include library.pclib; include library.factions; include library.player_structure; include library.skill; trigger OnSpeaking(string strText) { string[] strCommands = split(strText, ' ' ); if(strCommands[0]=="setupImperialFaction") { factions.addFactionStanding(self, factions.FACTION_IMPERIAL, 3000); sendSystemMessageTestingOnly(self, "Done"); } if(strCommands[0]=="makeInteresting") { setCondition(getLookAtTarget(self), CONDITION_INTERESTING); sendSystemMessageTestingOnly(self, "Set condition"); } if(strCommands[0]=="setYaw") { setYaw(self, 90); sendSystemMessageTestingOnly(self, "Set condition"); } return SCRIPT_CONTINUE; }