include library.factions; include library.regions; trigger OnHearSpeech(obj_id objSpeaker, string strText) { if(strText=="uber") { obj_id objLair= createObject("object/tangible/lair/uber_lair.iff", getLocation(self)); setObjVar(objLair, "spawning.lairType", "imperial_uber_lair_01"); messageTo(objLair, "handle_Spawn_Setup_Complete", null, 0, false); } /* if(strText=="kraytuber") { obj_id objLair= createObject("object/tangible/lair/uber_lair.iff", getLocation(self)); setObjVar(objLair, "spawning.lairType", "neutral_uber_lair_krayt_01"); messageTo(objLair, "handle_Spawn_Setup_Complete", null, 0, false); } */ if(strText=="cleanup") { obj_id[] objStuff = getObjectsInRange(getLocation(self), 200); for(int intI = 0; intI