// ====================================================================== // // destroysample.script // // // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.money; include library.space_quest; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/destroysample"; // ====================================================================== // Script Conditions // ====================================================================== boolean destroysample_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean destroysample_condition_completedQuest (obj_id player, obj_id npc) { // Return true if we've finished the quest and we won. if ( space_quest.hasCompletedQuest( player, "destroy", "sampleDestroy" ) && space_quest.hasWonQuest( player, "destroy", "sampleDestroy" ) ) return true; else return false; } // ---------------------------------------------------------------------- boolean destroysample_condition_onQuest (obj_id player, obj_id npc) { // Return true if we have the quest or have finished the quest. if ( space_quest.hasQuest( player, "destroy", "sampleDestroy" ) || space_quest.hasCompletedQuest( player, "destroy", "sampleDestroy" ) ) return true; else return false; } // ---------------------------------------------------------------------- boolean destroysample_condition_alreadyRewarded (obj_id player, obj_id npc) { return space_quest.hasReceivedReward( player, "destroy", "sampleDestroy" ); } // ====================================================================== // Script Actions // ====================================================================== void destroysample_action__defaultAction (obj_id player, obj_id npc) { } // ---------------------------------------------------------------------- void destroysample_action_anim_greet (obj_id player, obj_id npc) { faceToBehavior( npc, player ); doAnimationAction ( npc, "greet"); } // ---------------------------------------------------------------------- void destroysample_action_anim_converse (obj_id player, obj_id npc) { doAnimationAction ( npc, "conversation_1" ); } // ---------------------------------------------------------------------- void destroysample_action_anim_checkwatch (obj_id player, obj_id npc) { doAnimationAction ( npc, "check_wrist_device" ); } // ---------------------------------------------------------------------- void destroysample_action_giveQuest (obj_id player, obj_id npc) { space_quest.grantQuest( player, "destroy", "sampleDestroy" ); doAnimationAction ( npc, "standing_raise_fist" ); } // ---------------------------------------------------------------------- void destroysample_action_rewardPlayer (obj_id player, obj_id npc) { doAnimationAction ( npc, "celebrate" ); // Give the player some credits. // Probably need a reward system for this. money.bankTo( money.ACCT_REBEL, player, 3000 ); // Mark the player as having received a reward for this quest. space_quest.setQuestRewarded( player, "destroy", "sampleDestroy" ); } // ---------------------------------------------------------------------- void destroysample_action_anim_shakeheaddisgust (obj_id player, obj_id npc) { doAnimationAction ( npc, "shake_head_disgust" ); } // ---------------------------------------------------------------------- void destroysample_action_anim_wave (obj_id player, obj_id npc) { doAnimationAction ( npc, "wave1" ); } // ---------------------------------------------------------------------- void destroysample_action_anim_rubchin (obj_id player, obj_id npc) { doAnimationAction ( npc, "rub_chin_thoughtful" ); } // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isMob (self)) || (isPlayer (self))) detachScript(self, "npc.conversation.destroysample"); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "npc.conversation.destroysample"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== trigger OnStartNpcConversation (obj_id player) { if (ai_lib.isInCombat (self) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (destroysample_condition_alreadyRewarded (player, self)) { destroysample_action_anim_wave (player, self); //-- NPC: Nice to see you, Trent. string_id message = new string_id (c_stringFile, "s_bc9b15b3"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: It's good to be seen. boolean hasResponse0 = false; if (destroysample_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_e0f3deb6"); setObjVar (player, "conversation.destroysample.branchId", 1); npcStartConversation (player, self, "destroysample", message, responses); } else { chat.chat (self, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (destroysample_condition_onQuest (player, self)) { destroysample_action_anim_greet (player, self); //-- NPC: Hey there Trent. Do you have the sensor logs confirming your kills? string_id message = new string_id (c_stringFile, "s_cdb71c15"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yeah, I've got the logs right here. boolean hasResponse0 = false; if (destroysample_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No, I haven't finished the job yet. boolean hasResponse1 = false; if (destroysample_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_5786ebef"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_fd6095f2"); setObjVar (player, "conversation.destroysample.branchId", 3); npcStartConversation (player, self, "destroysample", message, responses); } else { chat.chat (self, message); } return SCRIPT_CONTINUE; } //-- [NOTE] A sample bounty mission. if (destroysample_condition__defaultCondition (player, self)) { destroysample_action_anim_greet (player, self); //-- NPC: I haven't seen you around here before. string_id message = new string_id (c_stringFile, "s_f324f7d5"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Call me Trent. I'm looking for work. boolean hasResponse0 = false; if (destroysample_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_5c09875a"); setObjVar (player, "conversation.destroysample.branchId", 7); npcStartConversation (player, self, "destroysample", message, responses); } else { chat.chat (self, message); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "destroysample") return SCRIPT_CONTINUE; int branchId = getIntObjVar (player, "conversation.destroysample.branchId"); //-- [BRANCH NOTE] //-- NPC: Nice to see you, Trent. //-- [RESPONSE NOTE] //-- PLAYER: It's good to be seen. if (branchId == 1 && response == "s_e0f3deb6") { //-- [NOTE] if (destroysample_condition__defaultCondition (player, self)) { //-- NPC: Thanks for doing that little job for me. I'll let you know if there's something else we need done. string_id message = new string_id (c_stringFile, "s_f150abd"); removeObjVar (player, "conversation.destroysample.