package script.ai; import script.*; import script.base_class.*; import script.combat_engine.*; import java.util.Arrays; import java.util.Hashtable; import java.util.Vector; import script.base_script; public class equip_weapon extends script.base_script { public equip_weapon() { } public int OnAttach(obj_id self) throws InterruptedException { if (!aiUsingPrimaryWeapon(self)) { aiEquipPrimaryWeapon(self); } return SCRIPT_CONTINUE; } public int OnInitialize(obj_id self) throws InterruptedException { if (!aiUsingPrimaryWeapon(self)) { aiEquipPrimaryWeapon(self); } return SCRIPT_CONTINUE; } }