include library.player_structure; trigger OnReceivedItem(obj_id srcContainer, obj_id transferer, obj_id item) { obj_id[] players = player_structure.getPlayersInBuilding(self); if(players == null || players.length == 0) return SCRIPT_CONTINUE; if(players.length > 1) return SCRIPT_CONTINUE; broadcastMessage("handleActivateHolograms", new dictionary()); return SCRIPT_CONTINUE; }