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Nice to see you, Trent.' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Hey there Trent. Do you have the sensor logs confirming your kills? //-- [RESPONSE NOTE] //-- PLAYER: Yeah, I've got the logs right here. if (branchId == 3 && response == "s_5786ebef") { //-- [NOTE] if (destroysample_condition_completedQuest (player, self)) { destroysample_action_rewardPlayer (player, self); //-- NPC: Ah, nicely done! My people will transfer the credits right away. You did a good job. string_id message = new string_id (c_stringFile, "s_32900dd8"); removeObjVar (player, "conversation.destroysample.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } //-- [NOTE] if (destroysample_condition__defaultCondition (player, self)) { destroysample_action_anim_shakeheaddisgust (player, self); //-- NPC: What? After I risk my neck trying to hook you up, you try to pass off fake logs? Come back when you have real results. string_id message = new string_id (c_stringFile, "s_360ed899"); removeObjVar (player, "conversation.destroysample.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Hey there Trent. Do you have the sensor logs confirming your kills?' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Hey there Trent. Do you have the sensor logs confirming your kills? //-- [RESPONSE NOTE] //-- PLAYER: No, I haven't finished the job yet. if (branchId == 3 && response == "s_fd6095f2") { //-- [NOTE] if (destroysample_condition__defaultCondition (player, self)) { destroysample_action_anim_converse (player, self); //-- NPC: Take your time. The faction I represent is interested in success, even if it means having to wait a little bit. string_id message = new string_id (c_stringFile, "s_73b20bfc"); removeObjVar (player, "conversation.destroysample.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Hey there Trent. Do you have the sensor logs confirming your kills?' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] A sample bounty mission. //-- NPC: I haven't seen you around here before. //-- [RESPONSE NOTE] //-- PLAYER: Call me Trent. I'm looking for work. if (branchId == 7 && response == "s_5c09875a") { //-- [NOTE] if (destroysample_condition__defaultCondition (player, self)) { destroysample_action_anim_converse (player, self); //-- NPC: Nice to meet you, Trent. I've got a job you might be interested in. My faction wants help in making things difficult for the Empire. If you can destroy 5 Tie Fighters, I'll pay you 3,000 credits. string_id message = new string_id (c_stringFile, "s_df17f706"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Wouldn't that be murder? I don't think I can take that job. boolean hasResponse0 = false; if (destroysample_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: I have plenty of reasons for hurting the Empire. Sign me up. boolean hasResponse1 = false; if (destroysample_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_157082a"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_cdc3b4c7"); setObjVar (player, "conversation.destroysample.branchId", 8); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.destroysample.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'I haven't seen you around here before.' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Nice to meet you, Trent. I've got a job you might be interested in. My faction wants help in making things difficult for the Empire. If you can destroy 5 Tie Fighters, I'll pay you 3,000 credits. //-- [RESPONSE NOTE] //-- PLAYER: Wouldn't that be murder? I don't think I can take that job. if (branchId == 8 && response == "s_157082a") { //-- [NOTE] if (destroysample_condition__defaultCondition (player, self)) { destroysample_action_anim_checkwatch (player, self); //-- NPC: Well, you aren't likely to find better around here. I've got someone else to meet. Talk to you later. string_id message = new string_id (c_stringFile, "s_c1fc410f"); removeObjVar (player, "conversation.destroysample.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Nice to meet you, Trent. I've got a job you might be interested in. My faction wants help in making things difficult for the Empire. If you can destroy 5 Tie Fighters, I'll pay you 3,000 credits.' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Nice to meet you, Trent. I've got a job you might be interested in. My faction wants help in making things difficult for the Empire. If you can destroy 5 Tie Fighters, I'll pay you 3,000 credits. //-- [RESPONSE NOTE] //-- PLAYER: I have plenty of reasons for hurting the Empire. Sign me up. if (branchId == 8 && response == "s_cdc3b4c7") { //-- [NOTE] if (destroysample_condition__defaultCondition (player, self)) { destroysample_action_giveQuest (player, self); //-- NPC: Excellent. I'll wire the credits to your account when you bring me sensor validation of the kills. Good luck. string_id message = new string_id (c_stringFile, "s_28969bdd"); removeObjVar (player, "conversation.destroysample.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Nice to meet you, Trent. I've got a job you might be interested in. My faction wants help in making things difficult for the Empire. If you can destroy 5 Tie Fighters, I'll pay you 3,000 credits.' were false."); return SCRIPT_CONTINUE; } chat.chat (self, "Error: Fell through all branches and responses for OnNpcConversationResponse."); removeObjVar (player, "conversation.destroysample.branchId"); return SCRIPT_CONTINUE; } // ======================================================================