Files
dsrc/sku.0/sys.server/compiled/game/script/event/boss_buff.java
T

203 lines
8.1 KiB
Java

package script.event;
import script.*;
import script.base_class.*;
import script.combat_engine.*;
import java.util.Arrays;
import java.util.Hashtable;
import java.util.Vector;
import script.base_script;
import script.library.utils;
import script.library.healing;
import java.util.StringTokenizer;
public class boss_buff extends script.base_script
{
public boss_buff()
{
}
public static final String[] HELP_TEXT =
{
"=========================================",
"USAGE:",
"\"Buff <VALUE>\": Sets your primary stats to <VALUE> and secondary stats to 1/2 of <VALUE>",
"or \"Buff <VALUE> <SECONDARY STAT OPTIONS>\": See Secondary stats options below for details.",
"or \"Buff <VALUE> <SECONDARY STAT OPTIONS> <DURATION IN SECONDS>: See Duration in Seconds below for details",
"Secondary stats options: These can either be a specific number or the words \"default\" or \"low\".",
"Secondary stats options: If you specify a number your secondary stats will be buffed to that value.",
"Secondary stats options: Specify \"low\" to make your secondary stats automatically lower. This is useful when buffing to very high HAM to prevent crazy regen.",
"Secondary stats options: Specify \"default\" to use the standard derived secondary stats.",
"Duration in Seconds: Specify a number in seconds if you do not want the default 10000 seconds, which is roughly 2 hours and 45 minutes.",
"Saying \"Detach\" will automatically remove this script.",
"========================================="
};
public int OnAttach(obj_id self) throws InterruptedException
{
if (!isPlayer(self))
{
detachScript(self, "event.boss_buff");
}
if (!isGod(self))
{
detachScript(self, "event.boss_buff");
sendSystemMessage(self, "You must be in God Mode for this script to take hold.", null);
return SCRIPT_CONTINUE;
}
if (isGod(self))
{
int godLevel = getGodLevel(self);
if (godLevel < 15)
{
detachScript(self, "event.boss_buff");
sendSystemMessage(self, "You do not have the appropriate access level to use this script.", null);
return SCRIPT_CONTINUE;
}
}
sendSystemMessage(self, "Say \"Help\" for usage and options.", null);
return SCRIPT_CONTINUE;
}
public int OnLogin(obj_id self) throws InterruptedException
{
if (!isGod(self))
{
detachScript(self, "event.boss_buff");
sendSystemMessage(self, "You must be in God Mode to use this script.", null);
}
if (isGod(self))
{
int godLevel = getGodLevel(self);
if (godLevel < 15)
{
detachScript(self, "event.boss_buff");
sendSystemMessage(self, "You do not have the appropriate access level to use this script.", null);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_CONTINUE;
}
public int OnHearSpeech(obj_id self, obj_id objSpeaker, String strText) throws InterruptedException
{
if (objSpeaker != self)
{
return SCRIPT_CONTINUE;
}
if (isGod(self))
{
int godLevel = getGodLevel(self);
if (godLevel < 15)
{
detachScript(self, "event.boss_buff");
sendSystemMessage(self, "You do not have the appropriate access level to use this script.", null);
return SCRIPT_CONTINUE;
}
}
if (!isGod(self))
{
detachScript(self, "event.boss_buff");
sendSystemMessage(self, "You must be in God Mode to use this script.", null);
return SCRIPT_CONTINUE;
}
if ((toLower(strText)).startsWith("buff") || (toLower(strText)).startsWith("target"))
{
obj_id target = self;
if ((toLower(strText)).startsWith("buff"))
{
target = self;
}
if ((toLower(strText)).startsWith("target"))
{
target = getLookAtTarget(self);
if (!isIdValid(target) || target == null)
{
target = self;
}
}
int buffLevel = 1;
int buffTime = 10;
int secondBuffLevel = 1;
StringTokenizer st = new StringTokenizer(strText);
if (st.countTokens() < 2 || st.countTokens() > 4)
{
return SCRIPT_CONTINUE;
}
if (st.countTokens() == 2)
{
String command = st.nextToken();
String buffLevelStr = st.nextToken();
buffLevel = utils.stringToInt(buffLevelStr);
secondBuffLevel = buffLevel / 2;
buffTime = 10000;
}
if (st.countTokens() == 3)
{
String command = st.nextToken();
String buffLevelStr = st.nextToken();
String secondBuffLevelStr = st.nextToken();
buffLevel = utils.stringToInt(buffLevelStr);
buffTime = 10000;
if ((toLower(secondBuffLevelStr)).equals("low"))
{
secondBuffLevel = buffLevel / 10;
if (secondBuffLevel > 10000)
{
secondBuffLevel = 10000;
}
}
if ((toLower(secondBuffLevelStr)).equals("default"))
{
secondBuffLevel = buffLevel / 2;
}
if (!(toLower(secondBuffLevelStr)).equals("low") && !(toLower(secondBuffLevelStr)).equals("default"))
{
secondBuffLevel = utils.stringToInt(secondBuffLevelStr);
}
}
if (st.countTokens() == 4)
{
String command = st.nextToken();
String buffLevelStr = st.nextToken();
String secondBuffLevelStr = st.nextToken();
String buffTimeStr = st.nextToken();
buffLevel = utils.stringToInt(buffLevelStr);
buffTime = utils.stringToInt(buffTimeStr);
if ((toLower(secondBuffLevelStr)).equals("low"))
{
secondBuffLevel = buffLevel / 10;
if (secondBuffLevel > 10000)
{
secondBuffLevel = 10000;
}
}
if ((toLower(secondBuffLevelStr)).equals("default"))
{
secondBuffLevel = buffLevel / 2;
}
if (!(toLower(secondBuffLevelStr)).equals("low") && !(toLower(secondBuffLevelStr)).equals("default"))
{
secondBuffLevel = utils.stringToInt(secondBuffLevelStr);
}
}
addAttribModifier(target, "medical_enhance_health", HEALTH, buffLevel, buffTime, 0.0f, 10.0f, true, false, true);
addAttribModifier(target, "medical_enhance_action", ACTION, buffLevel, buffTime, 0.0f, 10.0f, true, false, true);
addAttribModifier(target, "medical_enhance_constitution", CONSTITUTION, secondBuffLevel, buffTime, 0.0f, 10.0f, true, false, true);
addAttribModifier(target, "medical_enhance_stamina", STAMINA, secondBuffLevel, buffTime, 0.0f, 10.0f, true, false, true);
sendSystemMessage(self, "Primary stats: " + buffLevel + " -- Secondary stats: " + secondBuffLevel + " -- Duration: " + buffTime, null);
}
if ((toLower(strText)).equals("detach"))
{
detachScript(self, "event.boss_buff");
return SCRIPT_CONTINUE;
}
if ((toLower(strText)).equals("help"))
{
for (int i = 0; i < HELP_TEXT.length; i++)
{
sendSystemMessage(self, HELP_TEXT[i], null);
}
return SCRIPT_CONTINUE;
}
return SCRIPT_CONTINUE;
}
}