingPrisoner") || groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_retry_02", "isEscortingPrisoner"); } // ---------------------------------------------------------------------- boolean prisoner_pirate_cave_condition_hasArrived (obj_id player, obj_id npc) { faceTo(npc, player); return groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_collection", "waitingForShuttle") || groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_retry_01", "waitingForShuttle") || groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_retry_02", "waitingForShuttle"); } // ---------------------------------------------------------------------- boolean prisoner_pirate_cave_condition_isTraveling (obj_id player, obj_id npc) { return getIntObjVar(npc, "traveling") == 1; } // ====================================================================== // Script Actions // ====================================================================== void prisoner_pirate_cave_action_startEscort (obj_id player, obj_id npc) { groundquests.sendSignal(player, "hasFoundPrisoner"); ai_lib.aiFollow(npc, player, 1.0f, 3.0f); setMovementRun(npc); setBaseRunSpeed(npc, (getBaseRunSpeed(npc)-8)); setObjVar(npc, "traveling", 1); setObjVar(npc, "playerOwner", player); setInvulnerable(npc, false); setMaster(npc, player); messageTo(npc, "checkArrivalLoopHandler", null, 5, false); LOG("prisoner_error_log","prisoner being rescued. Sending message to checkArrivalLoopHandler in 60 seconds."); } // ---------------------------------------------------------------------- void prisoner_pirate_cave_action_walkFaster (obj_id player, obj_id npc) { setMovementRun(npc); setBaseRunSpeed(npc, (getBaseRunSpeed(npc)-8)); ai_lib.aiFollow(npc, player, 1.0f, 3.0f); } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int prisoner_pirate_cave_handleBranch3 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: No more beatings...just kill me. //-- [RESPONSE NOTE] //-- PLAYER: I'm here to rescue you. if (response == "s_8") { //-- [NOTE] if (prisoner_pirate_cave_condition__defaultCondition (player, npc)) { //-- NPC: Rescue me? How? Are we supposed to just walk out of here? string_id message = new string_id (c_stringFile, "s_10"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: No. We run. boolean hasResponse0 = false; if (prisoner_pirate_cave_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_12"); utils.setScriptVar (player, "conversation.prisoner_pirate_cave.branchId", 4); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.prisoner_pirate_cave.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int prisoner_pirate_cave_handleBranch4 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Rescue me? How? Are we supposed to just walk out of here? //-- [RESPONSE NOTE] //-- PLAYER: No. We run. if (response == "s_12") { //-- [NOTE] if (prisoner_pirate_cave_condition__defaultCondition (player, npc)) { prisoner_pirate_cave_action_startEscort (player, npc); //-- NPC: Sounds better than dying a slow death from beatings. Lead the way! string_id message = new string_id (c_stringFile, "s_14"); utils.removeScriptVar (player, "conversation.prisoner_pirate_cave.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== const string_id SID_TOO_FAR = new string_id("spam","too_far_from_prisoner"); trigger OnInitialize () { if ((!isTangible (self)) || (isPlayer (self))) detachScript(self, "conversation.prisoner_pirate_cave"); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); failRescueQuest(self); tellMomIDied(self); setObjVar(self, "toldMom", 1); return SCRIPT_CONTINUE; } trigger OnDestroy () { if(hasObjVar(self, "toldMom")) return SCRIPT_CONTINUE; tellMomIDied(self); setObjVar(self, "toldMom", 1); return SCRIPT_CONTINUE; } messageHandler handleUpdatePrisonerRescueQuest() { //NPC could be destroyed or on the way to being destroyed if(!isValidId(self)) { CustomerServiceLog("nyms_themepark","handleUpdatePrisonerRescueQuest - NPC is not a valid OID."); return SCRIPT_CONTINUE; } obj_id player = getObjIdObjVar(self, "playerOwner"); if(!isValidId(player)) { messageTo(self, "handleDestroySelf", null, 1, false); CustomerServiceLog("nyms_themepark","handleUpdatePrisonerRescueQuest - could not get valid player OID."); return SCRIPT_CONTINUE; } string signal = getStringObjVar(self, "signal"); if(signal == null || signal.length() <= 