// ======================================================================
//
// combat.def
// copyright (c) 2001 Sony Online Entertainment
//
// ***IMPORTTANT: This file is mirrored in dsrc/include
//
// ======================================================================

#ifndef INCLUDED_combat_DEF
#define INCLUDED_combat_DEF

// id's for combat skeleton "bones" so when we know where a creature got hit we know what 
// item was protecting that area
//
// IMPORTANT: the skeleton location names in the combat.cfg file should map to these
//
enum CombatSkeletonBone
{
	CSB_body = 0x0001,
	CSB_head = 0x0002,
	CSB_rightArm = 0x0004,
	CSB_leftArm = 0x0008,
	CSB_rightLeg = 0x0010,
	CSB_leftLeg = 0x0020
};


#endif



