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* Code compiles - execution NOT tested * updating gitignore * Removed intellij settings files * Removed more intellij files * Added exclusion for JDK classes. * Fixed purchasing script for vendors that have listed coin types. * Updated script to not kick off until the entire preload is complete. * adds static name entry for Solo movie poster and tcg9 vendor entry * clean up empty and orphaned object templates * adds placeholder black market (static) spawns * corrects entries for the video game table to correctly set it in tcg series 2 and remove series 1 console errors * Updated gitignore and removed intellij project files * Fixed appearance reference for thranta payroll and kashyyyk door, added skipLosCheck objvar due to cannit see issue. Requires updated src * Fixed appearance and template for terminal (#2) * Fixed appearance and template for terminal (#3) * Fixed appearance and template for terminal (#4) * Deleted another faulty/orphaned object template * Fixed gcw ranks option on frog. Only issue is that it doesn't award the officer commands or badges. * Fixed some unneeded java 11 changes
55 lines
1.7 KiB
Java
Executable File
55 lines
1.7 KiB
Java
Executable File
package script.working.cmayer;
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import script.obj_id;
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public class containertest extends script.base_script
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{
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public containertest()
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{
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}
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public int OnAttach(obj_id self) throws InterruptedException
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{
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return SCRIPT_CONTINUE;
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}
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public int OnSpeaking(obj_id self, String text) throws InterruptedException
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{
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if (text.equals("test"))
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{
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obj_id groupObject = getGroupObject(self);
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if (isIdValid(groupObject))
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{
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int groupSize = getGroupSize(groupObject);
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int pcSize = getPCGroupSize(groupObject);
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LOG("GroupTest", "Size: " + groupSize + " PCSIze: " + pcSize);
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}
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}
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return SCRIPT_CONTINUE;
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}
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public int OnHearSpeech(obj_id self, obj_id speaker, String text) throws InterruptedException
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{
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switch (text) {
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case "list":
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obj_id[] contents = getContents(self);
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for (obj_id content : contents) {
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debugConsoleMsg(speaker, "I have " + content);
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}
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break;
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case "yaw": {
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float f = rand(0.0f, 270.0f);
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debugConsoleMsg(speaker, "Rotating object " + f);
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setYaw(self, f);
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break;
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}
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case "createyaw": {
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float f = rand(0.0f, 270.0f);
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debugConsoleMsg(speaker, "Rotating object " + f);
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obj_id obj = createObject("object/building/player/player_house_tatooine_small_style_01.iff", getLocation(speaker));
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persistObject(obj);
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setYaw(obj, f);
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break;
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}
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}
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return SCRIPT_CONTINUE;
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}
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}
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