// ====================================================================== // // c_newbie_associate.script // // // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.groundquests; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/c_newbie_associate"; // ====================================================================== // Script Conditions // ====================================================================== boolean c_newbie_associate_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean c_newbie_associate_condition_onAssociateStep (obj_id player, obj_id npc) { int questId1 = questGetQuestId("quest/c_newbie_quest5"); int surveystep = groundquests.getTaskId(questId1, "associatestep"); return questIsTaskActive(questId1, surveystep, player); } // ====================================================================== // Script Actions // ====================================================================== void c_newbie_associate_action_faceplayer (obj_id player, obj_id npc) { faceTo(npc, player); } // ---------------------------------------------------------------------- void c_newbie_associate_action_forwardquest (obj_id player, obj_id npc) { groundquests.sendSignal(player, "c_newbie_associatestep"); } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int c_newbie_associate_handleBranch1 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Are you looking for someone? //-- [RESPONSE NOTE] //-- PLAYER: Yes I am. I am looking for you, actually. if (response == "s_764") { //-- [NOTE] if (c_newbie_associate_condition__defaultCondition (player, npc)) { //-- NPC: Are you now? What can I do for you? string_id message = new string_id (c_stringFile, "s_765"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Trehla sent me to you. She is concerned about Tuskens attacking near Mos Eisley. boolean hasResponse0 = false; if (c_newbie_associate_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_766"); utils.setScriptVar (player, "conversation.c_newbie_associate.branchId", 2); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.c_newbie_associate.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int c_newbie_associate_handleBranch2 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Are you now? What can I do for you? //-- [RESPONSE NOTE] //-- PLAYER: Trehla sent me to you. She is concerned about Tuskens attacking near Mos Eisley. if (response == "s_766") { //-- [NOTE] if (c_newbie_associate_condition__defaultCondition (player, npc)) { //-- NPC: That's odd. They don't like being that close to cities in general. Where are they attacking? string_id message = new string_id (c_stringFile, "s_767"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: They have been attacking poor areas outside of town. boolean hasResponse0 = false; if (c_newbie_associate_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_768"); utils.setScriptVar (player, "conversation.c_newbie_associate.branchId", 3); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.c_newbie_associate.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int c_newbie_associate_handleBranch3 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: That's odd. They don't like being that close to cities in general. Where are they attacking? //-- [RESPONSE NOTE] //-- PLAYER: They have been attacking poor areas outside of town. if (response == "s_768") { //-- [NOTE] if (c_newbie_associate_condition__defaultCondition (player, npc)) { c_newbie_associate_action_forwardquest (player, npc); //-- NPC: Interesting. I'll have to look into this. If my hunch is right, there's a storm brewing. Here are 500 credits for the story. string_id message = new string_id (c_stringFile, "s_769"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Thanks! boolean hasResponse0 = false; if (c_newbie_associate_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Credits for a story? I don't understand. boolean hasResponse1 = false; if (c_newbie_associate_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_770"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_771"); utils.setScriptVar (player, "conversation.c_newbie_associate.branchId", 4); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.c_newbie_associate.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int c_newbie_associate_handleBranch4 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Interesting. I'll have to look into this. If my hunch is right, there's a storm brewing. Here are 500 credits for the story. //-- [RESPONSE NOTE] //-- PLAYER: Thanks! if (response == "s_770") { //-- [NOTE] if (c_newbie_associate_condition__defaultCondition (player, npc)) { c_newbie_associate_action_forwardquest (player, npc); //-- NPC: You're welcome. Please give Trehla my best. string_id message = new string_id (c_stringFile, "s_773"); utils.removeScriptVar (player, "conversation.c_newbie_associate.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: Credits for a story? I don't understand. if (response == "s_771") { //-- [NOTE] if (c_newbie_associate_condition__defaultCondition (player, npc)) { c_newbie_associate_action_forwardquest (player, npc); //-- NPC: I'm a journalist for the holonews, among other things. I'm happy to pay for stories like this. string_id message = new string_id (c_stringFile, "s_772"); utils.removeScriptVar (player, "conversation.c_newbie_associate.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isMob (self)) || (isPlayer (self))) detachScript(self, "conversation.c_newbie_associate"); setCondition (self, CONDITION_CONVERSABLE); setCondition (self, CONDITION_INTERESTING); setInvulnerable (self, true); setName (self, "Trace Lyson"); ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL ); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); setCondition (self, CONDITION_INTERESTING); setInvulnerable (self, true); setName (self, "Trace Lyson"); ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL ); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.c_newbie_associate"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (c_newbie_associate_condition_onAssociateStep (player, npc)) { c_newbie_associate_action_faceplayer (player, npc); //-- NPC: Are you looking for someone? string_id message = new string_id (c_stringFile, "s_427"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes I am. I am looking for you, actually. boolean hasResponse0 = false; if (c_newbie_associate_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_764"); utils.setScriptVar (player, "conversation.c_newbie_associate.branchId", 1); npcStartConversation (player, npc, "c_newbie_associate", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (c_newbie_associate_condition__defaultCondition (player, npc)) { //-- NPC: I'm sorry, but I can't talk right now. Big things brewing! string_id message = new string_id (c_stringFile, "s_201"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "c_newbie_associate") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.c_newbie_associate.branchId"); if (branchId == 1 && c_newbie_associate_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 2 && c_newbie_associate_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 3 && c_newbie_associate_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 4 && c_newbie_associate_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.c_newbie_associate.branchId"); return SCRIPT_CONTINUE; } // ======================================================================