0) { messageTo(self, "handleDestroySelf", null, 1, false); CustomerServiceLog("nyms_themepark","handleUpdatePrisonerRescueQuest - could not get valid signal to update quest."); return SCRIPT_CONTINUE; } if(!hasCompletedCollectionSlot(player, "icon_nyms_rescue_prisoner")) { modifyCollectionSlotValue(player, "icon_nyms_rescue_prisoner", 1); } groundquests.sendSignal(player, signal); //messageTo(self, "handleDestroySelf", null, 1, false); return SCRIPT_CONTINUE; } messageHandler handleDestroySelf() { tellMomIDied(self); destroyObject(self); return SCRIPT_CONTINUE; } /* LOOP THAT HANDLES AI AND ARRIVAL FUNCTIONALITY */ messageHandler checkArrivalLoopHandler() { setMovementRun(self); setBaseRunSpeed(self, getBaseRunSpeed(self)); obj_id player = getObjIdObjVar(self, "playerOwner"); if(!isValidId(player)) { CustomerServiceLog("nyms_themepark","checkArrivalLoopHandler - could not get valid player OID."); messageTo(self, "handleDestroySelf", null, 1, false); return SCRIPT_CONTINUE; } if(isDead(player)) { CustomerServiceLog("nyms_themepark","checkArrivalLoopHandler - Player Died."); failRescueQuest(self); return SCRIPT_CONTINUE; } //The player has failed the quest if(!groundquests.isQuestActive(player, "u16_nym_themepark_pirate_prisoner_rescue_collection") && !groundquests.isQuestActive(player, "u16_nym_themepark_pirate_prisoner_rescue_retry_01") && !groundquests.isQuestActive(player, "u16_nym_themepark_pirate_prisoner_rescue_retry_02")) { CustomerServiceLog("nyms_themepark","checkArrivalLoopHandler - player no longer had required quest active!"); failRescueQuest(self); return SCRIPT_CONTINUE; } else if((groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_collection", "waitingForShuttle") || groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_collection", "stuvCom")) || (groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_retry_01", "waitingForShuttle") || groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_retry_01", "stuvCom")) || (groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_retry_02", "waitingForShuttle") || groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_retry_02", "stuvCom"))) { CustomerServiceLog("nyms_themepark","checkArrivalLoopHandler - Calling SHuttle!"); callShuttle(self, player); return SCRIPT_CONTINUE; } else if(groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_collection", "findPrisoner") || groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_retry_01", "findPrisoner") || groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_retry_02", "findPrisoner")) { CustomerServiceLog("nyms_themepark","checkArrivalLoopHandler - could not get valid player OID."); messageTo(self, "handleDestroySelf", null, 1, false); return SCRIPT_CONTINUE; } if(getDistance(self, player) > 10) { if(utils.hasScriptVar(player, "timer")) { int timeStarted = utils.getIntScriptVar(player, "timer"); if(getGameTime() - timeStarted > 10) { CustomerServiceLog("nyms_themepark","checkArrivalLoopHandler - player out of bounds too long, failing quest."); failRescueQuest(self); return SCRIPT_CONTINUE; } //sendSystemMessage(player, SID_TOO_FAR); int count = 10 - (getGameTime() - timeStarted); prose_package pp = new prose_package(); pp = prose.setStringId(pp, SID_TOO_FAR); pp = prose.setDI(pp, count); sendQuestSystemMessage(player, pp); } else { //sendSystemMessage(player, SID_TOO_FAR); int count = 10; prose_package pp = new prose_package(); pp = prose.setStringId(pp, SID_TOO_FAR); pp = prose.setDI(pp, count); sendQuestSystemMessage(player, pp); utils.setScriptVar(player, "timer", getGameTime()); } } else { utils.removeScriptVar(player, "timer"); } ai_lib.aiFollow(self, player, 1.0f, 3.0f); messageTo(self, "checkArrivalLoopHandler", null, 1, false); return SCRIPT_CONTINUE; } boolean callShuttle(obj_id self, obj_id player) { LOG("prisoner_error_log","callShuttle - Shuttle Called"); if(!isValidId(player)) return false; if(!isValidId(self)) return false; ai_lib.aiStopFollowing(self); removeObjVar(self, "traveling"); setInvulnerable(self, true); location[] prisonerPath = new location[1]; prisonerPath[0] = new location(-3048, 37, -719, "lok", null); setYaw(self, -95.0f); setMovementRun(self); setBaseRunSpeed(self, (getBaseRunSpeed(self)-8)); utils.setScriptVar(self, ai_lib.SCRIPTVAR_CACHED_PATROL_NAMED_PATH, prisonerPath); utils.setScriptVar(self, ai_lib.SCRIPTVAR_CACHED_PATROL_TYPE, 