// ====================================================================== // // e3_bridge_handler.script // // // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.factions; include library.space_transition; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/e3_bridge_handler"; // ====================================================================== // Script Conditions // ====================================================================== boolean e3_bridge_handler_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ====================================================================== // Script Actions // ====================================================================== void e3_bridge_handler_action_goOutside (obj_id player, obj_id npc) { // where are you going obj_id objShip = space_transition.getContainingShip(player); transform trTest = getTransformObjVar(objShip, "trLaunchLocation"); space_transition.exitCapitalShip(player, trTest); } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int e3_bridge_handler_handleBranch1 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Sir. Your ship is ready. //-- [RESPONSE NOTE] //-- PLAYER: I will launch immediately. if (response == "s_9") { doAnimationAction (player, "point_to_self"); //-- [NOTE] if (e3_bridge_handler_condition__defaultCondition (player, npc)) { e3_bridge_handler_action_goOutside (player, npc); //-- NPC: Yes, sir! string_id message = new string_id (c_stringFile, "s_11"); utils.removeScriptVar (player, "conversation.e3_bridge_handler.branchId"); chat.chat (npc, player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isMob (self)) || (isPlayer (self))) detachScript(self, "conversation.e3_bridge_handler"); setCondition (self, CONDITION_CONVERSABLE); setName( self, "Captain Harmond" ); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); if (!hasScript( self, "e3demo.e3_faceto")) attachScript(self, "e3demo.e3_faceto"); factions.setFaction(self, "Imperial"); setName( self, "Captain Harmond" ); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.e3_bridge_handler"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (e3_bridge_handler_condition__defaultCondition (player, npc)) { doAnimationAction (npc, "salute1"); //-- NPC: Sir. Your ship is ready. string_id message = new string_id (c_stringFile, "s_7"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I will launch immediately. boolean hasResponse0 = false; if (e3_bridge_handler_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_9"); utils.setScriptVar (player, "conversation.e3_bridge_handler.branchId", 1); npcStartConversation (player, npc, "e3_bridge_handler", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "e3_bridge_handler") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.e3_bridge_handler.branchId"); if (branchId == 1 && e3_bridge_handler_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.e3_bridge_handler.branchId"); return SCRIPT_CONTINUE; } // ======================================================================