Files
dsrc/sku.0/sys.server/compiled/game/script/npc/celebrity/celebrity_spawner.java
T

82 lines
2.4 KiB
Java

package script.npc.celebrity;
import script.*;
import script.base_class.*;
import script.combat_engine.*;
import java.util.Arrays;
import java.util.Hashtable;
import java.util.Vector;
import script.base_script;
import script.library.create;
import script.library.ai_lib;
public class celebrity_spawner extends script.base_script
{
public celebrity_spawner()
{
}
public int OnInitialize(obj_id self) throws InterruptedException
{
String spawn = getStringObjVar(self, "spawns");
location here = getLocation(self);
here.y = here.y + 0.5f;
obj_id celeb = create.object(spawn, here);
setInvulnerable(celeb, true);
ai_lib.setDefaultCalmBehavior(celeb, ai_lib.BEHAVIOR_SENTINEL);
if (hasObjVar(self, "quest_script"))
{
String script = getStringObjVar(self, "quest_script");
attachScript(celeb, script);
}
if (hasObjVar(self, "quest_table"))
{
String table = getStringObjVar(self, "quest_table");
setObjVar(celeb, "quest_table", table);
}
if (hasObjVar(self, "npc_name"))
{
String name = getStringObjVar(self, "npc_name");
if (name != null)
{
if (!name.equals(""))
{
setName(celeb, name);
}
}
}
return SCRIPT_CONTINUE;
}
public int OnAttach(obj_id self) throws InterruptedException
{
String spawn = getStringObjVar(self, "spawns");
location here = getLocation(self);
here.y = here.y + 0.5f;
obj_id celeb = create.object(spawn, here);
setInvulnerable(celeb, true);
ai_lib.setDefaultCalmBehavior(celeb, ai_lib.BEHAVIOR_SENTINEL);
if (hasObjVar(self, "quest_script"))
{
String script = getStringObjVar(self, "quest_script");
attachScript(celeb, script);
}
if (hasObjVar(self, "quest_table"))
{
String table = getStringObjVar(self, "quest_table");
setObjVar(celeb, "quest_table", table);
}
if (hasObjVar(self, "npc_name"))
{
String name = getStringObjVar(self, "npc_name");
if (name != null)
{
if (!name.equals(""))
{
setName(celeb, name);
}
}
}
return SCRIPT_CONTINUE;
}
}