0); patrolOnce(self, prisonerPath, 0); location landLocation = new location(-3067, 34, -727, "lok", null); obj_id shuttle = create.object("object/creature/npc/theme_park/player_shuttle.iff", landLocation); if(!isIdValid(shuttle)) return false; //THIS WILL CHANGE THE SHUTTLE TRAJECTORY!!!! setYaw(shuttle, 75); detachScript(shuttle, "ai.ai"); detachScript(shuttle, "ai.creature_combat"); detachScript(shuttle, "skeleton.humanoid"); detachScript(shuttle, "systems.combat.combat_actions"); detachScript(shuttle, "systems.combat.combat_actions_creature"); detachScript(shuttle, "systems.combat.credit_for_kills"); stop(shuttle); utils.setScriptVar(shuttle, "prisoner", self); utils.setScriptVar(shuttle, "playerOwner", player); setPosture(shuttle, POSTURE_PRONE); attachScript(shuttle, "systems.spawning.dropship.player_shuttle"); //Land Shuttle messageTo(shuttle, "landShuttle", null, 0, false); messageTo(shuttle, "takeOff", null, 37, false); messageTo(self, "handleUpdatePrisonerRescueQuest", null, 30, false); messageTo(self, "handleDestroySelf", null, 32, false); return true; } boolean tellMomIDied(obj_id self) { if(!isValidId(self)) return false; obj_id mom = getObjIdObjVar (self, "mom"); if(!isValidId(mom)) { CustomerServiceLog("bad_spawner_data", "droid_cave_died.OnIncapacitated() Nym Pirate Cave Spawner Failed. Could not retrieve Cave OID to respawn the NPC."); return false; } int spawnNum = getIntObjVar (self, "spawn_number"); if (spawnNum <= 0) { CustomerServiceLog("bad_spawner_data", "droid_cave_died.OnIncapacitated() Nym Pirate Cave Spawner Failed. Could not retrieve NPC spawnNum from NPC Object."); return false; } dictionary info = new dictionary(); info.put ("spawnNumber", spawnNum ); info.put ("spawnMob", self ); messageTo(mom, "tellingMomIDied", info, 5, false ); return true; } boolean failRescueQuest(obj_id self) { obj_id player = getObjIdObjVar(self, "playerOwner"); if(!isValidId(player)) { messageTo(self, "handleDestroySelf", null, 1, false); return false; } string failSignal = getStringObjVar(self, "failSignal"); if(failSignal == null || failSignal.length() <= 0) { messageTo(self, "handleDestroySelf", null, 1, false); return false; } groundquests.sendSignal(player, failSignal); messageTo(self, "handleDestroySelf", null, 1, false); return true; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (prisoner_pirate_cave_condition_hasArrived (player, npc)) { //-- NPC: We made it. The shuttle should be here any minute. string_id message = new string_id (c_stringFile, "s_16"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (prisoner_pirate_cave_condition_isTravelingWithOwner (player, npc)) { prisoner_pirate_cave_action_walkFaster (player, npc); //-- NPC: I'm trying to go as fast as I can. We'll talk once you get me to the extraction point. string_id message = new string_id (c_stringFile, "s_15"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (prisoner_pirate_cave_condition_hasRescueTask (player, npc)) { doAnimationAction (npc, "scared"); //-- NPC: No more beatings...just kill me. string_id message = new string_id (c_stringFile, "s_6"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I'm here to rescue you. boolean hasResponse0 = false; if (prisoner_pirate_cave_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_8"); utils.setScriptVar (player, "conversation.prisoner_pirate_cave.branchId", 3); npcStartConversation (player, npc, "prisoner_pirate_cave", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (prisoner_pirate_cave_condition_isTraveling (player, npc)) { //-- NPC: No time, sorry! string_id message = new string_id (c_stringFile, "s_19"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (prisoner_pirate_cave_condition__defaultCondition (player, npc)) { //-- NPC: If only I could get a message to my husband to tell him I'm still alive. string_id message = new string_id (c_stringFile, "s_18"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "prisoner_pirate_cave") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.prisoner_pirate_cave.branchId"); if (branchId == 3 && prisoner_pirate_cave_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 4 && prisoner_pirate_cave_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.prisoner_pirate_cave.branchId"); return SCRIPT_CONTINUE; } // ======================================================================